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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Assault", |
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'Id', "AR15", |
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'Comment', "tier 3 light", |
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'object_class', "AssaultRifle", |
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'ScrapParts', 10, |
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'Reliability', 80, |
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'Icon', "UI/Icons/Weapons/AR15", |
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'DisplayName', T(532039127176, "AR-15"), |
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'DisplayNamePlural', T(685781028407, "AR-15s"), |
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'Description', T(436294294475, "Created to ensure the highest constitutional rights of self-defense and the possibility to bear a weapon that's easy as hell to convert to a fully-automatic one because a law-abiding citizen always needs one."), |
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'AdditionalHint', T(387507453824, "<bullet_point> High Crit chance\n<bullet_point> Low attack costs\n<bullet_point> Highly modifiable\n<bullet_point> No Auto firing mode with standard Stock"), |
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'LargeItem', 1, |
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'UnitStat', "Marksmanship", |
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'Cost', 4500, |
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'CanAppearInShop', true, |
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'Tier', 2, |
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'CategoryPair', "AssaultRifles", |
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'Caliber', "556", |
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'Damage', 17, |
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'AimAccuracy', 4, |
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'CritChanceScaled', 30, |
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'MagazineSize', 30, |
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'PenetrationClass', 2, |
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'WeaponRange', 24, |
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'OverwatchAngle', 1440, |
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'HandSlot', "TwoHanded", |
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'Entity', "Weapon_AR15", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'AvailableComponents', { |
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"ScopeCOG", |
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"LROptics", |
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"LROpticsAdvanced", |
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"ThermalScope", |
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"ReflexSight", |
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"DefaultIronsight_AR15", |
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"ImprovedIronsight_AR15", |
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}, |
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'DefaultComponent', "DefaultIronsight_AR15", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagNormal", |
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"MagNormalFine", |
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"MagLarge", |
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"MagLargeFine", |
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"MagQuick", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelNormal", |
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"BarrelNormalImproved", |
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"BarrelShort", |
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"BarrelShortImproved", |
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"BarrelLong", |
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"BarrelLongImproved", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Stock", |
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'AvailableComponents', { |
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"StockHeavy_AR_BurstOnly", |
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"StockLight_AR_BurstOnly", |
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"StockBump", |
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}, |
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'DefaultComponent', "StockHeavy_AR_BurstOnly", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Under", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"GrenadeLauncher", |
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"VerticalGrip", |
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"TacGrip", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight", |
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"FlashlightDot", |
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"LaserDot", |
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"UVDot", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Compensator", |
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"ImprovisedSuppressor", |
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"Suppressor", |
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"MuzzleBooster", |
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}, |
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'DefaultComponent', "Compensator", |
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}), |
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}, |
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'HolsterSlot', "Shoulder", |
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'AvailableAttacks', { |
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"BurstFire", |
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"SingleShot", |
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"CancelShot", |
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}, |
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'ShootAP', 5000, |
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'ReloadAP', 3000, |
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}) |
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