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UndefineClass('AK74') |
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DefineClass.AK74 = { |
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__parents = { "AssaultRifle" }, |
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__generated_by_class = "InventoryItemCompositeDef", |
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object_class = "AssaultRifle", |
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ScrapParts = 10, |
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RepairCost = 20, |
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Reliability = 95, |
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Icon = "UI/Icons/Weapons/AK74", |
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DisplayName = T(666934296336, "AK-74"), |
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DisplayNamePlural = T(604670724884, "AK-74s"), |
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Description = T(790591991065, "The Soviets revisited their emblematic design around 1974 and this beauty was born. It has sprouted many variations but keeps the long stroke gas piston system of the original design."), |
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AdditionalHint = T(193194644504, "<bullet_point> High damage\n<bullet_point> Improved armor penetration\n<bullet_point> Slower Condition loss"), |
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LargeItem = 1, |
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UnitStat = "Marksmanship", |
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Valuable = 1, |
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Cost = 8400, |
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CanAppearInShop = true, |
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Tier = 3, |
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RestockWeight = 40, |
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CategoryPair = "AssaultRifles", |
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Caliber = "762WP", |
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Damage = 30, |
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MagazineSize = 30, |
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PenetrationClass = 3, |
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WeaponRange = 24, |
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OverwatchAngle = 1440, |
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HandSlot = "TwoHanded", |
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Entity = "Weapon_AK74", |
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ComponentSlots = { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Stock", |
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'AvailableComponents', { |
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"StockHeavy", |
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"StockLight", |
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}, |
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'DefaultComponent', "StockHeavy", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagNormalFine", |
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"MagLarge", |
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"MagLargeFine", |
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"MagQuick", |
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}, |
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'DefaultComponent', "MagNormalFine", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"LROptics", |
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"LROpticsAdvanced", |
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"ReflexSight", |
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"ReflexSightAdvanced", |
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"ScopeCOG", |
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"ScopeCOGQuick", |
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"ThermalScope", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Compensator", |
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"MuzzleBooster", |
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"ImprovisedSuppressor", |
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"Suppressor", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Under", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"GrenadeLauncher", |
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"Bipod_Under", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight", |
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"FlashlightDot", |
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"LaserDot", |
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}, |
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}), |
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}, |
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HolsterSlot = "Shoulder", |
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AvailableAttacks = { |
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"BurstFire", |
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"AutoFire", |
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"SingleShot", |
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"CancelShot", |
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}, |
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ShootAP = 6000, |
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ReloadAP = 3000, |
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} |
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