myspace / Lua /CharacterEffectCompositeDef /CQCTraining.generated.lua
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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('CQCTraining')
DefineClass.CQCTraining = {
__parents = { "Perk" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "Perk",
unit_reactions = {
PlaceObj('UnitReaction', {
Event = "OnCalcChanceToHit",
Handler = function (self, target, attacker, action, attack_target, weapon1, weapon2, data)
if target == attacker then
local value = self:ResolveValue("cqc_bonus_max")
local tileSpace = DivRound(attacker:GetDist2D(attack_target), const.SlabSizeX) - 1
if tileSpace > 0 then
local lossPerTile = self:ResolveValue("cqc_bonus_loss_per_tile")
value = value - lossPerTile * tileSpace
end
if value > 0 then
ApplyCthModifier_Add(self, data, value)
end
end
end,
}),
},
DisplayName = T(144446625840, --[[CharacterEffectCompositeDef CQCTraining DisplayName]] "CQC Training"),
Description = T(145788352124, --[[CharacterEffectCompositeDef CQCTraining Description]] "Major <em>Accuracy</em> bonus when attacking enemies at short range (degrades with distance)."),
Icon = "UI/Icons/Perks/CQCTraining",
Tier = "Specialization",
}