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UndefineClass('CancelShotPerk') |
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DefineClass.CancelShotPerk = { |
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__parents = { "Perk" }, |
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__generated_by_class = "CharacterEffectCompositeDef", |
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object_class = "Perk", |
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unit_reactions = { |
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PlaceObj('UnitReaction', { |
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Event = "OnUnitAttack", |
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Handler = function (self, target, attacker, action, attack_target, results, attack_args) |
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if target == attacker and action.id == "CancelShotCone" and IsKindOf(attack_target, "Unit") then |
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attack_target:AddStatusEffect("CancelShot") |
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end |
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end, |
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}), |
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}, |
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DisplayName = T(775794001413, "Distracting Shot"), |
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Description = T(658775460639, "Firearm attack - <em>Distracting Shot</em>:\n\nRemoves <GameTerm('Overwatch')> and <GameTerm('PinDown')>. Doesn't provoke <GameTerm('Interrupt')> attacks."), |
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Icon = "UI/Icons/Perks/CancelShotPerk", |
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Tier = "Bronze", |
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Stat = "Wisdom", |
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StatValue = 70, |
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} |
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