myspace / Lua /CharacterEffectCompositeDef /BunsPerk.generated.lua
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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('BunsPerk')
DefineClass.BunsPerk = {
__parents = { "Perk" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "Perk",
unit_reactions = {
PlaceObj('UnitReaction', {
Event = "OnCalcChanceToHit",
Handler = function (self, target, attacker, action, attack_target, weapon1, weapon2, data)
if target == attacker and IsKindOf(data.target, "Unit") and IsValidTarget(data.target) then
for _, unit in ipairs(data.target.hit_this_turn) do
if unit ~= attacker and band(unit.team.ally_mask, attacker.team.team_mask) ~= 0 then
ApplyCthModifier_Add(self, data, self:ResolveValue("CtHBonus"), T{776394275735, "Perk: <name>", name = self.DisplayName})
return
end
end
end
end,
}),
},
DisplayName = T(772183671804, --[[CharacterEffectCompositeDef BunsPerk DisplayName]] "Anything You Can Do..."),
Description = T(864899354526, --[[CharacterEffectCompositeDef BunsPerk Description]] "Gains <em>Accuracy</em> bonus against targets hit by an <em>ally</em> this turn."),
Icon = "UI/Icons/Perks/BunsPerk",
Tier = "Personal",
}