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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Handgun", |
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'Id', "Bereta92", |
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'Comment', "tier 2", |
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'object_class', "Pistol", |
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'ScrapParts', 6, |
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'RepairCost', 70, |
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'Reliability', 20, |
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'Icon', "UI/Icons/Weapons/Beretta92F", |
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'DisplayName', T(913137394341, "Beretta 92F"), |
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'DisplayNamePlural', T(134586456394, "Beretta 92Fs"), |
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'Description', T(474903442437, "The weapon that replaced the iconic 1911. Tough act to follow but the slick Italian manages to impress. "), |
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'AdditionalHint', T(997833648446, "<bullet_point> High Crit chance\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Less noisy"), |
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'UnitStat', "Marksmanship", |
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'Cost', 700, |
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'CanAppearInShop', true, |
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'CategoryPair', "Handguns", |
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'Caliber', "9mm", |
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'Damage', 15, |
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'AimAccuracy', 6, |
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'CritChanceScaled', 30, |
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'MagazineSize', 15, |
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'WeaponRange', 14, |
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'PointBlankBonus', 1, |
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'OverwatchAngle', 2160, |
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'Noise', 10, |
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'Entity', "Weapon_Beretta92F", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"ReflexSight", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"ImprovisedSuppressor", |
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"Suppressor", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagLarge", |
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"MagNormal", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelLong", |
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"BarrelNormal", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight", |
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"LaserDot", |
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"FlashlightDot", |
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}, |
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}), |
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}, |
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'HolsterSlot', "Leg", |
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'AvailableAttacks', { |
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"SingleShot", |
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"DualShot", |
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"CancelShot", |
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"MobileShot", |
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}, |
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'ShootAP', 5000, |
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'ReloadAP', 3000, |
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}) |
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