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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
PlaceObj('InventoryItemCompositeDef', {
'Group', "Firearm - MG",
'Id', "BrowningM2HMG",
'Comment', "tier 5, only used for Emplacements",
'object_class', "MachineGun",
'ScrapParts', 20,
'Reliability', 80,
'Icon', "UI/Icons/Weapons/M2Browning",
'DisplayName', T(178371122439, --[[InventoryItemCompositeDef BrowningM2HMG DisplayName]] "M2 Browning"),
'DisplayNamePlural', T(472976044430, --[[InventoryItemCompositeDef BrowningM2HMG DisplayNamePlural]] "M2 Brownings"),
'Description', T(706172423918, --[[InventoryItemCompositeDef BrowningM2HMG Description]] "When you're a dime short of buying some tank ordnance but you won't make a compromise with power."),
'AdditionalHint', T(608086437081, --[[InventoryItemCompositeDef BrowningM2HMG AdditionalHint]] "<bullet_point> Stationary weapon\n<bullet_point> Very high damage\n<bullet_point> Very noisy"),
'LargeItem', 1,
'Cumbersome', 1,
'UnitStat', "Marksmanship",
'Valuable', 1,
'Cost', 4200,
'Tier', 3,
'CategoryPair', "MachineGuns",
'Caliber', "50BMG",
'Damage', 30,
'MagazineSize', 100,
'PenetrationClass', 3,
'WeaponRange', 30,
'OverwatchAngle', 3600,
'Noise', 30,
'HandSlot', "TwoHanded",
'Entity', "Weapon_M2Browning",
'ComponentSlots', {},
'HolsterSlot', "Shoulder",
'PreparedAttackType', "Machine Gun",
'AvailableAttacks', {
"MGBurstFire",
},
'ShootAP', 4000,
'ReloadAP', 6000,
})