myspace / Lua /InventoryItemCompositeDef /ConcussiveGrenade.generated.lua
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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
UndefineClass('ConcussiveGrenade')
DefineClass.ConcussiveGrenade = {
__parents = { "Grenade" },
__generated_by_class = "InventoryItemCompositeDef",
object_class = "Grenade",
Repairable = false,
Reliability = 100,
Icon = "UI/Icons/Weapons/ConcussiveGrenade",
ItemType = "Grenade",
DisplayName = T(893674710968, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayName]] "Flashbang"),
DisplayNamePlural = T(904754847701, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayNamePlural]] "Flashbangs"),
AdditionalHint = T(168495550375, --[[InventoryItemCompositeDef ConcussiveGrenade AdditionalHint]] "<bullet_point> Causes <em>Suppressed</em>\n<bullet_point> Reduces target Energy (once per battle)\n<bullet_point> Knocks down units in the center of the explosion\n<bullet_point> Almost silent"),
UnitStat = "Explosives",
Cost = 400,
CanAppearInShop = true,
Tier = 2,
RestockWeight = 25,
CategoryPair = "Grenade",
MinMishapChance = -2,
MaxMishapChance = 18,
MaxMishapRange = 6,
CenterUnitDamageMod = 0,
CenterObjDamageMod = 0,
CenterAppliedEffects = {
"Suppressed",
"IncreaseTiredness",
"KnockDown",
},
AreaUnitDamageMod = 0,
AreaObjDamageMod = 0,
AreaAppliedEffects = {
"Suppressed",
"IncreaseTiredness",
},
PenetrationClass = 1,
BurnGround = false,
BaseDamage = 0,
Scatter = 4,
AttackAP = 4000,
Noise = 0,
Entity = "Weapon_StunGrenadeM84",
ActionIcon = "UI/Icons/Hud/concussive_grenade",
}