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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Assault", |
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'Id', "FAMAS", |
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'Comment', "tier 1 light", |
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'object_class', "AssaultRifle", |
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'ScrapParts', 10, |
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'Reliability', 70, |
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'Icon', "UI/Icons/Weapons/FAMAS", |
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'DisplayName', T(535915752603, "FAMAS"), |
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'DisplayNamePlural', T(468242262916, "FAMAS's"), |
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'Description', T(782243912175, "Bullpup design with utility and ergonomics in mind. The magazines were designed to be single-use and disposable. But no design survives contact with reality - soldiers started reusing them and running into all sorts of problems. A durable mag was later introduced. "), |
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'AdditionalHint', T(313092155901, "<bullet_point> Low damage\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Low attack costs\n<bullet_point> Increased Reload cost\n<bullet_point> Less noisy"), |
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'LargeItem', 1, |
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'UnitStat', "Marksmanship", |
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'Cost', 2500, |
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'CanAppearInShop', true, |
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'CategoryPair', "AssaultRifles", |
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'Caliber', "556", |
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'Damage', 16, |
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'AimAccuracy', 4, |
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'MagazineSize', 25, |
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'PenetrationClass', 2, |
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'WeaponRange', 24, |
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'OverwatchAngle', 1440, |
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'Noise', 10, |
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'HandSlot', "TwoHanded", |
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'Entity', "Weapon_FAMAS", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Under", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"VerticalGrip", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Bipod", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Bipod", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight", |
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"LaserDot", |
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"FlashlightDot", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"LROptics", |
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"ReflexSight", |
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"ScopeCOGQuick", |
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"ScopeCOG", |
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"ThermalScope", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'AvailableComponents', { |
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"Compensator", |
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"Suppressor", |
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"ImprovisedSuppressor", |
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}, |
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'DefaultComponent', "Compensator", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'Modifiable', false, |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"MagNormal", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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}, |
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'HolsterSlot', "Shoulder", |
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'AvailableAttacks', { |
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"BurstFire", |
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"AutoFire", |
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"SingleShot", |
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"CancelShot", |
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}, |
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'ShootAP', 5000, |
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'ReloadAP', 4000, |
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}) |
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