myspace / Lua /CharacterEffectCompositeDef /Counterfire.generated.lua
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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('Counterfire')
DefineClass.Counterfire = {
__parents = { "Perk" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "Perk",
unit_reactions = {
PlaceObj('UnitReaction', {
Event = "OnUnitAttack",
Handler = function (self, target, attacker, action, attack_target, results, attack_args)
if target == attacker and attack_args and attack_args.opportunity_attack_type == "Overwatch" and not results.miss then
local count = self:ResolveValue("counter") + 1
if count >= self:ResolveValue("hitsRequired") then
target:AddStatusEffect("Inspired")
count = 0
end
self:SetParameter("counter", count)
end
end,
}),
PlaceObj('UnitReaction', {
Event = "OnBeginTurn",
Handler = function (self, target)
self:SetParameter("counter", 0)
end,
}),
},
DisplayName = T(680739063564, --[[CharacterEffectCompositeDef Counterfire DisplayName]] "Fire Routine"),
Description = T(857967049165, --[[CharacterEffectCompositeDef Counterfire Description]] "Become <GameTerm('Inspired')> after you land <em><hitsRequired> hits</em> while in <GameTerm('Overwatch')>."),
OnAdded = function (self, obj)
self:SetParameter("counter", 0)
end,
Icon = "UI/Icons/Perks/Counterfire",
Tier = "Silver",
Stat = "Dexterity",
StatValue = 80,
}