myspace / Lua /Dev /CombatDebug.lua
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if Platform.cmdline then return end
MapVar("s_DbgDrawWeaponNoise", false)
function DbgShowWeaponNoise(show, units)
if show then
local color = const.clrRed
local prev_meshes = s_DbgDrawWeaponNoise or empty_table
s_DbgDrawWeaponNoise = {}
for i, unit in ipairs(units) do
local weapon = unit:GetActiveWeapons("Firearm")
local radius = weapon and weapon.Noise * const.SlabSizeX or 0
local mesh = prev_meshes[unit]
if mesh then
prev_meshes[unit] = nil
end
if radius > 0 then
if not mesh then
mesh = CreateCircleMesh(radius, color, point30)
mesh:SetHierarchyGameFlags(const.gofLockedOrientation)
unit:Attach(mesh)
end
s_DbgDrawWeaponNoise[unit] = mesh
elseif mesh then
DoneObjet(mesh)
end
end
for i, mesh in pairs(prev_meshes) do
DoneObject(mesh)
end
else
for k, mesh in pairs(s_DbgDrawWeaponNoise) do
DoneObject(mesh)
end
s_DbgDrawWeaponNoise = false
end
end
function DbgToggleWeaponNoise()
DbgShowWeaponNoise(not s_DbgDrawWeaponNoise, SelectedObj and { SelectedObj })
end
OnMsg.SelectionChange = function() DbgShowWeaponNoise(s_DbgDrawWeaponNoise, SelectedObj and { SelectedObj }) end