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ActionFXParticles
=================
This mod item creates and places particle systems when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Read [ActionFX](ActionFX.md.html) first for the common properties.
Properties
----------
Particles (`self.Particles`) - Particles4 (`self.Particles4`)
: The id of the particle system which will be spawned. One of the entities is picked at random when the FX is triggered.
Flags (`self.Flags`)
: Allowed values are: OnGround, LockedOrientation, Mirrored, OnGroundTiltByGround.
AlwaysVisible (`self.AlwaysVisible`)
: Toggle on/off. When enabled it will bypass the engine optimization for drawing off-screen and far away objects at a performance cost.
Scale (`self.Scale`)
: Scale in %.
ScaleMember (`self.ScaleMember`)
: Object member which will be used for the scale. This can also be a method which will be called and the result will override the Scale property.
FollowTick (`self.FollowTick`)
: The time interval (in ms) for setting the particles' position when following an object.
UseActorColorModifier (`self.UseActorColorModifier`)
: If true, parsys:SetColorModifer(actor). If false, sets dynamic param 'color_modifier' to the actor's color.
Source (`self.Source`)
: Particles source object or position. Allowed values are: Actor, ActorParent, ActorOwner, Target, ActionPos, Camera.
SourceProp (`self.SourceProp`)
: Source object property object.
Spot (`self.Spot`)
: Particles source object spot.
: Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr.
SpotsPercent (`self.SpotsPercent`)
: Percent of random spots that should be used. One random spot is used when the value is negative.
Attach (`self.Attach`)
: Set true if the particles should move with the source.
SingleAttach (`self.SingleAttach`)
: When enabled the FX will not place a new particle on the same spot if there is already one attached there. Only valid with Attach enabled.
Offset (`self.Offset`)
: Offset against source object.
OffsetDir (`self.OffsetDir`)
: Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle".
Orientation (`self.Orientation`)
: Particles orientation. Has the same allowed values as OffsetDir.
PresetOrientationAngle (`self.PresetOrientationAngle`)
: Orientation angle used when Orientation is set to "RotateByPresetAngle".
OrientationAxis (`self.OrientationAxis`)
: Axis used for orientation of the object.
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