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UndefineClass('AUG') |
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DefineClass.AUG = { |
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__parents = { "AssaultRifle" }, |
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__generated_by_class = "InventoryItemCompositeDef", |
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object_class = "AssaultRifle", |
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ScrapParts = 10, |
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Reliability = 85, |
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Icon = "UI/Icons/Weapons/AUG", |
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DisplayName = T(803466426440, "AUG"), |
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DisplayNamePlural = T(787775409623, "AUGs"), |
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Description = T(889588633948, "A bullpup with heavy use of polymer and one of the first to feature integrated optics. Embodying the concept of switching from heavy main battle rifles to assault rifles with the lighter 5.56 NATO cartridge."), |
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AdditionalHint = T(141191872728, "<bullet_point> Longer range\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Low attack costs"), |
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LargeItem = 1, |
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UnitStat = "Marksmanship", |
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Valuable = 1, |
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Cost = 6600, |
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CanAppearInShop = true, |
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Tier = 3, |
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RestockWeight = 40, |
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CategoryPair = "AssaultRifles", |
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Caliber = "556", |
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Damage = 19, |
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AimAccuracy = 6, |
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MagazineSize = 30, |
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PenetrationClass = 2, |
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WeaponRange = 30, |
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OverwatchAngle = 1440, |
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HandSlot = "TwoHanded", |
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Entity = "Weapon_Steyr", |
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ComponentSlots = { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelNormal", |
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"BarrelShort_AUG", |
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"BarrelShortImproved_AUG", |
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"BarrelLong_AUG", |
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"BarrelLongImproved_AUG", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'AvailableComponents', { |
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"AUGCompensator_01", |
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"AUGCompensator_03", |
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"Suppressor", |
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}, |
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'DefaultComponent', "AUGCompensator_01", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Under", |
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'AvailableComponents', { |
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"VerticalGrip", |
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}, |
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'DefaultComponent', "VerticalGrip", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Grenadelauncher", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"GrenadeLauncher_AUG", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagLarge", |
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"MagNormal", |
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"MagQuick", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Mount", |
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'Modifiable', false, |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"AUGMount", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'AvailableComponents', { |
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"LROptics", |
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"LROpticsAdvanced", |
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"ThermalScope", |
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"ReflexSight", |
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"ScopeCOG", |
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"AUGScope_Default", |
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}, |
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'DefaultComponent', "AUGScope_Default", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight", |
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"FlashlightDot", |
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"LaserDot", |
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}, |
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}), |
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}, |
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HolsterSlot = "Shoulder", |
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AvailableAttacks = { |
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"BurstFire", |
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"AutoFire", |
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"SingleShot", |
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"CancelShot", |
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}, |
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ShootAP = 5000, |
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ReloadAP = 3000, |
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} |
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