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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
PlaceObj('InventoryItemCompositeDef', {
'Group', "Firearm - Assault",
'Id', "FNFAL",
'Comment', "tier 3 heavy",
'object_class', "AssaultRifle",
'ScrapParts', 10,
'Reliability', 50,
'Icon', "UI/Icons/Weapons/FNFAL",
'DisplayName', T(291629379642, --[[InventoryItemCompositeDef FNFAL DisplayName]] "FN-FAL"),
'DisplayNamePlural', T(103102569939, --[[InventoryItemCompositeDef FNFAL DisplayNamePlural]] "FN-FALs"),
'Description', T(600961576283, --[[InventoryItemCompositeDef FNFAL Description]] "Often described as the Right Arm of the Free World, it delivers pure Democracy in volleys!"),
'AdditionalHint', T(869035575847, --[[InventoryItemCompositeDef FNFAL AdditionalHint]] "<bullet_point> High damage\n<bullet_point> Faster Condition loss"),
'LargeItem', 1,
'UnitStat', "Marksmanship",
'Valuable', 1,
'Cost', 3500,
'CanAppearInShop', true,
'Tier', 2,
'CategoryPair', "AssaultRifles",
'Caliber', "762NATO",
'Damage', 30,
'MagazineSize', 30,
'PenetrationClass', 2,
'WeaponRange', 24,
'OverwatchAngle', 1440,
'HandSlot', "TwoHanded",
'Entity', "Weapon_FNFAL",
'ComponentSlots', {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Handguard",
'Modifiable', false,
'AvailableComponents', {
"FNFAL_Handguard",
},
'DefaultComponent', "FNFAL_Handguard",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Side",
'CanBeEmpty', true,
'AvailableComponents', {
"Flashlight",
"FlashlightDot",
"LaserDot",
"UVDot",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Scope",
'CanBeEmpty', true,
'AvailableComponents', {
"ScopeCOG",
"ScopeCOGQuick",
"LROptics",
"ThermalScope",
"ReflexSight",
"ReflexSightAdvanced",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Muzzle",
'CanBeEmpty', true,
'AvailableComponents', {
"Compensator",
"Suppressor",
"ImprovisedSuppressor",
"MuzzleBooster",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Magazine",
'AvailableComponents', {
"MagNormal",
"MagNormalFine",
"MagLarge",
"MagLargeFine",
},
'DefaultComponent', "MagNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Bipod",
'CanBeEmpty', true,
'AvailableComponents', {
"Bipod",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Barrel",
'AvailableComponents', {
"BarrelNormal",
"BarrelNormalImproved",
"BarrelHeavy",
"BarrelLong",
"BarrelLongImproved",
"BarrelShort",
"BarrelShortImproved",
},
'DefaultComponent', "BarrelNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Stock",
'AvailableComponents', {
"StockNormal",
"StockHeavy",
"StockLight",
},
'DefaultComponent', "StockNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Under",
'CanBeEmpty', true,
'AvailableComponents', {
"GrenadeLauncher",
"TacGrip",
"VerticalGrip",
},
}),
},
'HolsterSlot', "Shoulder",
'AvailableAttacks', {
"BurstFire",
"AutoFire",
"SingleShot",
"CancelShot",
},
'ShootAP', 6000,
'ReloadAP', 3000,
})