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|
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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Assault", |
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'Id', "FNFAL", |
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'Comment', "tier 3 heavy", |
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'object_class', "AssaultRifle", |
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'ScrapParts', 10, |
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'Reliability', 50, |
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'Icon', "UI/Icons/Weapons/FNFAL", |
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'DisplayName', T(291629379642, "FN-FAL"), |
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'DisplayNamePlural', T(103102569939, "FN-FALs"), |
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'Description', T(600961576283, "Often described as the Right Arm of the Free World, it delivers pure Democracy in volleys!"), |
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'AdditionalHint', T(869035575847, "<bullet_point> High damage\n<bullet_point> Faster Condition loss"), |
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'LargeItem', 1, |
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'UnitStat', "Marksmanship", |
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'Valuable', 1, |
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'Cost', 3500, |
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'CanAppearInShop', true, |
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'Tier', 2, |
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'CategoryPair', "AssaultRifles", |
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'Caliber', "762NATO", |
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'Damage', 30, |
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'MagazineSize', 30, |
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'PenetrationClass', 2, |
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'WeaponRange', 24, |
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'OverwatchAngle', 1440, |
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'HandSlot', "TwoHanded", |
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'Entity', "Weapon_FNFAL", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Handguard", |
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'Modifiable', false, |
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'AvailableComponents', { |
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"FNFAL_Handguard", |
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}, |
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'DefaultComponent', "FNFAL_Handguard", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight", |
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"FlashlightDot", |
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"LaserDot", |
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"UVDot", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"ScopeCOG", |
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"ScopeCOGQuick", |
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"LROptics", |
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"ThermalScope", |
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"ReflexSight", |
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"ReflexSightAdvanced", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Compensator", |
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"Suppressor", |
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"ImprovisedSuppressor", |
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"MuzzleBooster", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagNormal", |
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"MagNormalFine", |
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"MagLarge", |
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"MagLargeFine", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Bipod", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Bipod", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelNormal", |
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"BarrelNormalImproved", |
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"BarrelHeavy", |
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"BarrelLong", |
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"BarrelLongImproved", |
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"BarrelShort", |
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"BarrelShortImproved", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Stock", |
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'AvailableComponents', { |
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"StockNormal", |
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"StockHeavy", |
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"StockLight", |
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}, |
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'DefaultComponent', "StockNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Under", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"GrenadeLauncher", |
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"TacGrip", |
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"VerticalGrip", |
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}, |
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}), |
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}, |
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'HolsterSlot', "Shoulder", |
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'AvailableAttacks', { |
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"BurstFire", |
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"AutoFire", |
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"SingleShot", |
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"CancelShot", |
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}, |
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'ShootAP', 6000, |
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'ReloadAP', 3000, |
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}) |
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