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UndefineClass('ColtAnaconda') |
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DefineClass.ColtAnaconda = { |
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__parents = { "Revolver" }, |
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__generated_by_class = "InventoryItemCompositeDef", |
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object_class = "Revolver", |
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ScrapParts = 8, |
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RepairCost = 30, |
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Reliability = 95, |
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Icon = "UI/Icons/Weapons/Anaconda", |
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DisplayName = T(769922391034, "Anaconda"), |
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DisplayNamePlural = T(505981904083, "Anacondas"), |
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Description = T(472163591080, "Double-action revolver with a swing out cylinder. High reliability and stopping power shot after shot. "), |
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AdditionalHint = T(869405276287, "<bullet_point> Improved armor penetration\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Slower Condition loss"), |
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UnitStat = "Marksmanship", |
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Valuable = 1, |
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Cost = 3100, |
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CanAppearInShop = true, |
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Tier = 2, |
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CategoryPair = "Handguns", |
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Caliber = "44CAL", |
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Damage = 24, |
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AimAccuracy = 5, |
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MagazineSize = 6, |
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PenetrationClass = 2, |
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PointBlankBonus = 1, |
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OverwatchAngle = 2160, |
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Entity = "Weapon_ColtAnaconda44", |
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ComponentSlots = { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelLong", |
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"BarrelNormal", |
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"BarrelShort", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'AvailableComponents', { |
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"BaseIronsight_Anaconda", |
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"ImprovedIronsight", |
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"ReflexSight", |
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"ReflexSightAdvanced", |
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"ScopeCOG", |
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"ScopeCOGQuick", |
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"LaserDot_Anaconda", |
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"FlashlightDot_Anaconda", |
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"UVDot_Anaconda", |
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}, |
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'DefaultComponent', "BaseIronsight_Anaconda", |
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}), |
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}, |
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HolsterSlot = "Leg", |
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AvailableAttacks = { |
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"SingleShot", |
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"DualShot", |
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"CancelShot", |
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"MobileShot", |
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}, |
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ShootAP = 5000, |
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ReloadAP = 3000, |
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} |
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