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UndefineClass('BloodScent') |
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DefineClass.BloodScent = { |
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__parents = { "Perk" }, |
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__generated_by_class = "CharacterEffectCompositeDef", |
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object_class = "Perk", |
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unit_reactions = { |
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PlaceObj('UnitReaction', { |
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Event = "OnCalcCritChance", |
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Handler = function (self, target, attacker, attack_target, action, weapon, data) |
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if target == attacker and IsKindOf(weapon, "MeleeWeapon") then |
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data.guaranteed_crit = true |
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end |
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end, |
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}), |
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PlaceObj('UnitReaction', { |
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Event = "OnCalcDamageAndEffects", |
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Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data) |
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if target == attacker and IsKindOf(weapon, "MeleeWeapon") then |
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data.effects[#data.effects + 1] = "Marked" |
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end |
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end, |
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}), |
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}, |
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DisplayName = T(738259813299, "True Strike"), |
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Description = T(868553471362, "Successful <em>Melee Attacks</em> are <GameTerm('Crits')> and apply <GameTerm('Marked')> to the target.\n\n"), |
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Icon = "UI/Icons/Perks/BloodScent", |
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Tier = "Gold", |
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Stat = "Strength", |
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StatValue = 90, |
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} |
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