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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
PlaceObj('InventoryItemCompositeDef', {
'Group', "Firearm - Handgun",
'Id', "Bereta92",
'Comment', "tier 2",
'object_class', "Pistol",
'ScrapParts', 6,
'RepairCost', 70,
'Reliability', 20,
'Icon', "UI/Icons/Weapons/Beretta92F",
'DisplayName', T(913137394341, --[[InventoryItemCompositeDef Bereta92 DisplayName]] "Beretta 92F"),
'DisplayNamePlural', T(134586456394, --[[InventoryItemCompositeDef Bereta92 DisplayNamePlural]] "Beretta 92Fs"),
'Description', T(474903442437, --[[InventoryItemCompositeDef Bereta92 Description]] "The weapon that replaced the iconic 1911. Tough act to follow but the slick Italian manages to impress. "),
'AdditionalHint', T(997833648446, --[[InventoryItemCompositeDef Bereta92 AdditionalHint]] "<bullet_point> High Crit chance\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Less noisy"),
'UnitStat', "Marksmanship",
'Cost', 700,
'CanAppearInShop', true,
'CategoryPair', "Handguns",
'Caliber', "9mm",
'Damage', 15,
'AimAccuracy', 6,
'CritChanceScaled', 30,
'MagazineSize', 15,
'WeaponRange', 14,
'PointBlankBonus', 1,
'OverwatchAngle', 2160,
'Noise', 10,
'Entity', "Weapon_Beretta92F",
'ComponentSlots', {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Scope",
'CanBeEmpty', true,
'AvailableComponents', {
"ReflexSight",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Muzzle",
'CanBeEmpty', true,
'AvailableComponents', {
"ImprovisedSuppressor",
"Suppressor",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Magazine",
'AvailableComponents', {
"MagLarge",
"MagNormal",
},
'DefaultComponent', "MagNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Barrel",
'AvailableComponents', {
"BarrelLong",
"BarrelNormal",
},
'DefaultComponent', "BarrelNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Side",
'CanBeEmpty', true,
'AvailableComponents', {
"Flashlight",
"LaserDot",
"FlashlightDot",
},
}),
},
'HolsterSlot', "Leg",
'AvailableAttacks', {
"SingleShot",
"DualShot",
"CancelShot",
"MobileShot",
},
'ShootAP', 5000,
'ReloadAP', 3000,
})