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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Assault", |
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'Id', "AUG", |
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'Comment', "tier 4 light", |
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'object_class', "AssaultRifle", |
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'ScrapParts', 10, |
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'Reliability', 85, |
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'Icon', "UI/Icons/Weapons/AUG", |
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'DisplayName', T(803466426440, "AUG"), |
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'DisplayNamePlural', T(787775409623, "AUGs"), |
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'Description', T(889588633948, "A bullpup with heavy use of polymer and one of the first to feature integrated optics. Embodying the concept of switching from heavy main battle rifles to assault rifles with the lighter 5.56 NATO cartridge."), |
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'AdditionalHint', T(141191872728, "<bullet_point> Longer range\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Low attack costs"), |
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'LargeItem', 1, |
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'UnitStat', "Marksmanship", |
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'Valuable', 1, |
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'Cost', 6600, |
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'CanAppearInShop', true, |
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'Tier', 3, |
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'RestockWeight', 40, |
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'CategoryPair', "AssaultRifles", |
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'Caliber', "556", |
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'Damage', 19, |
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'AimAccuracy', 6, |
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'MagazineSize', 30, |
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'PenetrationClass', 2, |
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'WeaponRange', 30, |
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'OverwatchAngle', 1440, |
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'HandSlot', "TwoHanded", |
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'Entity', "Weapon_Steyr", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelNormal", |
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"BarrelShort_AUG", |
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"BarrelShortImproved_AUG", |
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"BarrelLong_AUG", |
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"BarrelLongImproved_AUG", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'AvailableComponents', { |
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"AUGCompensator_01", |
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"AUGCompensator_03", |
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"Suppressor", |
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}, |
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'DefaultComponent', "AUGCompensator_01", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Under", |
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'AvailableComponents', { |
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"VerticalGrip", |
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}, |
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'DefaultComponent', "VerticalGrip", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Grenadelauncher", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"GrenadeLauncher_AUG", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagLarge", |
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"MagNormal", |
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"MagQuick", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Mount", |
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'Modifiable', false, |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"AUGMount", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'AvailableComponents', { |
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"LROptics", |
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"LROpticsAdvanced", |
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"ThermalScope", |
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"ReflexSight", |
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"ScopeCOG", |
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"AUGScope_Default", |
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}, |
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'DefaultComponent', "AUGScope_Default", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight", |
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"FlashlightDot", |
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"LaserDot", |
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}, |
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}), |
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}, |
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'HolsterSlot', "Shoulder", |
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'AvailableAttacks', { |
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"BurstFire", |
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"AutoFire", |
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"SingleShot", |
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"CancelShot", |
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}, |
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'ShootAP', 5000, |
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'ReloadAP', 3000, |
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}) |
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