myspace / Lua /CharacterEffectCompositeDef /AutoWeapons.generated.lua
sirnii's picture
Upload 1816 files
b6a38d7 verified
raw
history blame
1.05 kB
-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('AutoWeapons')
DefineClass.AutoWeapons = {
__parents = { "Perk" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "Perk",
unit_reactions = {
PlaceObj('UnitReaction', {
Event = "OnModifyCTHModifier",
Handler = function (self, target, id, attacker, attack_target, action, weapon1, weapon2, data)
if id == "Autofire" and target == attacker then
data.mod_mul = AutoWeapons:ResolveValue("automatics_penalty_reduction")
data.meta_text[#data.meta_text+1] = T{776394275735, "Perk: <name>", name = self.DisplayName}
end
end,
}),
},
DisplayName = T(971350457853, --[[CharacterEffectCompositeDef AutoWeapons DisplayName]] "Auto Weapons"),
Description = T(938747433410, --[[CharacterEffectCompositeDef AutoWeapons Description]] "Reduced <em>Accuracy</em> penalty when using <em>Burst Fire</em> or <em>Full Auto</em>."),
Icon = "UI/Icons/Perks/AutoWeapons",
Tier = "Specialization",
}