myspace / Docs /ModItemPhotoModeColorGrading.md.html
sirnii's picture
Upload 1816 files
b6a38d7 verified
raw
history blame
2.84 kB
[*Back to Index*](index.md.html)
Photo mode - Color grading
==========================
This mod item adds a new color grading item to the Photo mode's color grading property.
## Input properties
**Path ('self.src_path')**
- Points to the <i>*.cube</i> file.
**Display Name ('self.display_name')**
- The name which will be shown in the menu.
## Output properties
**Size (Read only) ('self.size')**
- Supported texture size
**Color Space (Read only) ('self.color_space')**
- Supported color space
**Color Gamma (Read only) ('self.color_gamma')**
- Supported color gamma
**Path (Read only) ('self.size')**
- Path for the generated <i>*.dds</i> file
Project setup
=============
## Install DaVinci Resolve
Recommended version >=15.1
## Go to the *ModTools/ColorGrading/* directory
- Run the *Setup.bat* script which will add *JA3 LUTs" with the *ToneMapping.cube* to DaVinci Resolve's LUTs folder.
## Project setup
- Open *File -> Project Manager* or press *Shift + 1*.
- Click on *Import* and select "ColorGrade.drp"
- Open the "ColorGrade" scene you just imported.
- In the *Media Pool* tab there should be screenshots which have errors.
- Select all of the screenshots, right-click them and press *Relink Selected Clips*.
- Navigate to "ModTools/ColorGrading/Screenshots/" and press *Select Folder*
If there are problems finding *ToneMapping.cube* complete the following steps:
- Open *File -> Project Settings*.
- Go to the *Color Management* tab.
- In the *Lookup Tables* subcategory press the *Update Lists* button.
- Press *Save*.
Exporting and adding it to your mod
================================
- You can take RAW screenshots in EXR format from the LightModel editor.
- Use *ToneMapping.cube* as a final node in your grade. Its purpose is to match DaVinci Resolve's results to in-game ones.
- After you have your desired grading, in the *Nodes* tab disable the tone-mapping node by selecting it and pressing *Ctrl + D* or unlink it by directly connecting the previous node to the end one (marked with a green dot).
- Right-click on the clip containing your grade and select *Generate LUT -> 65 Point Cube*.
- Save it in your mod's directory.
- Go to the mod editor and add *New -> Other... -> Photo mode - Grading LUT*
- Fill out the path to your *.cube* file, id, and display name and save the mod.
- Test it by going to the photo mode and pressing on *Color grading*. You should be seeing your newly added grading LUT's name.
(insert footer.md.html here)
<link rel="stylesheet" type="text/css" href="Style.css" />
<!-- Markdeep: --><style class="fallback">body{visibility:hidden;white-space:pre;font-family:monospace}</style><script src="markdeep.min.js" charset="utf-8"></script><script>window.alreadyProcessedMarkdeep||(document.body.style.visibility="visible")</script>