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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - SMG", |
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'Id', "AKSU", |
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'Comment', "tier 4", |
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'object_class', "SubmachineGun", |
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'ScrapParts', 10, |
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'RepairCost', 50, |
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'Reliability', 80, |
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'Icon', "UI/Icons/Weapons/AKSU", |
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'DisplayName', T(128744593633, "AK-SU"), |
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'DisplayNamePlural', T(897934363658, "AK-SUs"), |
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'Description', T(371210514910, "Short versions of the AK-74 intended for Spec Ops and vehicle crew personal defense. It needed a custom gas block and muzzle booster to work properly. Americans call it Krinkov but Russians have a more intimate nickname - Ksyukha or sometimes Suchka. And yes, there is a thigh holster for it. "), |
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'AdditionalHint', T(293511122593, "<bullet_point> High damage"), |
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'LargeItem', 1, |
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'UnitStat', "Marksmanship", |
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'Valuable', 1, |
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'Cost', 4250, |
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'CanAppearInShop', true, |
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'Tier', 2, |
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'CategoryPair', "SubmachineGuns", |
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'Caliber', "762WP", |
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'Damage', 20, |
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'CritChanceScaled', 20, |
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'MagazineSize', 30, |
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'PenetrationClass', 2, |
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'PointBlankBonus', 1, |
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'OverwatchAngle', 1440, |
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'Noise', 15, |
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'HandSlot', "TwoHanded", |
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'Entity', "Weapon_AKS74U", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'Modifiable', false, |
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'AvailableComponents', { |
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"BarrelNormal", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Handguard", |
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'AvailableComponents', { |
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"AKSU_Hanguard_Basic", |
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"AKSU_VerticalGrip", |
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}, |
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'DefaultComponent', "AKSU_Hanguard_Basic", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagNormal", |
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"MagNormalFine", |
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"MagLarge", |
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"MagQuick", |
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"MagLargeFine", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight", |
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"LaserDot", |
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"FlashlightDot", |
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"UVDot", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"LROptics", |
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"ReflexSight", |
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"ReflexSightAdvanced", |
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"ScopeCOG", |
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"ScopeCOGQuick", |
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"ThermalScope", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'AvailableComponents', { |
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"Compensator", |
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"MuzzleBooster", |
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"Suppressor", |
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"ImprovisedSuppressor", |
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}, |
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'DefaultComponent', "MuzzleBooster", |
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}), |
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}, |
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'HolsterSlot', "Shoulder", |
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'AvailableAttacks', { |
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"BurstFire", |
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"AutoFire", |
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"SingleShot", |
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"RunAndGun", |
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"CancelShot", |
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}, |
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'ShootAP', 5000, |
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'ReloadAP', 3000, |
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}) |
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