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UndefineClass('ConcussiveGrenade') |
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DefineClass.ConcussiveGrenade = { |
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__parents = { "Grenade" }, |
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__generated_by_class = "InventoryItemCompositeDef", |
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object_class = "Grenade", |
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Repairable = false, |
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Reliability = 100, |
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Icon = "UI/Icons/Weapons/ConcussiveGrenade", |
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ItemType = "Grenade", |
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DisplayName = T(893674710968, "Flashbang"), |
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DisplayNamePlural = T(904754847701, "Flashbangs"), |
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AdditionalHint = T(168495550375, "<bullet_point> Causes <em>Suppressed</em>\n<bullet_point> Reduces target Energy (once per battle)\n<bullet_point> Knocks down units in the center of the explosion\n<bullet_point> Almost silent"), |
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UnitStat = "Explosives", |
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Cost = 400, |
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CanAppearInShop = true, |
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Tier = 2, |
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RestockWeight = 25, |
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CategoryPair = "Grenade", |
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MinMishapChance = -2, |
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MaxMishapChance = 18, |
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MaxMishapRange = 6, |
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CenterUnitDamageMod = 0, |
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CenterObjDamageMod = 0, |
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CenterAppliedEffects = { |
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"Suppressed", |
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"IncreaseTiredness", |
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"KnockDown", |
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}, |
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AreaUnitDamageMod = 0, |
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AreaObjDamageMod = 0, |
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AreaAppliedEffects = { |
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"Suppressed", |
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"IncreaseTiredness", |
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}, |
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PenetrationClass = 1, |
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BurnGround = false, |
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BaseDamage = 0, |
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Scatter = 4, |
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AttackAP = 4000, |
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Noise = 0, |
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Entity = "Weapon_StunGrenadeM84", |
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ActionIcon = "UI/Icons/Hud/concussive_grenade", |
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} |
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