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-- ========== GENERATED BY Conversation Editor DO NOT EDIT MANUALLY! ==========
PlaceObj('Conversation', {
AssignToGroup = "BiffNPC",
Conditions = {
PlaceObj('PlayerIsInSectors', {
Sectors = {
"A8",
},
}),
PlaceObj('QuestIsVariableBool', {
QuestId = "RescueBiff",
Vars = set({
SiegeCombatDone = false,
}),
__eval = function ()
local quest = gv_Quests['RescueBiff'] or QuestGetState('RescueBiff')
return not quest.SiegeCombatDone
end,
}),
},
DefaultActor = "BiffNPC",
group = "Highlands",
id = "Biff_1",
PlaceObj('ConversationPhrase', {
AutoRemove = true,
Comment = "Biff is happy that someone comes to rescue him. But he is also have doubts that the rescue might turn out to be a death sentence.",
GoTo = "Redirect",
Keyword = "Greeting",
KeywordT = T(774381032385, --[[Conversation Biff_1 KeywordT]] "Greeting"),
Lines = {
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(409201995668, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting]] "Finally! The cavalry has arrived! Thank God, we're saved! You're here to save us, right?... Or... Did <em>she</em> give you some special orders?"),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Larry",
Text = T(113767861334, --[[Conversation Biff_1 Text voice:Larry section:Biff_1 keyword:Greeting]] "We're here to shave you, man!"),
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(898248832064, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting]] "Larry! Happy to see you! You mean to... um, save me? I'm... sorry we had to leave you back there in Diamond Red."),
}),
PlaceObj('ConversationLine', {
Character = "Larry",
Text = T(526538963320, --[[Conversation Biff_1 Text voice:Larry section:Biff_1 keyword:Greeting]] "No problemo. Guys, anybody got a razor?"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Larry_Clean",
Text = T(693572960971, --[[Conversation Biff_1 Text voice:Larry_Clean section:Biff_1 keyword:Greeting]] "We're coming for you, man! Not leaving you behind like you did to me."),
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(994918132874, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting]] "Larry! Happy to see you! I'm... sorry about that."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Smiley",
Text = T(116135999802, --[[Conversation Biff_1 Text voice:Smiley section:Biff_1 keyword:Greeting]] "Señor Apscott! It is so good to see that you are well."),
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(696575268677, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting]] "Smiley! Where have you been?!"),
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(299607879291, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting]] "It is a long story, my friend. But you will draw your last breath before you hear it from me."),
}),
},
}),
},
MaxPlayed = 2,
}),
},
PlayGoToPhrase = true,
id = "Greeting",
}),
PlaceObj('ConversationPhrase', {
Comment = "Biff is stressed because the enemy is attack at any moment.",
GoTo = "<end conversation>",
Keyword = "Greeting",
KeywordT = T(774381032385, --[[Conversation Biff_1 KeywordT]] "Greeting"),
Lines = {
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(360476511362, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Greeting3]] "There is no time to talk! They are incoming! Mayday, mayday! DO SOMETHING!"),
}),
},
id = "Greeting3",
}),
PlaceObj('ConversationPhrase', {
Comment = "Biff is paranoid that everybody might turn out to be a traitor, even the player.",
Enabled = false,
Keyword = "Redirect",
KeywordT = T(328092960140, --[[Conversation Biff_1 KeywordT]] "Redirect"),
Lines = {
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(143543887196, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Redirect]] "You guys... You're not here to eliminate us, right?!"),
}),
},
NoBackOption = true,
id = "Redirect",
PlaceObj('ConversationPhrase', {
Align = "right",
Comment = "Biff is relieved but still scared at the same time.",
GoTo = "<root>",
Keyword = "Of course not!",
KeywordT = T(208050529231, --[[Conversation Biff_1 KeywordT]] "Of course not!"),
Lines = {
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Nails",
Text = T(873488756732, --[[Conversation Biff_1 Text voice:Nails section:Biff_1 keyword:Of course not!]] "Don't put ideas in my head."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Reaper",
Text = T(857098314573, --[[Conversation Biff_1 Text voice:Reaper section:Biff_1 keyword:Of course not!]] "If we had, you would already be dead."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Shadow",
Text = T(603556266524, --[[Conversation Biff_1 Text voice:Shadow section:Biff_1 keyword:Of course not!]] "If we had, you'd never have seen us coming."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(346730880915, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Of course not!]] "Sorry... I guess I am getting a little paranoid after all I've learned about <em>her machinations</em> with <em>Spike</em>."),
}),
},
StoryBranchIcon = "conversation_action",
id = "Ofcoursenot",
}),
PlaceObj('ConversationPhrase', {
Align = "right",
Comment = "Biff is scared that our former ally made a treason and he feels others might be traitors as well.",
GoTo = "<root>",
Keyword = "Why would you think that?",
KeywordT = T(823387373938, --[[Conversation Biff_1 KeywordT]] "Why would you think that?"),
Lines = {
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Sidney",
Text = T(689884095940, --[[Conversation Biff_1 Text voice:Sidney section:Biff_1 keyword:Why would you think that?]] "If that was our mission, it would have been pointless. I cannot help but notice that the Legion is already doing a marvelous job on that account."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "DrQ",
Text = T(205101121200, --[[Conversation Biff_1 Text voice:DrQ section:Biff_1 keyword:Why would you think that?]] "Such a suggestion defies all logic. Perhaps you are in a delusional state?"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Mouse",
Text = T(464714941412, --[[Conversation Biff_1 Text voice:Mouse section:Biff_1 keyword:Why would you think that?]] "Is someone trying to kill you? I mean, besides those Legion guys, of course."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(138462315369, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Why would you think that?]] "I know too much already. I know all about <em>her machinations</em> with <em>Spike</em>!"),
}),
},
StoryBranchIcon = "conversation_action",
id = "Whywouldyouthinkthat",
}),
}),
PlaceObj('ConversationPhrase', {
Comment = "Biff is feeling suspiscious about the coming of the Legion soldiers",
Keyword = "What machinations?",
KeywordT = T(178877002155, --[[Conversation Biff_1 KeywordT]] "What machinations?"),
Lines = {
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(598948175956, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What machinations?]] 'Ever wondered why this <em>"Legion"</em> is all over the valley? A couple of years ago this country wasn\'t all sunshine and roses, but at least the civil war was over and things were getting better.'),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "PierreMerc",
Text = T(184863820878, --[[Conversation Biff_1 Text voice:PierreMerc section:Biff_1 keyword:What machinations?]] "Is that so? I have lived here my entire life and I have not seen anything get better."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Flay",
Text = T(184348388215, --[[Conversation Biff_1 Text voice:Flay section:Biff_1 keyword:What machinations?]] "Nothing got better. Only a buckhead foreigner would suggest such a thing."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(797891321988, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What machinations?]] "Then people got greedy. They wanted the <em>diamond mines</em> for themselves, that's why <em>she</em> needed chaos. And boom, now these bandits are everywhere..."),
}),
},
id = "Whatmachinations",
}),
PlaceObj('ConversationPhrase', {
Comment = "Biff makes a big reveal anouncing that the main villain of the game, The Major, is a former merc hired by the traitor Corazon Santiago.",
Conditions = {
PlaceObj('UnitSquadHasMerc', {
Name = "Spike",
Negate = true,
}),
},
Effects = {
PlaceObj('QuestSetVariableBool', {
Prop = "MERC_Scallion",
QuestId = "RescueBiff",
}),
},
Keyword = "Spike?",
KeywordT = T(645401616136, --[[Conversation Biff_1 KeywordT]] "Spike?"),
Lines = {
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(275687320857, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Spike?]] "Major <em>Spike Scallion</em>, known around here as <em>the Major</em>."),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Len",
Text = T(228726245359, --[[Conversation Biff_1 Text voice:Len section:Biff_1 keyword:Spike?]] "Spike is the Major? You gotta be kidding me. Come on, Biff... Spike is a good man!"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Gus",
Text = T(859692391646, --[[Conversation Biff_1 Text voice:Gus section:Biff_1 keyword:Spike?]] "You telling me Spike's gone rogue? You better be dang sure about this, Apscott!"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Fox",
Text = T(286237267564, --[[Conversation Biff_1 Text voice:Fox section:Biff_1 keyword:Spike?]] "Spike is that creepy Major guy? Well, I guess that explains why he's never called."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(705147622396, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Spike?]] "I don't know what happened to him in North Korea, but he's not the man I once knew. <em>She</em> hired him to put together this <em>Legion</em> outfit and he completely lost his mind."),
}),
},
id = "Spike",
}),
PlaceObj('ConversationPhrase', {
Align = "right",
AutoRemove = true,
Comment = "Biff reveals more information about the traitor Corazon Santiago",
Effects = {
PlaceObj('QuestSetVariableBool', {
Prop = "MERC_LegionAdonis",
QuestId = "RescueBiff",
}),
PlaceObj('PhraseSetEnabled', {
Conversation = "Biff_1",
PhraseId = "AdoniscreatedtheLegion",
}),
PlaceObj('PhraseSetEnabled', {
Conversation = "Biff_1",
PhraseId = "Whatisyourroleinallthis",
}),
},
Keyword = "Who is “she”?",
KeywordT = T(365878291678, --[[Conversation Biff_1 KeywordT]] "Who is “she”?"),
Lines = {
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(728673385632, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Who is “she”?]] "<em>Corazon Santiago</em> from Adonis Corporation! My employer... and I'm guessing yours as well. "),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Buns",
Text = T(768693311716, --[[Conversation Biff_1 Text voice:Buns section:Biff_1 keyword:Who is “she”?]] "As a matter of fact, she did hire us."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Scope",
Text = T(132996525464, --[[Conversation Biff_1 Text voice:Scope section:Biff_1 keyword:Who is “she”?]] "Spot on, love. You're sharp as a tack I see."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(953119581438, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Who is “she”?]] "They paid Spike to create the <em>Legion</em> and take the mines so they could exploit them without any government interference. But then <em>Spike</em> stopped cooperating and Corazon had to hire us <em>mercs</em> to clean up the mess."),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Red",
Text = T(692997732858, --[[Conversation Biff_1 Text voice:Red section:Biff_1 keyword:Who is “she”?]] "I'd make a note of that in my \"List of Women Who Are Up Ta Nae Good\" except I cannae, because my LIST BE ALREADY FULL!"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Magic",
Text = T(289921008900, --[[Conversation Biff_1 Text voice:Magic section:Biff_1 keyword:Who is “she”?]] "Sounds to me like she got all kinds of plates spinning."),
}),
},
}),
},
}),
},
StoryBranchIcon = "conversation_arrow",
id = "Whoarethey",
}),
PlaceObj('ConversationPhrase', {
Comment = "Biff gives more information about the Adonis army",
Enabled = false,
Keyword = "Adonis created the Legion?!",
KeywordT = T(246057283902, --[[Conversation Biff_1 KeywordT]] "Adonis created the Legion?!"),
Lines = {
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(614779429525, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Adonis created the Legion?!]] "Adonis only provided the money and the mission. <em>Spike</em> created it for them, but then he decided to work for himself or something. I have this creepy feeling he just enjoys terrorizing people who get in his way. "),
}),
},
id = "AdoniscreatedtheLegion",
}),
PlaceObj('ConversationPhrase', {
Align = "right",
Comment = "Biff explains how he got played by the traitor Corazon Santiago",
Effects = {
PlaceObj('QuestSetVariableBool', {
Prop = "MERC_Crimes",
QuestId = "RescueBiff",
}),
PlaceObj('QuestSetVariableBool', {
Prop = "MERC_Diamond",
QuestId = "RescueBiff",
}),
},
Enabled = false,
Keyword = "What is your role in all this?",
KeywordT = T(294085377196, --[[Conversation Biff_1 KeywordT]] "What is your role in all this?"),
Lines = {
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(975617134361, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What is your role in all this?]] "<em>Corazon</em> hired us to get the mines for her. She told us they were in the hands of those Legion bandits."),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Barry",
Text = T(829975419829, --[[Conversation Biff_1 Text voice:Barry section:Biff_1 keyword:What is your role in all this?]] "She gave to us very same story."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Grizzly",
Text = T(129670083808, --[[Conversation Biff_1 Text voice:Grizzly section:Biff_1 keyword:What is your role in all this?]] "Sounds familiar. Then what happened?"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Annotation = "411 is 80's-90's american slang for \"information.\"",
Character = "Ice",
Text = T(371714143840, --[[Conversation Biff_1 Text 411 is 80's-90's american slang for "information." voice:Ice section:Biff_1 keyword:What is your role in all this?]] "Yeah, she gave us the same 411."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(757218070959, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What is your role in all this?]] "Our first target was <em>Diamond Red</em>, but when we attacked we found it was still held by Grand Chien soldiers! We're probably war criminals by now... How could we have known?"),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Annotation = "sarcastic",
Character = "Raven",
Text = T(400467110990, --[[Conversation Biff_1 Text sarcastic voice:Raven section:Biff_1 keyword:What is your role in all this?]] "Gee, I don't know, Biff. Maybe you could have asked someone?"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Annotation = '"All your base are belong to us" reference',
Character = "Tex",
Text = T(103543984668, --[[Conversation Biff_1 Text "All your base are belong to us" reference voice:Tex section:Biff_1 keyword:What is your role in all this?]] "Sounds to me like someone set you up the bomb!"),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Fauda",
Text = T(590777560936, --[[Conversation Biff_1 Text voice:Fauda section:Biff_1 keyword:What is your role in all this?]] "Scouting, observation, and intelligence gathering. Even a novice commander knows this. Have you no military training at all?"),
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(286500096874, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What is your role in all this?]] "Well, I... Um, no."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(438198901690, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What is your role in all this?]] "Anyway, that's how I got this cursed <em>green diamond</em>... And now <em>Spike</em> wants to kill me for it!"),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Steroid",
Text = T(194105246055, --[[Conversation Biff_1 Text voice:Steroid section:Biff_1 keyword:What is your role in all this?]] "Then you must kill him for it first! "),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Fidel",
Text = T(953735238795, --[[Conversation Biff_1 Text voice:Fidel section:Biff_1 keyword:What is your role in all this?]] "Fidel understand. Come. We kill him together. I let you pick which eyeball you want. Is only right."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
SoundBefore = "Sounds/ConversationEffects/scene-radio_distantshots3.wav",
Text = T(669601423698, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:What is your role in all this?]] "...Wait. Did you hear that?! Not again! Mayday! I mean, I request immediate combat support! Please..."),
}),
},
StoryBranchIcon = "conversation_arrow",
id = "Whatisyourroleinallthis",
}),
PlaceObj('ConversationPhrase', {
Align = "right",
Comment = "Biff expresses a big attachment to the green diamond he obtained.",
Conditions = {
PlaceObj('QuestIsVariableBool', {
QuestId = "RescueBiff",
Vars = set( "MERC_Diamond" ),
__eval = function ()
local quest = gv_Quests['RescueBiff'] or QuestGetState('RescueBiff')
return quest.MERC_Diamond
end,
}),
},
Keyword = "Show us the green diamond",
KeywordT = T(822089412106, --[[Conversation Biff_1 KeywordT]] "Show us the green diamond"),
Lines = {
PlaceObj('ConversationLine', {
Annotation = "LOTR reference",
Character = "BiffNPC",
Text = T(506543965752, --[[Conversation Biff_1 Text LOTR reference voice:BiffNPC section:Biff_1 keyword:Show us the green diamond]] "No! We found it! It is ours! Ours!..."),
}),
PlaceObj('ConversationInterjectionList', {
Interjections = {
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Thor",
Text = T(934442819392, --[[Conversation Biff_1 Text voice:Thor section:Biff_1 keyword:Show us the green diamond]] "Wow... Biff, I don't mean to alarm you, but your chakra is twisted up like a pretzel."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Scully",
Text = T(115640723889, --[[Conversation Biff_1 Text voice:Scully section:Biff_1 keyword:Show us the green diamond]] "Easy there, mate. We just wanted to take a gander."),
}),
},
}),
PlaceObj('ConversationInterjection', {
Lines = {
PlaceObj('ConversationLine', {
Character = "Grunty",
Text = T(558652665941, --[[Conversation Biff_1 Text voice:Grunty section:Biff_1 keyword:Show us the green diamond]] "It seems like it is very... precious to you."),
}),
},
}),
},
}),
PlaceObj('ConversationLine', {
Character = "BiffNPC",
Text = T(665593307884, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Show us the green diamond]] "I mean... This is not the time. The goddamn Legion could attack any moment! Spike wants it for himself, and he... he said he will kill me and take it, whether I give it to him or not."),
}),
},
id = "Showusthegreendiamond",
}),
PlaceObj('ConversationPhrase', {
Align = "right",
Comment = "Biff is panicked because the enemy is attacking at any moment",
Conditions = {
PlaceObj('QuestIsVariableBool', {
QuestId = "RescueBiff",
Vars = set( "MERC_Crimes" ),
__eval = function ()
local quest = gv_Quests['RescueBiff'] or QuestGetState('RescueBiff')
return quest.MERC_Crimes
end,
}),
},
Effects = {
PlaceObj('QuestSetVariableBool', {
Prop = "TriggerSiegeCombat",
QuestId = "RescueBiff",
}),
PlaceObj('GrantExperienceSector', {}),
},
GoTo = "<end conversation>",
Keyword = "Time to face the Legion!",
KeywordT = T(212585486988, --[[Conversation Biff_1 KeywordT]] "Time to face the Legion!"),
Lines = {
PlaceObj('ConversationLine', {
Character = "BiffNPC",
SoundBefore = "Sounds/ConversationEffects/scene-radio_distantshots2.wav",
Text = T(801563989547, --[[Conversation Biff_1 Text voice:BiffNPC section:Biff_1 keyword:Time to face the Legion!]] "Oh no, no, no!... Mayday! Do something!..."),
}),
},
StoryBranchIcon = "conversation_attack",
id = "TimeToFaceTheLegion",
}),
})