|
|
|
|
|
PlaceObj('InventoryItemCompositeDef', { |
|
'Group', "Debug", |
|
'Id', "DebugAuto", |
|
'Comment', "for component testing", |
|
'object_class', "AssaultRifle", |
|
'ScrapParts', 10, |
|
'RepairCost', 20, |
|
'Reliability', 95, |
|
'Icon', "UI/Icons/Weapons/AK47", |
|
'DisplayName', T(396889236298, "Debug Gun"), |
|
'DisplayNamePlural', T(343215376565, "Debug Guns"), |
|
'LargeItem', 1, |
|
'Cost', 800, |
|
'RestockWeight', 0, |
|
'Caliber', "762WP", |
|
'Damage', 10, |
|
'MagazineSize', 30, |
|
'PenetrationClass', 2, |
|
'WeaponRange', 24, |
|
'OverwatchAngle', 1440, |
|
'HandSlot', "TwoHanded", |
|
'Entity', "Weapon_AK47", |
|
'ComponentSlots', { |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Bipod", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"Bipod", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Grenadelauncher", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"AK47_Launcher", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Stock", |
|
'AvailableComponents', { |
|
"StockNormal", |
|
"StockLight", |
|
"StockBump", |
|
"StockHeavy", |
|
}, |
|
'DefaultComponent', "StockNormal", |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Magazine", |
|
'AvailableComponents', { |
|
"MagNormal", |
|
"MagLarge", |
|
"MagQuick", |
|
"MagNormalFine", |
|
"MagLargeFine", |
|
}, |
|
'DefaultComponent', "MagNormal", |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Handguard", |
|
'AvailableComponents', { |
|
"AK47_VerticalGrip", |
|
"AK47_Handguard_basic", |
|
"AK47_TacGrip", |
|
}, |
|
'DefaultComponent', "AK47_Handguard_basic", |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Scope", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"LROptics", |
|
"ReflexSight", |
|
"ScopeCOG", |
|
"ThermalScope", |
|
"ImprovedIronsight", |
|
"LROpticsAdvanced", |
|
"ReflexSightAdvanced", |
|
"ScopeCOGQuick", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Muzzle", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"Compensator", |
|
"MuzzleBooster", |
|
"Suppressor", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Side", |
|
'CanBeEmpty', true, |
|
'AvailableComponents', { |
|
"Flashlight", |
|
"FlashlightDot", |
|
"LaserDot", |
|
"UVDot", |
|
}, |
|
}), |
|
PlaceObj('WeaponComponentSlot', { |
|
'SlotType', "Barrel", |
|
'AvailableComponents', { |
|
"BarrelHeavy", |
|
"BarrelLong", |
|
"BarrelLongImproved", |
|
"BarrelNormal", |
|
"BarrelNormalImproved", |
|
"BarrelShort", |
|
}, |
|
}), |
|
}, |
|
'AvailableAttacks', { |
|
"BurstFire", |
|
"SingleShot", |
|
"AutoFire", |
|
}, |
|
'ShootAP', 6000, |
|
'ReloadAP', 3000, |
|
}) |
|
|
|
|