|
GameVar("gv_Achievements", {}) |
|
|
|
function ResetAchievements() |
|
gv_Achievements = {} |
|
|
|
AccountStorage.achievements.progress = {} |
|
AccountStorage.achievements.target = {} |
|
AccountStorage.achievements.unlocked = {} |
|
AccountStorage.achievements.state = {} |
|
|
|
SaveAccountStorage() |
|
end |
|
|
|
function ResetAchievement(id) |
|
gv_Achievements[id] = nil |
|
|
|
AccountStorage.achievements.progress[id] = nil |
|
AccountStorage.achievements.target[id] = nil |
|
AccountStorage.achievements.unlocked[id] = nil |
|
if AccountStorage.achievements.state then |
|
AccountStorage.achievements.state[id] = nil |
|
end |
|
|
|
SaveAccountStorage() |
|
end |
|
|
|
function GetAccountCurrentGameAchievementState(achievement) |
|
local state = AccountStorage.achievements.state |
|
if state then |
|
state = state[achievement] |
|
if state then |
|
return state[Game.id] |
|
end |
|
end |
|
end |
|
|
|
function SetAccountCurrentGameAchievementState(achievement, state) |
|
AccountStorage.achievements.state = AccountStorage.achievements.state or {} |
|
AccountStorage.achievements.state[achievement] = AccountStorage.achievements.state[achievement] or {} |
|
AccountStorage.achievements.state[achievement][Game.id] = state |
|
|
|
SaveAccountStorage(5000) |
|
end |
|
|
|
|
|
function OnMsg.AchievementUnlocked(achievement) |
|
local preset = AchievementPresets[achievement] |
|
local text = "Achievement Unlocked: " |
|
if preset.display_name then text = text .. "<em>" .. _InternalTranslate(preset.display_name) .. "</em>" .. ", " end |
|
if preset.description then text = text .. _InternalTranslate(preset.description, preset) end |
|
print(text) |
|
end |
|
|