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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
UndefineClass('AUG')
DefineClass.AUG = {
__parents = { "AssaultRifle" },
__generated_by_class = "InventoryItemCompositeDef",
object_class = "AssaultRifle",
ScrapParts = 10,
Reliability = 85,
Icon = "UI/Icons/Weapons/AUG",
DisplayName = T(803466426440, --[[InventoryItemCompositeDef AUG DisplayName]] "AUG"),
DisplayNamePlural = T(787775409623, --[[InventoryItemCompositeDef AUG DisplayNamePlural]] "AUGs"),
Description = T(889588633948, --[[InventoryItemCompositeDef AUG Description]] "A bullpup with heavy use of polymer and one of the first to feature integrated optics. Embodying the concept of switching from heavy main battle rifles to assault rifles with the lighter 5.56 NATO cartridge."),
AdditionalHint = T(141191872728, --[[InventoryItemCompositeDef AUG AdditionalHint]] "<bullet_point> Longer range\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Low attack costs"),
LargeItem = 1,
UnitStat = "Marksmanship",
Valuable = 1,
Cost = 6600,
CanAppearInShop = true,
Tier = 3,
RestockWeight = 40,
CategoryPair = "AssaultRifles",
Caliber = "556",
Damage = 19,
AimAccuracy = 6,
MagazineSize = 30,
PenetrationClass = 2,
WeaponRange = 30,
OverwatchAngle = 1440,
HandSlot = "TwoHanded",
Entity = "Weapon_Steyr",
ComponentSlots = {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Barrel",
'AvailableComponents', {
"BarrelNormal",
"BarrelShort_AUG",
"BarrelShortImproved_AUG",
"BarrelLong_AUG",
"BarrelLongImproved_AUG",
},
'DefaultComponent', "BarrelNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Muzzle",
'AvailableComponents', {
"AUGCompensator_01",
"AUGCompensator_03",
"Suppressor",
},
'DefaultComponent', "AUGCompensator_01",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Under",
'AvailableComponents', {
"VerticalGrip",
},
'DefaultComponent', "VerticalGrip",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Grenadelauncher",
'CanBeEmpty', true,
'AvailableComponents', {
"GrenadeLauncher_AUG",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Magazine",
'AvailableComponents', {
"MagLarge",
"MagNormal",
"MagQuick",
},
'DefaultComponent', "MagNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Mount",
'Modifiable', false,
'CanBeEmpty', true,
'AvailableComponents', {
"AUGMount",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Scope",
'AvailableComponents', {
"LROptics",
"LROpticsAdvanced",
"ThermalScope",
"ReflexSight",
"ScopeCOG",
"AUGScope_Default",
},
'DefaultComponent', "AUGScope_Default",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Side",
'CanBeEmpty', true,
'AvailableComponents', {
"Flashlight",
"FlashlightDot",
"LaserDot",
},
}),
},
HolsterSlot = "Shoulder",
AvailableAttacks = {
"BurstFire",
"AutoFire",
"SingleShot",
"CancelShot",
},
ShootAP = 5000,
ReloadAP = 3000,
}