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|
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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Shotgun", |
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'Id', "DoubleBarrelShotgun", |
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'Comment', "tier 1", |
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'object_class', "Shotgun", |
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'ScrapParts', 8, |
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'RepairCost', 50, |
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'Reliability', 50, |
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'Icon', "UI/Icons/Weapons/Double-barrelled Shotgun", |
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'DisplayName', T(354097123587, "Double-Barrel"), |
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'DisplayNamePlural', T(178360690641, "Double-Barrels"), |
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'Description', T(563332952231, "A simple hunting weapon. Fancier combat shotguns can shoot semi and fully automatic but only the double-barrel can shoot two shells at once. "), |
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'AdditionalHint', T(345329597555, "<bullet_point> High Crit chance\n<bullet_point> Limited ammo capacity\n<bullet_point> Greatly decreased bonus from Aiming\n<bullet_point> Special firing mode: Double Barrel"), |
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'LargeItem', 1, |
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'UnitStat', "Marksmanship", |
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'Cost', 700, |
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'CanAppearInShop', true, |
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'MaxStock', 5, |
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'RestockWeight', 120, |
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'CategoryPair', "Shotguns", |
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'Caliber', "12gauge", |
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'Damage', 28, |
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'ObjDamageMod', 150, |
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'AimAccuracy', 1, |
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'CritChanceScaled', 30, |
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'MagazineSize', 2, |
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'WeaponRange', 8, |
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'PointBlankBonus', 1, |
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'OverwatchAngle', 1200, |
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'BuckshotConeAngle', 1200, |
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'HandSlot', "TwoHanded", |
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'Entity', "Weapon_DBShotgun", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelLongShotgun", |
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"BarrelNormal", |
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"BarrelShortShotgun", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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}, |
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'HolsterSlot', "Shoulder", |
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'ModifyRightHandGrip', true, |
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'AvailableAttacks', { |
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"Buckshot", |
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"DoubleBarrel", |
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"CancelShotCone", |
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}, |
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'ShootAP', 5000, |
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'ReloadAP', 3000, |
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}) |
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