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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
PlaceObj('InventoryItemCompositeDef', {
'Group', "Firearm - SMG",
'Id', "AKSU",
'Comment', "tier 4",
'object_class', "SubmachineGun",
'ScrapParts', 10,
'RepairCost', 50,
'Reliability', 80,
'Icon', "UI/Icons/Weapons/AKSU",
'DisplayName', T(128744593633, --[[InventoryItemCompositeDef AKSU DisplayName]] "AK-SU"),
'DisplayNamePlural', T(897934363658, --[[InventoryItemCompositeDef AKSU DisplayNamePlural]] "AK-SUs"),
'Description', T(371210514910, --[[InventoryItemCompositeDef AKSU Description]] "Short versions of the AK-74 intended for Spec Ops and vehicle crew personal defense. It needed a custom gas block and muzzle booster to work properly. Americans call it Krinkov but Russians have a more intimate nickname - Ksyukha or sometimes Suchka. And yes, there is a thigh holster for it. "),
'AdditionalHint', T(293511122593, --[[InventoryItemCompositeDef AKSU AdditionalHint]] "<bullet_point> High damage"),
'LargeItem', 1,
'UnitStat', "Marksmanship",
'Valuable', 1,
'Cost', 4250,
'CanAppearInShop', true,
'Tier', 2,
'CategoryPair', "SubmachineGuns",
'Caliber', "762WP",
'Damage', 20,
'CritChanceScaled', 20,
'MagazineSize', 30,
'PenetrationClass', 2,
'PointBlankBonus', 1,
'OverwatchAngle', 1440,
'Noise', 15,
'HandSlot', "TwoHanded",
'Entity', "Weapon_AKS74U",
'ComponentSlots', {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Barrel",
'Modifiable', false,
'AvailableComponents', {
"BarrelNormal",
},
'DefaultComponent', "BarrelNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Handguard",
'AvailableComponents', {
"AKSU_Hanguard_Basic",
"AKSU_VerticalGrip",
},
'DefaultComponent', "AKSU_Hanguard_Basic",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Magazine",
'AvailableComponents', {
"MagNormal",
"MagNormalFine",
"MagLarge",
"MagQuick",
"MagLargeFine",
},
'DefaultComponent', "MagNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Side",
'CanBeEmpty', true,
'AvailableComponents', {
"Flashlight",
"LaserDot",
"FlashlightDot",
"UVDot",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Scope",
'CanBeEmpty', true,
'AvailableComponents', {
"LROptics",
"ReflexSight",
"ReflexSightAdvanced",
"ScopeCOG",
"ScopeCOGQuick",
"ThermalScope",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Muzzle",
'AvailableComponents', {
"Compensator",
"MuzzleBooster",
"Suppressor",
"ImprovisedSuppressor",
},
'DefaultComponent', "MuzzleBooster",
}),
},
'HolsterSlot', "Shoulder",
'AvailableAttacks', {
"BurstFire",
"AutoFire",
"SingleShot",
"RunAndGun",
"CancelShot",
},
'ShootAP', 5000,
'ReloadAP', 3000,
})