myspace / Lua /CharacterEffectCompositeDef /BreachAndClear.generated.lua
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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('BreachAndClear')
DefineClass.BreachAndClear = {
__parents = { "Perk" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "Perk",
unit_reactions = {
PlaceObj('UnitReaction', {
Event = "OnUnitAttackResolved",
Handler = function (self, target, attacker, attack_target, action, attack_args, results, can_retaliate, combat_starting)
if target == attacker and IsKindOfClasses(results.weapon, "Grenade", "Shotgun") then
if g_Combat then
attacker:AddStatusEffect("FreeMove")
elseif g_StartingCombat or combat_starting then
attacker:AddStatusEffect("FreeMoveOnCombatStart")
end
end
end,
}),
},
DisplayName = T(609540599823, --[[CharacterEffectCompositeDef BreachAndClear DisplayName]] "Breach and Clear"),
Description = T(853841959476, --[[CharacterEffectCompositeDef BreachAndClear Description]] "Gain <GameTerm('FreeMove')> after throwing <em>Grenades</em> or making <em>Shotgun</em> attacks."),
Icon = "UI/Icons/Perks/BreachAndClear",
Tier = "Bronze",
Stat = "Strength",
StatValue = 70,
}