-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
UndefineClass('AllyHit') | |
DefineClass.AllyHit = { | |
__parents = { "StatusEffect" }, | |
__generated_by_class = "CharacterEffectCompositeDef", | |
object_class = "StatusEffect", | |
DisplayName = T(395964222075, --[[CharacterEffectCompositeDef AllyHit DisplayName]] "Friendly Fire"), | |
Description = T(483661615559, --[[CharacterEffectCompositeDef AllyHit Description]] "<color DescriptionTextRed>A friendly character may get hit by this attack.</color>"), | |
type = "AttackBased", | |
Icon = "UI/Hud/allyHit", | |
} | |