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# ApplyModOptions |
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function OnMsg.**ApplyModOptions**(mod_id) |
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: fired when loading the mod options and when the user applies changes to their mod options. |
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# ChangeMap |
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function OnMsg.**ChangeMap**() |
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: message fired when a new map loading begins |
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# ClassesBuilt |
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function OnMsg.**ClassesBuilt**() |
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: use this message to perform post-built actions on the final classes |
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# ClassesGenerate |
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function OnMsg.**ClassesGenerate**() |
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: use this message to mess with the classdefs (before classes are built) |
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# ClassesPostBuilt |
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function OnMsg.**ClassesPostBuilt**() |
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: use this message to perform actions after MapObject classes' info has been added to the C++ engine |
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# ClassesPostprocess |
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function OnMsg.**ClassesPostprocess**() |
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: use this message to make modifications to the built classes (before they are declared final) |
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# ClassesPreprocess |
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function OnMsg.**ClassesPreprocess**() |
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: use this message to do some processing to the already final classdefs (still before classes are built) |
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# LoadGame |
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function OnMsg.**LoadGame**( metadata, version ) |
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: fired after a game has been loaded. |
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# ModUnloadLua |
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function OnMsg.**ModUnloadLua**( mod_id ) |
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: fired just before unloading a mod with Lua code. |
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# ModsReloaded |
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function OnMsg.**ModsReloaded**() |
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: fired right after mods are loaded, unloaded or changed. |
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# NewMapLoadAdditionalObjects |
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function OnMsg.**NewMapLoadAdditionalObjects**() |
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: fired after objects.lua and GetMap()..autorun.lua |
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# NewMapLoaded |
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function OnMsg.**NewMapLoaded**() |
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: fired after a new map has been loaded |
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# PostLoadGame |
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function OnMsg.**PostLoadGame**( metadata, version ) |
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: fired after LoadGame and with fixups. The loaded game is ready to run (e.g. UI can update). |
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# PreLoadGame |
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function OnMsg.**PreLoadGame**( metadata ) |
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: fired before a game is loaded. |
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# SaveGameStart |
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function OnMsg.**SaveGameStart**() |
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: fired before the game is saved. |
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# SelectedObjChange |
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function OnMsg.**SelectedObjChange**(object, previous) |
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: fired when the user changes the selected object. |
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