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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Handgun", |
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'Id', "DesertEagle", |
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'Comment', "tier 5", |
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'object_class', "Pistol", |
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'ScrapParts', 10, |
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'RepairCost', 70, |
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'Reliability', 20, |
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'Icon', "UI/Icons/Weapons/DesertEagle", |
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'DisplayName', T(275314808651, "Desert Eagle"), |
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'DisplayNamePlural', T(975125699386, "Desert Eagles"), |
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'Description', T(587004777006, "Everybody knows the Desert Eagle as a .50 caliber hand cannon but the .44 barrel can make it much more practical and affordable to shoot. "), |
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'AdditionalHint', T(883485222965, "<bullet_point> High damage\n<bullet_point> Improved armor penetration\n<bullet_point> Shorter range\n<bullet_point> Very noisy"), |
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'UnitStat', "Marksmanship", |
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'Valuable', 1, |
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'Cost', 4800, |
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'CanAppearInShop', true, |
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'Tier', 3, |
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'CategoryPair', "Handguns", |
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'Caliber', "44CAL", |
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'Damage', 30, |
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'ObjDamageMod', 200, |
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'AimAccuracy', 3, |
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'MagazineSize', 15, |
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'PenetrationClass', 2, |
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'WeaponRange', 12, |
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'PointBlankBonus', 1, |
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'OverwatchAngle', 2160, |
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'Entity', "Weapon_DesertEagle", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"ReflexSight", |
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"ReflexSightAdvanced", |
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"ImprovedIronsight", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagNormal", |
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"MagLarge", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelLong", |
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"BarrelNormal", |
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"Barrel50BMG_DesertEagle", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Suppressor", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"FlashlightDot", |
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"Flashlight", |
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"LaserDot", |
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"UVDot", |
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}, |
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}), |
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}, |
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'HolsterSlot', "Leg", |
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'AvailableAttacks', { |
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"SingleShot", |
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"DualShot", |
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"CancelShot", |
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"MobileShot", |
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}, |
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'ShootAP', 5000, |
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'ReloadAP', 3000, |
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}) |
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