|
|
|
|
|
UndefineClass('AK47') |
|
DefineClass.AK47 = { |
|
__parents = { "AssaultRifle" }, |
|
__generated_by_class = "InventoryItemCompositeDef", |
|
|
|
|
|
object_class = "AssaultRifle", |
|
ScrapParts = 10, |
|
RepairCost = 20, |
|
Reliability = 95, |
|
Icon = "UI/Icons/Weapons/AK47", |
|
DisplayName = T(101568253371, "AK-47"), |
|
DisplayNamePlural = T(111814495795, "AK-47s"), |
|
Description = T(588371049645, "You should not be surprised to find an AK-47 anywhere there is conflict around the world. Simple to use, reliable and dirt cheap. Over 75 million are in circulation worldwide."), |
|
AdditionalHint = T(973499072074, "<bullet_point> Slower Condition loss"), |
|
LargeItem = 1, |
|
UnitStat = "Marksmanship", |
|
Cost = 1500, |
|
CanAppearInShop = true, |
|
MaxStock = 5, |
|
RestockWeight = 150, |
|
CategoryPair = "AssaultRifles", |
|
Caliber = "762WP", |
|
Damage = 20, |
|
MagazineSize = 30, |
|
PenetrationClass = 2, |
|
WeaponRange = 24, |
|
OverwatchAngle = 1440, |
|
HandSlot = "TwoHanded", |
|
Entity = "Weapon_AK47", |
|
ComponentSlots = { |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Bipod", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"Bipod", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Grenadelauncher", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"AK47_Launcher", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Stock", |
|
'AvailableComponents', { |
|
"StockNormal", |
|
"StockLight", |
|
}, |
|
'DefaultComponent', "StockNormal", |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Magazine", |
|
'AvailableComponents', { |
|
"MagNormal", |
|
"MagLarge", |
|
"MagQuick", |
|
}, |
|
'DefaultComponent', "MagNormal", |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Handguard", |
|
'AvailableComponents', { |
|
"AK47_VerticalGrip", |
|
"AK47_Handguard_basic", |
|
}, |
|
'DefaultComponent', "AK47_Handguard_basic", |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Scope", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"LROptics", |
|
"ReflexSight", |
|
"ScopeCOG", |
|
"ThermalScope", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Muzzle", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"Compensator", |
|
"MuzzleBooster", |
|
"Suppressor", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Side", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"Flashlight", |
|
"FlashlightDot", |
|
"LaserDot", |
|
}, |
|
}), |
|
}, |
|
HolsterSlot = "Shoulder", |
|
AvailableAttacks = { |
|
"BurstFire", |
|
"AutoFire", |
|
"SingleShot", |
|
"CancelShot", |
|
}, |
|
ShootAP = 6000, |
|
ReloadAP = 3000, |
|
} |
|
|
|
|