myspace / Lua /CharacterEffectCompositeDef /Choking.generated.lua
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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('Choking')
DefineClass.Choking = {
__parents = { "CharacterEffect" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "CharacterEffect",
unit_reactions = {
PlaceObj('UnitReaction', {
Event = "OnBeginTurn",
Handler = function (self, target)
if target:IsMerc() then
PlayVoiceResponse(target, "GasAreaSelection")
else
PlayVoiceResponse(target, "AIGasAreaSelection")
end
end,
}),
PlaceObj('UnitReaction', {
Event = "OnEndTurn",
Handler = function (self, target)
if not target:IsDead() then
EnvEffectToxicGasTick(target, nil, "end turn")
end
end,
}),
},
DisplayName = T(720153419307, --[[CharacterEffectCompositeDef Choking DisplayName]] "Choking"),
Description = T(120652127957, --[[CharacterEffectCompositeDef Choking Description]] "This character will <em>take <damage> damage</em> at the end of their turn. The character also <em>loses Energy</em>."),
AddEffectText = T(478064574365, --[[CharacterEffectCompositeDef Choking AddEffectText]] "<em><DisplayName></em> is choking"),
OnAdded = function (self, obj)
self:SetParameter("choking_start_time", GameTime())
if obj:IsMerc() then
PlayVoiceResponse(obj, "GasAreaSelection")
else
PlayVoiceResponse(obj, "AIGasAreaSelection")
end
end,
type = "Debuff",
Icon = "UI/Hud/Status effects/choking",
RemoveOnEndCombat = true,
RemoveOnSatViewTravel = true,
RemoveOnCampaignTimeAdvance = true,
Shown = true,
HasFloatingText = true,
}