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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Assault", |
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'Id', "AK47", |
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'Comment', "tier 1 heavy", |
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'object_class', "AssaultRifle", |
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'ScrapParts', 10, |
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'RepairCost', 20, |
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'Reliability', 95, |
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'Icon', "UI/Icons/Weapons/AK47", |
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'DisplayName', T(101568253371, "AK-47"), |
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'DisplayNamePlural', T(111814495795, "AK-47s"), |
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'Description', T(588371049645, "You should not be surprised to find an AK-47 anywhere there is conflict around the world. Simple to use, reliable and dirt cheap. Over 75 million are in circulation worldwide."), |
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'AdditionalHint', T(973499072074, "<bullet_point> Slower Condition loss"), |
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'LargeItem', 1, |
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'UnitStat', "Marksmanship", |
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'Cost', 1500, |
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'CanAppearInShop', true, |
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'MaxStock', 5, |
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'RestockWeight', 150, |
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'CategoryPair', "AssaultRifles", |
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'Caliber', "762WP", |
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'Damage', 20, |
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'MagazineSize', 30, |
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'PenetrationClass', 2, |
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'WeaponRange', 24, |
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'OverwatchAngle', 1440, |
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'HandSlot', "TwoHanded", |
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'Entity', "Weapon_AK47", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Bipod", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Bipod", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Grenadelauncher", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"AK47_Launcher", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Stock", |
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'AvailableComponents', { |
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"StockNormal", |
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"StockLight", |
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}, |
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'DefaultComponent', "StockNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagNormal", |
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"MagLarge", |
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"MagQuick", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Handguard", |
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'AvailableComponents', { |
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"AK47_VerticalGrip", |
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"AK47_Handguard_basic", |
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}, |
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'DefaultComponent', "AK47_Handguard_basic", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"LROptics", |
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"ReflexSight", |
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"ScopeCOG", |
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"ThermalScope", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Compensator", |
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"MuzzleBooster", |
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"Suppressor", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight", |
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"FlashlightDot", |
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"LaserDot", |
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}, |
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}), |
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}, |
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'HolsterSlot', "Shoulder", |
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'AvailableAttacks', { |
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"BurstFire", |
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"AutoFire", |
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"SingleShot", |
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"CancelShot", |
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}, |
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'ShootAP', 6000, |
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'ReloadAP', 3000, |
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}) |
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