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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
PlaceObj('InventoryItemCompositeDef', {
'Group', "Other - Meds",
'Id', "CombatStim",
'object_class', "MiscItem",
'Repairable', false,
'Icon', "UI/Icons/Items/combat_stim",
'DisplayName', T(634691805568, --[[InventoryItemCompositeDef CombatStim DisplayName]] "Combat Stim"),
'DisplayNamePlural', T(713501369682, --[[InventoryItemCompositeDef CombatStim DisplayNamePlural]] "Combat Stims"),
'AdditionalHint', T(717527540232, --[[InventoryItemCompositeDef CombatStim AdditionalHint]] "<bullet_point> Used through the Item Menu\n<bullet_point> Single use\n<bullet_point> Gain extra AP until the end of next turn\n<bullet_point> Lose Energy after the effect wears off"),
'Cost', 400,
'CanAppearInShop', true,
'Tier', 2,
'MaxStock', 6,
'RestockWeight', 25,
'CategoryPair', "Medicine",
'effect_moment', "on_use",
'Effects', {
PlaceObj('UnitAddStatusEffect', {
Status = "Stimmed",
}),
},
'action_name', T(767441148476, --[[InventoryItemCompositeDef CombatStim action_name]] "USE"),
'destroy_item', true,
'onlyOnMap', true,
})