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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Rifle", |
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'Id', "DragunovSVD", |
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'Comment', "tier 2", |
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'object_class', "SniperRifle", |
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'ScrapParts', 14, |
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'Reliability', 50, |
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'Icon', "UI/Icons/Weapons/Dragunov", |
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'DisplayName', T(204531102680, "Dragunov"), |
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'DisplayNamePlural', T(663701954106, "Dragunovs"), |
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'Description', T(925638108776, "Not what it seems at first glance. On the outside it looks like an AK but actually uses a short stroke gas piston system that reduces the recoil and allows for better follow up shots. It is more of a close support designated marksman's rifle than a sniper one. "), |
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'AdditionalHint', T(907655175705, "<bullet_point> Decreased bonus from Aiming\n<bullet_point> Very noisy\n<bullet_point> Rifle with Burst firing mode"), |
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'LargeItem', 1, |
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'UnitStat', "Marksmanship", |
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'Cost', 2050, |
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'CanAppearInShop', true, |
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'Tier', 2, |
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'CategoryPair', "Rifles", |
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'Caliber', "762WP", |
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'Damage', 36, |
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'AimAccuracy', 3, |
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'CritChance', 10, |
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'CritChanceScaled', 0, |
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'MagazineSize', 10, |
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'PenetrationClass', 2, |
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'WeaponRange', 36, |
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'OverwatchAngle', 360, |
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'Noise', 30, |
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'HandSlot', "TwoHanded", |
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'Entity', "Weapon_Dragunov", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Stock", |
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'AvailableComponents', { |
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"StockHeavy", |
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"StockLight", |
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"StockNormal", |
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}, |
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'DefaultComponent', "StockNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Bipod", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Bipod", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagNormal", |
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"MagLarge", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'AvailableComponents', { |
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"LROptics_DragunovDefault", |
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"ReflexSight", |
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"ScopeCOG", |
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"ThermalScope", |
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"LROpticsAdvanced", |
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"ReflexSightAdvanced", |
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"ScopeCOGQuick", |
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}, |
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'DefaultComponent', "LROptics_DragunovDefault", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'AvailableComponents', { |
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"Compensator", |
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"Suppressor", |
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}, |
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'DefaultComponent', "Compensator", |
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}), |
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}, |
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'HolsterSlot', "Shoulder", |
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'PreparedAttackType', "Both", |
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'AvailableAttacks', { |
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"SingleShot", |
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"BurstFire", |
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"CancelShot", |
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}, |
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'ShootAP', 8000, |
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'ReloadAP', 3000, |
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}) |
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