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UndefineClass('BrowningM2HMG') |
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DefineClass.BrowningM2HMG = { |
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__parents = { "MachineGun" }, |
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__generated_by_class = "InventoryItemCompositeDef", |
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object_class = "MachineGun", |
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ScrapParts = 20, |
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Reliability = 80, |
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Icon = "UI/Icons/Weapons/M2Browning", |
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DisplayName = T(178371122439, "M2 Browning"), |
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DisplayNamePlural = T(472976044430, "M2 Brownings"), |
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Description = T(706172423918, "When you're a dime short of buying some tank ordnance but you won't make a compromise with power."), |
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AdditionalHint = T(608086437081, "<bullet_point> Stationary weapon\n<bullet_point> Very high damage\n<bullet_point> Very noisy"), |
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LargeItem = 1, |
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Cumbersome = 1, |
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UnitStat = "Marksmanship", |
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Valuable = 1, |
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Cost = 4200, |
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Tier = 3, |
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CategoryPair = "MachineGuns", |
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Caliber = "50BMG", |
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Damage = 30, |
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MagazineSize = 100, |
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PenetrationClass = 3, |
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WeaponRange = 30, |
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OverwatchAngle = 3600, |
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Noise = 30, |
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HandSlot = "TwoHanded", |
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Entity = "Weapon_M2Browning", |
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ComponentSlots = {}, |
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HolsterSlot = "Shoulder", |
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PreparedAttackType = "Machine Gun", |
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AvailableAttacks = { |
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"MGBurstFire", |
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}, |
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ShootAP = 4000, |
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ReloadAP = 6000, |
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} |
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