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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Shotgun", |
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'Id', "AA12", |
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'Comment', "tier 5", |
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'object_class', "Shotgun", |
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'ScrapParts', 12, |
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'RepairCost', 50, |
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'Reliability', 80, |
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'Icon', "UI/Icons/Weapons/AA12", |
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'DisplayName', T(845020864842, "AA12"), |
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'DisplayNamePlural', T(738216506503, "AA12s"), |
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'Description', T(553979887379, "Firing from an open bolt, the AA12 has more similarity with some machine guns than with other shotguns. Boasting reduced recoil for a 12-gauge round, it is made for sustained fire."), |
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'AdditionalHint', T(721901751495, "<bullet_point> Decreased bonus from Aiming\n<bullet_point> Special firing mode: Buckshot Burst"), |
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'LargeItem', 1, |
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'UnitStat', "Marksmanship", |
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'Valuable', 1, |
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'Cost', 5200, |
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'CanAppearInShop', true, |
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'Tier', 3, |
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'CategoryPair', "Shotguns", |
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'Caliber', "12gauge", |
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'Damage', 26, |
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'ObjDamageMod', 150, |
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'MagazineSize', 15, |
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'WeaponRange', 8, |
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'PointBlankBonus', 1, |
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'OverwatchAngle', 1200, |
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'BuckshotConeAngle', 1200, |
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'HandSlot', "TwoHanded", |
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'Entity', "Weapon_AA12", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelNormal", |
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"BarrelLongShotgun", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Magazine", |
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'AvailableComponents', { |
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"MagNormal", |
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"MagLarge", |
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}, |
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'DefaultComponent', "MagNormal", |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Scope", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"ReflexSight", |
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"ReflexSightAdvanced", |
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"ScopeCOGQuick", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Side", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Flashlight_aa12", |
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"LaserDot_aa12", |
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"FlashlightDot_aa12", |
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"UVDot_aa12", |
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}, |
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}), |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Muzzle", |
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'CanBeEmpty', true, |
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'AvailableComponents', { |
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"Suppressor", |
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"Compensator", |
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}, |
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}), |
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}, |
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'HolsterSlot', "Shoulder", |
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'AvailableAttacks', { |
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"BuckshotBurst", |
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"Buckshot", |
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"CancelShotCone", |
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}, |
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'ShootAP', 5000, |
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'ReloadAP', 3000, |
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}) |
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