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# cameraMax reference |
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## cameraMax.Activate |
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Activates the Max the camera. |
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void **cameraMax.Activate**(int view) |
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int view |
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: set 1 for the first view. Set 0 to deactivate all the views. |
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## cameraMax.GetPosLookAt |
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Returns camera position and 'look at' point |
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void **cameraMax.GetPosLookAt**([int view]) |
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int view |
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: optional, set 1 for the first view |
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_returns_ point pos, point look_at |
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: camera position and 'look at' point |
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## cameraMax.IsActive |
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Check if the Max camera is active. |
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bool **cameraMax.IsActive**() |
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## cameraMax.SetAnimObj |
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Attach camera to the object spot "Camera", looking to another object spot "Target". Camera horizontal FOV is controlled by the spot scale, interpret as radians multiplied by 1000. |
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void **cameraMax.SetAnimObj**(object obj, [int view]) |
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int view |
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: optional, set 1 for the first view |
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## cameraMax.SetCamera |
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Set camera position and 'look at' point |
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void **cameraMax.SetCamera**(point pos, point look_at, [int time]) |
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point pos |
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: new position of the camera. |
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point look_at |
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: new look at position of the camera. |
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int time |
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: time (ms) to interpolate to the new camera |
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## cameraMax.SetCameraEx |
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Set camera position and 'look at' point |
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void **cameraMax.SetCameraEx**(int view, point pos, point look_at, [int time]) |
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int view |
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: set 1 for the first view. |
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point pos |
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: new position of the camera. |
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point look_at |
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: new look at position of the camera. |
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int time |
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: time (ms) to interpolate to the new camera |
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## cameraMax.SetCameraPrecise |
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Set camera position and 'look at' point |
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void **cameraMax.SetCameraPrecise**(point pos, point look_at, [int time]) |
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point pos |
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: new position of the camera multiplied by 1000. |
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point look_at |
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: new look at position of the camera multiplied by 1000. |
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int time |
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: time (ms) to interpolate to the new camera |
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## cameraMax.SetPositionLookatAndRoll |
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Set camera position,'look at' and roll |
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void **cameraMax.SetPositionLookatAndRoll**(point pos, point look_at, int roll) |
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point pos |
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: new position of the camera. |
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point look_at |
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: new look at position of the camera. |
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int roll |
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: roll angle in minutes |
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