myspace / Data /Conversation /Broker_1.lua
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-- ========== GENERATED BY Conversation Editor DO NOT EDIT MANUALLY! ==========
PlaceObj('Conversation', {
AssignToGroup = "Broker",
Conditions = {
PlaceObj('SectorIsInConflict', {
Negate = true,
sector_id = "H9",
}),
},
DefaultActor = "Broker",
Parameters = {
PlaceObj('PresetParamNumber', {
'Name', "NeclacePrice_High",
'Value', 15000,
'Tag', "<NeclacePrice_High>",
}),
PlaceObj('PresetParamNumber', {
'Name', "NeclacePrice_Mid",
'Value', 12000,
'Tag', "<NeclacePrice_Mid>",
}),
PlaceObj('PresetParamNumber', {
'Name', "NeclacePrice_Low",
'Value', 3000,
'Tag', "<NeclacePrice_Low>",
}),
PlaceObj('PresetParamNumber', {
'Name', "LoyaltyGain",
'Value', 5,
'Tag', "<LoyaltyGain>",
}),
},
disabledInConflict = true,
group = "Savanna - Fleatown",
id = "Broker_1",
PlaceObj('ConversationPhrase', {
AutoRemove = true,
Keyword = "Greeting",
KeywordT = T(774381032385, --[[Conversation Broker_1 KeywordT]] "Greeting"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(749869918467, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting]] "Welcome to my little corner of Fleatown! My name is Lalee. You here to buy or sell? Don't tell me, let me guess... You're here about <em>diamonds</em>, right? I got a <em>good nose</em> for diamond traders - they smell like dirt, sweat, and blood. Or maybe that's just your clothes. Errr, no offense, of course."),
}),
},
id = "Greeting",
}),
PlaceObj('ConversationPhrase', {
Conditions = {
PlaceObj('UnitSquadHasItem', {
ItemId = "DiamondNecklace",
}),
PlaceObj('QuestIsVariableBool', {
QuestId = "TheTwelveChairs",
Vars = set({
Completed = false,
Failed = false,
Given = true,
}),
__eval = function ()
local quest = gv_Quests['TheTwelveChairs'] or QuestGetState('TheTwelveChairs')
return not quest.Completed and not quest.Failed and quest.Given
end,
}),
},
Keyword = "Greeting",
KeywordT = T(774381032385, --[[Conversation Broker_1 KeywordT]] "Greeting"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(393635307311, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting2]] "Have you found the necklace of Madam Lecoq? Please, tell me you got it!"),
}),
},
NoBackOption = true,
id = "Greeting2",
PlaceObj('ConversationPhrase', {
Align = "right",
Keyword = "We have the necklace",
KeywordT = T(635956574878, --[[Conversation Broker_1 KeywordT]] "We have the necklace"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(582515219690, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:We have the necklace]] "Let me see it! Oh, looking good! I can't wait to see how much I can squeeze out of those diamond-hungry <em>Adonis</em> fools for it! But I am getting ahead of myself. How do you feel about letting it go for <em>three grand</em>?"),
}),
},
NoBackOption = true,
StoryBranchIcon = "conversation_action",
id = "Ihavethenecklace",
PlaceObj('ConversationPhrase', {
Align = "right",
CompleteQuests = {
"TheTwelveChairs",
},
Effects = {
PlaceObj('UnitTakeItem', {
AnySquad = true,
ItemId = "DiamondNecklace",
}),
PlaceObj('PlayerGrantMoney', {
Amount = 3000,
param_bindings = {
Amount = "NeclacePrice_Low",
},
}),
PlaceObj('UnitGrantItem', {
LootTableId = "Herman_Diamonds",
}),
PlaceObj('QuestSetVariableBool', {
Prop = "SoldToBroker",
QuestId = "TheTwelveChairs",
}),
PlaceObj('CityGrantLoyalty', {
Amount = 10,
City = "Fleatown",
SpecialConversationMessage = T(353790174869, --[[Conversation Broker_1 SpecialConversationMessage]] "sold the necklace to <em>Lalee</em>"),
}),
PlaceObj('GrantExperienceSector', {
Amount = "XPQuestReward_Medium",
}),
},
GoTo = "<root>",
Keyword = "Okay, here it is",
KeywordT = T(617159912542, --[[Conversation Broker_1 KeywordT]] "Okay, here it is"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(871023589221, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Okay, here it is]] "That's the way to strike a deal! Boom, and it's done! Here, take the money plus a little present in appreciation for not wasting my time. Hope you like it!"),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Red",
Text = T(859416979219, --[[Conversation Broker_1 Text voice:Red section:Broker_1 keyword:Okay, here it is]] "May have left a wee bit of money on the table, but the vest will come in handy."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Fox",
Text = T(179207844650, --[[Conversation Broker_1 Text voice:Fox section:Broker_1 keyword:Okay, here it is]] "I do like presents, especially ones I can put on... and then take off."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Gus",
Text = T(387627926070, --[[Conversation Broker_1 Text voice:Gus section:Broker_1 keyword:Okay, here it is]] "I'll take a Kevlar vest over a dang necklace any day!"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Nails",
Text = T(141912780817, --[[Conversation Broker_1 Text voice:Nails section:Broker_1 keyword:Okay, here it is]] "A Kevlar vest, huh? It's cute, but not my type."),
}),
},
}),
},
}),
},
StoryBranchIcon = "conversation_trade",
id = "Okay",
}),
PlaceObj('ConversationPhrase', {
Align = "right",
CompleteQuests = {
"TheTwelveChairs",
},
Conditions = {
PlaceObj('UnitSquadHasMerc', {
HasPerk = "Negotiator",
Negate = true,
}),
},
Effects = {
PlaceObj('UnitTakeItem', {
AnySquad = true,
ItemId = "DiamondNecklace",
}),
PlaceObj('PlayerGrantMoney', {
Amount = 12000,
param_bindings = {
Amount = "NeclacePrice_Mid",
},
}),
PlaceObj('QuestSetVariableBool', {
Prop = "SoldToBroker",
QuestId = "TheTwelveChairs",
}),
PlaceObj('GrantExperienceSector', {
Amount = "XPQuestReward_Medium",
}),
},
GoTo = "<root>",
Keyword = "Fifty grand!",
KeywordT = T(374022391200, --[[Conversation Broker_1 KeywordT]] "Fifty grand!"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(879220880405, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Fifty grand!]] "Fifty!? You see the Hope Diamond on this thing or something? No. Best I can do is ten grand."),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Tex",
Text = T(685840260783, --[[Conversation Broker_1 Text voice:Tex section:Broker_1 keyword:Fifty grand!]] "Then we go sell somewhere else!"),
}),
},
}),
},
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Raven",
Text = T(969434139681, --[[Conversation Broker_1 Text voice:Raven section:Broker_1 keyword:Fifty grand!]] "I'll tell you what I DO see - a robbery in progress!"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Scope",
Text = T(699341801550, --[[Conversation Broker_1 Text voice:Scope section:Broker_1 keyword:Fifty grand!]] "We had to ruin a good deal of fine upholstery to find this thing, you know."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Blood",
Text = T(358568169923, --[[Conversation Broker_1 Text voice:Blood section:Broker_1 keyword:Fifty grand!]] "A lot of blood was spilled over this necklace... or at least, there could be."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(638038412070, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Fifty grand!]] "But, wait. No. For you, I can do better. Probably wasn't easy finding it, right? You deserve a little extra for that! <em>Twelve grand</em>."),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Tex",
Text = T(803522628903, --[[Conversation Broker_1 Text voice:Tex section:Broker_1 keyword:Fifty grand!]] "Good thing I know how to haggle!"),
}),
},
}),
},
}),
},
StoryBranchIcon = "conversation_trade",
id = "OkayMid",
}),
PlaceObj('ConversationPhrase', {
Align = "right",
CompleteQuests = {
"TheTwelveChairs",
},
Conditions = {
PlaceObj('UnitSquadHasMerc', {
HasPerk = "Negotiator",
}),
},
Effects = {
PlaceObj('UnitTakeItem', {
AnySquad = true,
ItemId = "DiamondNecklace",
}),
PlaceObj('PlayerGrantMoney', {
Amount = 15000,
param_bindings = {
Amount = "NeclacePrice_High",
},
}),
PlaceObj('QuestSetVariableBool', {
Prop = "SoldToBroker",
QuestId = "TheTwelveChairs",
}),
PlaceObj('CityGrantLoyalty', {
Amount = 5,
City = "Fleatown",
SpecialConversationMessage = T(320027619657, --[[Conversation Broker_1 SpecialConversationMessage]] "sold the necklace to <em>Lalee</em>"),
param_bindings = {},
}),
PlaceObj('GrantExperienceSector', {
Amount = "XPQuestReward_Medium",
}),
},
GoTo = "<root>",
Keyword = "Make it twenty",
KeywordT = T(629782640102, --[[Conversation Broker_1 KeywordT]] "Make it twenty"),
Lines = {
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Buns",
Text = T(795515502559, --[[Conversation Broker_1 Text voice:Buns section:Broker_1 keyword:Make it twenty]] "We have already paid you a diamond for the information that has lead us to finding this necklace. We are not, however, bound by contract to sell it to you."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Raider",
Text = T(430116188897, --[[Conversation Broker_1 Text voice:Raider section:Broker_1 keyword:Make it twenty]] "That necklace looks valuable. Maybe we should consider finding its rightful owner."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Sidney",
Text = T(108535011221, --[[Conversation Broker_1 Text voice:Sidney section:Broker_1 keyword:Make it twenty]] "Allow me to clarify. You were good enough to sell us the information regarding this object. However, since a price for the object was not stipulated at the time, we are not bound to solely consider your offer..."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(897982990675, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Make it twenty]] "You certainly know how to haggle. Shall we agree to <em>fifteen grand</em>? It's refreshing to meet someone who can really play this game. Haggling is better than chess, change my mind!"),
}),
},
StoryBranchIcon = "conversation_trade",
id = "OkayMax",
}),
PlaceObj('ConversationPhrase', {
Keyword = "Adonis?!",
KeywordT = T(824788006643, --[[Conversation Broker_1 KeywordT]] "Adonis?!"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(168507264975, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Adonis?!]] "Since they lost control of their mines, they've been gobbling up all the diamonds that appear on the black market. The fools are paying top dollar! Diamonds make people crazy."),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Annotation = "sarcastic",
Character = "Raven",
Text = T(660675868550, --[[Conversation Broker_1 Text sarcastic voice:Raven section:Broker_1 keyword:Adonis?!]] "I hadn't noticed."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Blood",
Text = T(826195066013, --[[Conversation Broker_1 Text voice:Blood section:Broker_1 keyword:Adonis?!]] "Typical colonizer move."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Fauda",
Text = T(921515699151, --[[Conversation Broker_1 Text voice:Fauda section:Broker_1 keyword:Adonis?!]] "They seek to accomplish their objective through other means. Makes sense."),
}),
},
}),
},
}),
},
id = "Adonis",
}),
}),
PlaceObj('ConversationPhrase', {
Align = "right",
GoTo = "<root>",
Keyword = "Still searching for it",
KeywordT = T(368312669134, --[[Conversation Broker_1 KeywordT]] "Still searching for it"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(581644237103, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Still searching for it]] "You come to me first if you find it, okay? You won't find a better deal anywhere else, and besides, don't forget that I was the one who tipped you off, eh?"),
}),
},
PhraseRolloverText = T(238086260201, --[[Conversation Broker_1 PhraseRolloverText]] "Lie"),
StoryBranchIcon = "conversation_action",
id = "lieStillsearchingforit",
}),
}),
PlaceObj('ConversationPhrase', {
AutoRemove = true,
Conditions = {
PlaceObj('PlayerControlSectors', {
Amount = 1,
Condition = ">=",
POIs = "Mine",
}),
PlaceObj('QuestIsVariableBool', {
QuestId = "Luigi",
Vars = set({
BossInvited = false,
MentionFavor = false,
}),
__eval = function ()
local quest = gv_Quests['Luigi'] or QuestGetState('Luigi')
return not quest.BossInvited and not quest.MentionFavor
end,
}),
PlaceObj('QuestIsVariableBool', {
QuestId = "Smiley",
Vars = set({
BossDead = false,
}),
__eval = function ()
local quest = gv_Quests['Smiley'] or QuestGetState('Smiley')
return not quest.BossDead
end,
}),
PlaceObj('QuestIsVariableBool', {
QuestId = "RimvilleGuardsLogic",
Vars = set({
TCE_AlertAllGuards = false,
}),
__eval = function ()
local quest = gv_Quests['RimvilleGuardsLogic'] or QuestGetState('RimvilleGuardsLogic')
return not quest.TCE_AlertAllGuards
end,
}),
PlaceObj('VillainIsDefeated', {
Group = "FleatownBoss",
Negate = true,
}),
},
Effects = {
PlaceObj('QuestSetVariableBool', {
Prop = "BossInvited",
QuestId = "Luigi",
}),
},
Keyword = "Greeting",
KeywordT = T(774381032385, --[[Conversation Broker_1 KeywordT]] "Greeting"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(985023898315, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting9]] "My friends! I heard that <em>Boss Blaubert</em> wants to meet you. You won't forget your old friend Lalee now that you're swimming with the big fish, eh?"),
}),
},
id = "Greeting9",
}),
PlaceObj('ConversationPhrase', {
Align = "right",
AutoRemove = true,
Comment = "Needs a condition added to check if the player has found at least one chair and no necklace.",
Conditions = {
PlaceObj('QuestIsVariableNum', {
Amount = 1,
Prop = "NumberChairsFound",
QuestId = "TheTwelveChairs",
}),
PlaceObj('UnitSquadHasItem', {
ItemId = "DiamondNecklace",
Negate = true,
}),
PlaceObj('QuestIsVariableBool', {
QuestId = "TheTwelveChairs",
Vars = set({
Completed = false,
Failed = false,
Given = true,
}),
__eval = function ()
local quest = gv_Quests['TheTwelveChairs'] or QuestGetState('TheTwelveChairs')
return not quest.Completed and not quest.Failed and quest.Given
end,
}),
},
Keyword = "Greeting",
KeywordT = T(774381032385, --[[Conversation Broker_1 KeywordT]] "Greeting"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(921690043598, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting4]] "Found a chair but no necklace, eh? Don't get discouraged!"),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Fauda",
Text = T(670258508786, --[[Conversation Broker_1 Text voice:Fauda section:Broker_1 keyword:Greeting4]] "We have more important things to do than playing your game of chairs."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Thor",
Text = T(631234327074, --[[Conversation Broker_1 Text voice:Thor section:Broker_1 keyword:Greeting4]] "Oh, I never get discouraged. That's what my breathing exercises are for."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Meltdown",
Text = T(310578538192, --[[Conversation Broker_1 Text voice:Meltdown section:Broker_1 keyword:Greeting4]] "I ain't discouraged. You'll know when I get discouraged. Stuff usually blows up."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(950934124032, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting4]] "I'm telling you, the necklace is inside the lining of one of those chairs! Keep looking! Find the <em>diamond necklace</em>, bring it to me and I'll give you a good price for it."),
}),
},
id = "Greeting4",
}),
PlaceObj('ConversationPhrase', {
Effects = {
PlaceObj('QuestSetVariableBool', {
Prop = "BrokerGossip",
QuestId = "TheTwelveChairs",
}),
},
Keyword = "Greeting",
KeywordT = T(774381032385, --[[Conversation Broker_1 KeywordT]] "Greeting"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(564374947916, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting3]] "Well hello, my friends! You need <em>information</em>, or you just love to see my face?"),
}),
},
VariantPhrase = true,
id = "Greeting3",
}),
PlaceObj('ConversationPhrase', {
Effects = {
PlaceObj('QuestSetVariableBool', {
Prop = "BrokerGossip",
QuestId = "TheTwelveChairs",
}),
PlaceObj('QuestSetVariableBool', {
Prop = "BrokerLootBoxes",
QuestId = "TheTwelveChairs",
}),
},
Keyword = "Greeting",
KeywordT = T(774381032385, --[[Conversation Broker_1 KeywordT]] "Greeting"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(279596739430, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting6]] "Well hello, my friends! I just came up with a great new concept. I call it <em>subscription</em>. You give me a diamond a month, and in return I will mail you a loot box! Great idea, isn't it?"),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Red",
Text = T(658195470558, --[[Conversation Broker_1 Text voice:Red section:Broker_1 keyword:Greeting6]] "That's a crock o'shit, lad. I willnae be buyin' somethin' I dinnae need, ye ken?"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Meltdown",
Text = T(611191309034, --[[Conversation Broker_1 Text voice:Meltdown section:Broker_1 keyword:Greeting6]] "Last guy who tried to sell me a subscription got a magazine jammed up his ass."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Igor",
Text = T(846540570589, --[[Conversation Broker_1 Text voice:Igor section:Broker_1 keyword:Greeting6]] "I am already subscribed to vodka-of-the-month club."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(184067013805, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting6]] "Are you here to buy <em>loot boxes</em>, or you need <em>information</em>?"),
}),
},
VariantPhrase = true,
id = "Greeting6",
}),
PlaceObj('ConversationPhrase', {
Effects = {
PlaceObj('QuestSetVariableBool', {
Prop = "BrokerGossip",
QuestId = "TheTwelveChairs",
}),
PlaceObj('QuestSetVariableBool', {
Prop = "BrokerLootBoxes",
QuestId = "TheTwelveChairs",
}),
},
Keyword = "Greeting",
KeywordT = T(774381032385, --[[Conversation Broker_1 KeywordT]] "Greeting"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(815236330647, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting7]] "Well hello, my friends! Tell me what you think of this: the <em>season pass</em>! You give me a lot of diamonds up front, and I will give you a lot of loot boxes at some point in the future! Sounds exciting, eh?"),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Buns",
Text = T(889650002266, --[[Conversation Broker_1 Text voice:Buns section:Broker_1 keyword:Greeting7]] "So we don't even get a cat in a sack for our money, but only the promise of a potential cat in a sack?!"),
}),
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(408637463504, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting7]] "Exactly! This is the future of commerce!"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Igor",
Text = T(451261008624, --[[Conversation Broker_1 Text voice:Igor section:Broker_1 keyword:Greeting7]] "What about opposite: You give me vodka. I drink all of it. Next day, you come for payment while I have hangover. I guarantee you get biggest deal of your life."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Grunty",
Text = T(119414743248, --[[Conversation Broker_1 Text voice:Grunty section:Broker_1 keyword:Greeting7]] "Ach! So complicated! I would rather go back to the barter system."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Grizzly",
Text = T(796224413598, --[[Conversation Broker_1 Text voice:Grizzly section:Broker_1 keyword:Greeting7]] "Only season pass I have is for football - the MANLY kind of football, not this sissy-footsy ball you got over here."),
}),
},
}),
},
MaxPlayed = 2,
}),
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(334947362178, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting7]] "Are you here to buy <em>loot boxes</em>, or you need <em>information</em>?"),
}),
},
VariantPhrase = true,
id = "Greeting7",
}),
PlaceObj('ConversationPhrase', {
Effects = {
PlaceObj('QuestSetVariableBool', {
Prop = "BrokerGossip",
QuestId = "TheTwelveChairs",
}),
PlaceObj('QuestSetVariableBool', {
Prop = "BrokerLootBoxes",
QuestId = "TheTwelveChairs",
}),
},
Keyword = "Greeting",
KeywordT = T(774381032385, --[[Conversation Broker_1 KeywordT]] "Greeting"),
Lines = {
PlaceObj('ConversationLine', {
Character = "Broker",
Text = T(556669241332, --[[Conversation Broker_1 Text voice:Broker section:Broker_1 keyword:Greeting8]] "Well hello, my friends! You know, diamonds are great, but with so many people trying to control mining, cutting, selling... bleh! It's confusing! I'm thinking I should introduce a new kind of currency - an electric currency - controlled by just me, trustworthy Lalee! I call it <em>shitcoins</em>! Working title. "),
}),
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