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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Shotgun", |
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'Id', "Auto5", |
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'Comment', "tier 2", |
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'object_class', "Shotgun", |
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'ScrapParts', 10, |
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'RepairCost', 50, |
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'Reliability', 20, |
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'Icon', "UI/Icons/Weapons/Browning Auto-5", |
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'DisplayName', T(740056065333, "Auto-5"), |
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'DisplayNamePlural', T(710804607957, "Auto-5s"), |
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'Description', T(248177034836, "First mass produced semi-automatic shotgun in the world. Turned out it was one hell of a good gun for jungle close-quarter firefights. "), |
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'AdditionalHint', T(911925413500, "<bullet_point> Low attack costs"), |
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'LargeItem', 1, |
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'UnitStat', "Marksmanship", |
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'Cost', 1200, |
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'CanAppearInShop', true, |
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'Tier', 2, |
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'CategoryPair', "Shotguns", |
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'CanAppearStandard', false, |
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'Caliber', "12gauge", |
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'Damage', 26, |
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'ObjDamageMod', 150, |
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'AimAccuracy', 4, |
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'MagazineSize', 5, |
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'WeaponRange', 8, |
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'PointBlankBonus', 1, |
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'OverwatchAngle', 1200, |
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'BuckshotConeAngle', 1200, |
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'HandSlot', "TwoHanded", |
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'Entity', "Weapon_Auto5", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"DuckbillChoke", |
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"FullChoke", |
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"Compensator", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"Auto5_Basic_LMag", |
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"Auto5_Basic_NMag", |
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"Auto5_Long_LMag", |
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"Auto5_Long_NMag", |
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"Auto5_Short_NMag", |
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}, |
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'DefaultComponent', "Auto5_Basic_NMag", |
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}), |
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}, |
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'HolsterSlot', "Shoulder", |
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'ModifyRightHandGrip', true, |
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'AvailableAttacks', { |
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"Buckshot", |
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"CancelShotCone", |
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}, |
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'ShootAP', 4000, |
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'ReloadAP', 3000, |
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}) |
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