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UndefineClass('AR15') |
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DefineClass.AR15 = { |
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__parents = { "AssaultRifle" }, |
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__generated_by_class = "InventoryItemCompositeDef", |
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object_class = "AssaultRifle", |
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ScrapParts = 10, |
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Reliability = 80, |
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Icon = "UI/Icons/Weapons/AR15", |
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DisplayName = T(532039127176, "AR-15"), |
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DisplayNamePlural = T(685781028407, "AR-15s"), |
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Description = T(436294294475, "Created to ensure the highest constitutional rights of self-defense and the possibility to bear a weapon that's easy as hell to convert to a fully-automatic one because a law-abiding citizen always needs one."), |
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AdditionalHint = T(387507453824, "<bullet_point> High Crit chance\n<bullet_point> Low attack costs\n<bullet_point> Highly modifiable\n<bullet_point> No Auto firing mode with standard Stock"), |
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LargeItem = 1, |
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UnitStat = "Marksmanship", |
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Cost = 4500, |
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CanAppearInShop = true, |
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Tier = 2, |
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CategoryPair = "AssaultRifles", |
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Caliber = "556", |
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Damage = 17, |
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AimAccuracy = 4, |
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CritChanceScaled = 30, |
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MagazineSize = 30, |
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PenetrationClass = 2, |
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WeaponRange = 24, |
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OverwatchAngle = 1440, |
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HandSlot = "TwoHanded", |
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Entity = "Weapon_AR15", |
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ComponentSlots = { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'AvailableComponents', { |
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"ScopeCOG", |
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"LROptics", |
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"LROpticsAdvanced", |
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"ThermalScope", |
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"ReflexSight", |
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"DefaultIronsight_AR15", |
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"ImprovedIronsight_AR15", |
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}, |
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'DefaultComponent', "DefaultIronsight_AR15", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagNormal", |
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"MagNormalFine", |
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"MagLarge", |
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"MagLargeFine", |
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"MagQuick", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelNormal", |
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"BarrelNormalImproved", |
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"BarrelShort", |
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"BarrelShortImproved", |
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"BarrelLong", |
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"BarrelLongImproved", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Stock", |
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'AvailableComponents', { |
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"StockHeavy_AR_BurstOnly", |
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"StockLight_AR_BurstOnly", |
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"StockBump", |
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}, |
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'DefaultComponent', "StockHeavy_AR_BurstOnly", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Under", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"GrenadeLauncher", |
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"VerticalGrip", |
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"TacGrip", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight", |
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"FlashlightDot", |
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"LaserDot", |
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"UVDot", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Compensator", |
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"ImprovisedSuppressor", |
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"Suppressor", |
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"MuzzleBooster", |
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}, |
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'DefaultComponent', "Compensator", |
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}), |
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}, |
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HolsterSlot = "Shoulder", |
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AvailableAttacks = { |
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"BurstFire", |
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"SingleShot", |
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"CancelShot", |
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}, |
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ShootAP = 5000, |
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ReloadAP = 3000, |
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} |
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