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ActionFXLight |
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============= |
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This mod item places light sources when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Read [ActionFX](ActionFX.md.html) first for the common properties. |
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Properties |
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Type (`self.Type`) |
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: Allowed values are: PointLight, PointLightFlicker, SpotLight, SpotLightFlicker. |
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CastShadows (`self.CastShadows`) |
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: Toggle on/off. |
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DetailedShadows (`self.DetailedShadows`) |
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: Toggle on/off. |
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Color |
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: Light color. |
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Intensity |
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: Light intensity. |
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Color0 |
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: Initial color used when the light flickers. |
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Intensity0 |
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: Initial intensity used when the light flickers. |
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Color1 |
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: End color used when the light flickers. |
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Intensity1 |
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: End intensity used when the light flickers. |
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Period |
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: Flicker period. |
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Radius |
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: Attenuation radius in meters. |
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FadeIn |
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: Fade in time. |
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StartIntensity |
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: Initial intensity from which to fade in. |
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StartColor |
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: Initial color from which to fade in. |
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FadeOut |
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: Fade out time. |
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FadeOutIntensity |
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: Final intensity after fade out. |
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FadeOutColor |
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: Final color after fade out. |
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Interior (`self.Interior`) |
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: Toggle on/off. |
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Exterior (`self.Exterior`) |
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: Toggle on/off. |
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InteriorAndExteriorWhenHasShadowmap (`self.InteriorAndExteriorWhenHasShadowmap`) |
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: Toggle on/off. |
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Always Renderable (`self.Always Renderable`) |
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: Toggle on/off. When enabled it will bypass the engine optimization for drawing off-screen and far away objects at a performance cost. |
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Source Radius (cm) (`self.SourceRadius`) |
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: Radius of the light source. |
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Source (`self.Source`) |
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: Allowed values are: Actor, ActorParent, ActorOwner, Target, ActionPos. |
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Spot (`self.Spot`) |
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: Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr. |
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Attach (`self.Attach`) |
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: Set true if the light should move with the source. |
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Offset (m) (`self.Offset`) |
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: Offset from the target spot. |
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OffsetDir (`self.OffsetDir`) |
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: Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle". |
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Helper (`self.Helper`) |
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: Attach a helper object to the created light for debug purposes. |
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