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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
PlaceObj('InventoryItemCompositeDef', {
'Group', "Firearm - Assault",
'Id', "AK47",
'Comment', "tier 1 heavy",
'object_class', "AssaultRifle",
'ScrapParts', 10,
'RepairCost', 20,
'Reliability', 95,
'Icon', "UI/Icons/Weapons/AK47",
'DisplayName', T(101568253371, --[[InventoryItemCompositeDef AK47 DisplayName]] "AK-47"),
'DisplayNamePlural', T(111814495795, --[[InventoryItemCompositeDef AK47 DisplayNamePlural]] "AK-47s"),
'Description', T(588371049645, --[[InventoryItemCompositeDef AK47 Description]] "You should not be surprised to find an AK-47 anywhere there is conflict around the world. Simple to use, reliable and dirt cheap. Over 75 million are in circulation worldwide."),
'AdditionalHint', T(973499072074, --[[InventoryItemCompositeDef AK47 AdditionalHint]] "<bullet_point> Slower Condition loss"),
'LargeItem', 1,
'UnitStat', "Marksmanship",
'Cost', 1500,
'CanAppearInShop', true,
'MaxStock', 5,
'RestockWeight', 150,
'CategoryPair', "AssaultRifles",
'Caliber', "762WP",
'Damage', 20,
'MagazineSize', 30,
'PenetrationClass', 2,
'WeaponRange', 24,
'OverwatchAngle', 1440,
'HandSlot', "TwoHanded",
'Entity', "Weapon_AK47",
'ComponentSlots', {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Bipod",
'CanBeEmpty', true,
'AvailableComponents', {
"Bipod",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Grenadelauncher",
'CanBeEmpty', true,
'AvailableComponents', {
"AK47_Launcher",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Stock",
'AvailableComponents', {
"StockNormal",
"StockLight",
},
'DefaultComponent', "StockNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Magazine",
'AvailableComponents', {
"MagNormal",
"MagLarge",
"MagQuick",
},
'DefaultComponent', "MagNormal",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Handguard",
'AvailableComponents', {
"AK47_VerticalGrip",
"AK47_Handguard_basic",
},
'DefaultComponent', "AK47_Handguard_basic",
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Scope",
'CanBeEmpty', true,
'AvailableComponents', {
"LROptics",
"ReflexSight",
"ScopeCOG",
"ThermalScope",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Muzzle",
'CanBeEmpty', true,
'AvailableComponents', {
"Compensator",
"MuzzleBooster",
"Suppressor",
},
}),
PlaceObj('WeaponComponentSlot', {
'SlotType', "Side",
'CanBeEmpty', true,
'AvailableComponents', {
"Flashlight",
"FlashlightDot",
"LaserDot",
},
}),
},
'HolsterSlot', "Shoulder",
'AvailableAttacks', {
"BurstFire",
"AutoFire",
"SingleShot",
"CancelShot",
},
'ShootAP', 6000,
'ReloadAP', 3000,
})