myspace / Lua /ExtrasGen /DirtOnWallsInterior.generated.lua
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-- ========== GENERATED BY ExtrasGen Editor (Ctrl-Alt-G) DO NOT EDIT MANUALLY! ==========
rawset(_G, 'ExtrasGenPrgs', rawget(_G, 'ExtrasGenPrgs') or {})
ExtrasGenPrgs.DirtOnWallsInterior = function(seed, initial_selection)
local li = { id = "DirtOnWallsInterior" }
initial_selection = initial_selection or editor.GetSel()
local rand = BraidRandomCreate(seed or AsyncRand())
local __sel = initial_selection
initial_selection = {}
for _, obj in ipairs(__sel) do
if IsKindOf(obj, "Room") then
PrgSelectRoomComponents.Add(obj, "Walls", 1, 10, initial_selection, ExtrasGenParams.North, ExtrasGenParams.South, ExtrasGenParams.East, ExtrasGenParams.West)
end
end
local _
prgdbg(li, 1, 2) _, initial_selection = sprocall(ReduceSpaceOut.Exec, ReduceSpaceOut, rand, initial_selection, 2000)
prgdbg(li, 1, 3) local selection = nil
prgdbg(li, 1, 4) for i, value in ipairs(initial_selection) do
local _
prgdbg(li, 2, 1) _, selection = sprocall(PrgPlaceObject.Exec, PrgPlaceObject, rand, {PlaceObj('PlaceObjectData', {EditorClass = "DecBunkerFloor_02",}),}, value, "Add to", selection) li[2] = nil
end
prgdbg(li, 1, 5) sprocall(PrgAlign.Exec, PrgAlign, rand, selection, "Wall interior")
prgdbg(li, 1, 6) sprocall(PrgRotate.Exec, PrgRotate, rand, selection, false, true, point(0, 0, 4096), 0, 10800)
prgdbg(li, 1, 7) sprocall(SelectInEditor.Exec, SelectInEditor, selection, true, true)
end