myspace / Lua /InventoryItemCompositeDef /Auto5.generated.lua
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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
UndefineClass('Auto5')
DefineClass.Auto5 = {
__parents = { "Shotgun" },
__generated_by_class = "InventoryItemCompositeDef",
object_class = "Shotgun",
ScrapParts = 10,
RepairCost = 50,
Reliability = 20,
Icon = "UI/Icons/Weapons/Browning Auto-5",
DisplayName = T(740056065333, --[[InventoryItemCompositeDef Auto5 DisplayName]] "Auto-5"),
DisplayNamePlural = T(710804607957, --[[InventoryItemCompositeDef Auto5 DisplayNamePlural]] "Auto-5s"),
Description = T(248177034836, --[[InventoryItemCompositeDef Auto5 Description]] "First mass produced semi-automatic shotgun in the world. Turned out it was one hell of a good gun for jungle close-quarter firefights. "),
AdditionalHint = T(911925413500, --[[InventoryItemCompositeDef Auto5 AdditionalHint]] "<bullet_point> Low attack costs"),
LargeItem = 1,
UnitStat = "Marksmanship",
Cost = 1200,
CanAppearInShop = true,
Tier = 2,
CategoryPair = "Shotguns",
CanAppearStandard = false,
Caliber = "12gauge",
Damage = 26,
ObjDamageMod = 150,
AimAccuracy = 4,
MagazineSize = 5,
WeaponRange = 8,
PointBlankBonus = 1,
OverwatchAngle = 1200,
BuckshotConeAngle = 1200,
HandSlot = "TwoHanded",
Entity = "Weapon_Auto5",
ComponentSlots = {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Muzzle",
'CanBeEmpty', true,
'AvailableComponents', {
"DuckbillChoke",
"FullChoke",
"Compensator",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Barrel",
'AvailableComponents', {
"Auto5_Basic_LMag",
"Auto5_Basic_NMag",
"Auto5_Long_LMag",
"Auto5_Long_NMag",
"Auto5_Short_NMag",
},
'DefaultComponent', "Auto5_Basic_NMag",
}),
},
HolsterSlot = "Shoulder",
ModifyRightHandGrip = true,
AvailableAttacks = {
"Buckshot",
"CancelShotCone",
},
ShootAP = 4000,
ReloadAP = 3000,
}