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UndefineClass('BonecrusherEnraged') |
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DefineClass.BonecrusherEnraged = { |
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__parents = { "StatusEffect" }, |
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__generated_by_class = "CharacterEffectCompositeDef", |
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object_class = "StatusEffect", |
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msg_reactions = {}, |
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DisplayName = T(854094952820, "Enraged"), |
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Description = T(374881592438, "Bonecrusher seems full of rage. He will not stop until breaking every bone in his opponent's body."), |
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AddEffectText = T(276266266622, "<em><DisplayName></em> is enraged"), |
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type = "Buff", |
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Icon = "UI/Hud/Status effects/well_rested", |
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RemoveOnEndCombat = true, |
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Shown = true, |
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ShownSatelliteView = true, |
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HasFloatingText = true, |
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} |
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