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UndefineClass('AKSU') |
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DefineClass.AKSU = { |
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__parents = { "SubmachineGun" }, |
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__generated_by_class = "InventoryItemCompositeDef", |
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object_class = "SubmachineGun", |
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ScrapParts = 10, |
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RepairCost = 50, |
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Reliability = 80, |
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Icon = "UI/Icons/Weapons/AKSU", |
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DisplayName = T(128744593633, "AK-SU"), |
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DisplayNamePlural = T(897934363658, "AK-SUs"), |
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Description = T(371210514910, "Short versions of the AK-74 intended for Spec Ops and vehicle crew personal defense. It needed a custom gas block and muzzle booster to work properly. Americans call it Krinkov but Russians have a more intimate nickname - Ksyukha or sometimes Suchka. And yes, there is a thigh holster for it. "), |
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AdditionalHint = T(293511122593, "<bullet_point> High damage"), |
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LargeItem = 1, |
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UnitStat = "Marksmanship", |
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Valuable = 1, |
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Cost = 4250, |
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CanAppearInShop = true, |
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Tier = 2, |
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CategoryPair = "SubmachineGuns", |
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Caliber = "762WP", |
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Damage = 20, |
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CritChanceScaled = 20, |
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MagazineSize = 30, |
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PenetrationClass = 2, |
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PointBlankBonus = 1, |
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OverwatchAngle = 1440, |
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Noise = 15, |
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HandSlot = "TwoHanded", |
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Entity = "Weapon_AKS74U", |
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ComponentSlots = { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'Modifiable', false, |
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'AvailableComponents', { |
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"BarrelNormal", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Handguard", |
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'AvailableComponents', { |
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"AKSU_Hanguard_Basic", |
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"AKSU_VerticalGrip", |
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}, |
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'DefaultComponent', "AKSU_Hanguard_Basic", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagNormal", |
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"MagNormalFine", |
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"MagLarge", |
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"MagQuick", |
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"MagLargeFine", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight", |
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"LaserDot", |
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"FlashlightDot", |
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"UVDot", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"LROptics", |
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"ReflexSight", |
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"ReflexSightAdvanced", |
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"ScopeCOG", |
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"ScopeCOGQuick", |
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"ThermalScope", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'AvailableComponents', { |
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"Compensator", |
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"MuzzleBooster", |
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"Suppressor", |
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"ImprovisedSuppressor", |
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}, |
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'DefaultComponent', "MuzzleBooster", |
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}), |
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}, |
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HolsterSlot = "Shoulder", |
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AvailableAttacks = { |
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"BurstFire", |
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"AutoFire", |
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"SingleShot", |
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"RunAndGun", |
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"CancelShot", |
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}, |
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ShootAP = 5000, |
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ReloadAP = 3000, |
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} |
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