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rawset(_G, 'ExtrasGenPrgs', rawget(_G, 'ExtrasGenPrgs') or {}) |
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ExtrasGenPrgs.SoclesBelowWindows = function(seed, initial_selection) |
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local li = { id = "SoclesBelowWindows" } |
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initial_selection = initial_selection or editor.GetSel() |
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local rand = BraidRandomCreate(seed or AsyncRand()) |
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local __sel = initial_selection |
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local windows = {} |
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for _, obj in ipairs(__sel) do |
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if IsKindOf(obj, "Room") then |
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PrgSelectRoomComponents.Add(obj, "Windows", 1, 10, windows, ExtrasGenParams.North, ExtrasGenParams.South, ExtrasGenParams.East, ExtrasGenParams.West) |
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end |
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end |
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local _, guides |
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prgdbg(li, 1, 2) _, guides = sprocall(PlaceGuidesAroundSlabs.Exec, PlaceGuidesAroundSlabs, windows, guides, false, true, false, false, true, true) |
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prgdbg(li, 1, 3) sprocall(MoveSizeGuides.Exec, MoveSizeGuides, guides, 700, -700, "m", 0, "m", 0, false) |
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prgdbg(li, 1, 4) sprocall(LaySlabsAlongGuides.Exec, LaySlabsAlongGuides, rand, guides, nil, true, true, true, 0, true, 1, 0, 0, true, false, false, false, {PlaceObj('PlaceObjectData', {EditorClass = "WallDec_Colonial_Socle_Body_01",}),}, false, false, false, false, false, false, 0, 0, false, false) |
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prgdbg(li, 1, 5) sprocall(DeleteObjects.Exec, DeleteObjects, guides) |
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end |