myspace / Lua /ExtrasGen /LayColonialFriezeInterior.generated.lua
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-- ========== GENERATED BY ExtrasGen Editor (Ctrl-Alt-G) DO NOT EDIT MANUALLY! ==========
rawset(_G, 'ExtrasGenPrgs', rawget(_G, 'ExtrasGenPrgs') or {})
ExtrasGenPrgs.LayColonialFriezeInterior = function(seed, initial_selection)
local li = { id = "LayColonialFriezeInterior" }
initial_selection = initial_selection or editor.GetSel()
local rand = BraidRandomCreate(seed or AsyncRand())
prgdbg(li, 1, 1) sprocall(MoveSizeGuides.Exec, MoveSizeGuides, initial_selection, 700, -700, "m", 0, "m", 0, false)
prgdbg(li, 1, 2) sprocall(LaySlabsAlongGuides.Exec, LaySlabsAlongGuides, rand, initial_selection, nil, true, true, true, 0, true, 1, 0, 0, true, false, false, false, {PlaceObj('PlaceObjectData', {EditorClass = "WallDec_Colonial_Frieze_Body_01",}),}, false, false, true, true, false, false, 0, 0, false, false)
prgdbg(li, 1, 3) sprocall(MoveSizeGuides.Exec, MoveSizeGuides, initial_selection, 700, 700, "m", 0, "m", 0, false)
end