myspace / Lua /CharacterEffectCompositeDef /CancelShotPerk.generated.lua
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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('CancelShotPerk')
DefineClass.CancelShotPerk = {
__parents = { "Perk" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "Perk",
unit_reactions = {
PlaceObj('UnitReaction', {
Event = "OnUnitAttack",
Handler = function (self, target, attacker, action, attack_target, results, attack_args)
if target == attacker and action.id == "CancelShotCone" and IsKindOf(attack_target, "Unit") then
attack_target:AddStatusEffect("CancelShot")
end
end,
}),
},
DisplayName = T(775794001413, --[[CharacterEffectCompositeDef CancelShotPerk DisplayName]] "Distracting Shot"),
Description = T(658775460639, --[[CharacterEffectCompositeDef CancelShotPerk Description]] "Firearm attack - <em>Distracting Shot</em>:\n\nRemoves <GameTerm('Overwatch')> and <GameTerm('PinDown')>. Doesn't provoke <GameTerm('Interrupt')> attacks."),
Icon = "UI/Icons/Perks/CancelShotPerk",
Tier = "Bronze",
Stat = "Wisdom",
StatValue = 70,
}