myspace / Docs /LuaDoc_cameraMax.md.html
sirnii's picture
Upload 1816 files
b6a38d7 verified
raw
history blame
2.42 kB
# cameraMax reference
## cameraMax.Activate
Activates the Max the camera.
void **cameraMax.Activate**(int view)
int view
: set 1 for the first view. Set 0 to deactivate all the views.
## cameraMax.GetPosLookAt
Returns camera position and 'look at' point
void **cameraMax.GetPosLookAt**([int view])
int view
: optional, set 1 for the first view
_returns_ point pos, point look_at
: camera position and 'look at' point
## cameraMax.IsActive
Check if the Max camera is active.
bool **cameraMax.IsActive**()
## cameraMax.SetAnimObj
Attach camera to the object spot "Camera", looking to another object spot "Target". Camera horizontal FOV is controlled by the spot scale, interpret as radians multiplied by 1000.
void **cameraMax.SetAnimObj**(object obj, [int view])
int view
: optional, set 1 for the first view
## cameraMax.SetCamera
Set camera position and 'look at' point
void **cameraMax.SetCamera**(point pos, point look_at, [int time])
point pos
: new position of the camera.
point look_at
: new look at position of the camera.
int time
: time (ms) to interpolate to the new camera
## cameraMax.SetCameraEx
Set camera position and 'look at' point
void **cameraMax.SetCameraEx**(int view, point pos, point look_at, [int time])
int view
: set 1 for the first view.
point pos
: new position of the camera.
point look_at
: new look at position of the camera.
int time
: time (ms) to interpolate to the new camera
## cameraMax.SetCameraPrecise
Set camera position and 'look at' point
void **cameraMax.SetCameraPrecise**(point pos, point look_at, [int time])
point pos
: new position of the camera multiplied by 1000.
point look_at
: new look at position of the camera multiplied by 1000.
int time
: time (ms) to interpolate to the new camera
## cameraMax.SetPositionLookatAndRoll
Set camera position,'look at' and roll
void **cameraMax.SetPositionLookatAndRoll**(point pos, point look_at, int roll)
point pos
: new position of the camera.
point look_at
: new look at position of the camera.
int roll
: roll angle in minutes
(insert footer.md.html here)
<link rel="stylesheet" type="text/css" href="Style.css" />
<!-- Markdeep: --><style class="fallback">body{visibility:hidden;white-space:pre;font-family:monospace}</style><script src="markdeep.min.js" charset="utf-8"></script><script>window.alreadyProcessedMarkdeep||(document.body.style.visibility="visible")</script>