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-- ========== GENERATED BY ClassDef Editor (Ctrl-Alt-F3) DO NOT EDIT MANUALLY! ==========
PlaceObj('ClassDef', {
group = "Zulu",
id = "AnimParams",
PlaceObj('PropertyDefBool', {
'id', "UseWeapons",
'name', "Use Weapons",
'help', "Use weapon animations while executing this behavior.",
}),
PlaceObj('PropertyDefBool', {
'id', "Running",
'help', "Controls the use of running or walking animations while executing this behavior.",
}),
PlaceObj('ClassMethodDef', {
'name', "GetAnimParams",
'code', function (self)
if self.RestoreDefault then
return {}
else
return {
move_anim = not self.Running and "Walk" or "Run",
weapon_anim_prefix = not self.UseWeapons and "civ_" or nil,
idle_stance = self.IdleStance and self.IdleStance ~= "do not change" and self.IdleStance or nil,
idle_action = self.IdleAction and self.IdleAction ~= "do not change" and self.IdleAction or nil
}
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "OnEditorSetProperty",
'params', "prop_id, old_value, ged",
'code', function (self, prop_id, old_value, ged)
if prop_id == "IdleStance" then
local actions = GetIdleAnimStanceActions(self.UseWeapons, self.IdleStance)
if not table.find(actions, self.IdleAction) then
self:SetProperty("IdleAction", actions[1])
end
end
end,
}),
PlaceObj('PropertyDefCombo', {
'id', "IdleStance",
'name', "Idle Stance",
'help', "What to do with the idle stance",
'default', "do not change",
'items', function (self) return GetIdleAnimStances(self.UseWeapons) end,
}),
PlaceObj('PropertyDefCombo', {
'id', "IdleAction",
'name', "Idle Action",
'help', "What to do with the idle action",
'default', "do not change",
'items', function (self) return GetIdleAnimStanceActions(self.UseWeapons, self.IdleStance) end,
}),
PlaceObj('PropertyDefBool', {
'id', "RestoreDefault",
'name', "Restore Default",
'help', "Restore to default behavior",
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "BanterLine",
PlaceObj('PropertyDefText', {
'id', "Annotation",
'name', "Annotation",
'help', 'Extra context for voice actors, e.g. "angry", "sad", etc.',
'translate', false,
}),
PlaceObj('PropertyDefBool', {
'id', "MultipleTexts",
}),
PlaceObj('PropertyDefCombo', {
'id', "Character",
'name', "Character",
'no_edit', "expression",
'no_edit_expression', function (self, prop_meta) return self.MultipleTexts end,
'default', "any",
'items', function (self) return GetTargetUnitCombo() end,
}),
PlaceObj('PropertyDefChoice', {
'id', "AnimationStyle",
'name', "Animation Style",
'items', function (self) return GetIdleStyleCombo(g_Classes[self.Character] and g_Classes[self.Character].gender) end,
}),
PlaceObj('PropertyDefText', {
'id', "Text",
'no_edit', "expression",
'no_edit_expression', function (self, prop_meta) return self.MultipleTexts end,
'wordwrap', true,
'lines', 4,
'max_lines', 6,
'context', "BanterLineContext()",
}),
PlaceObj('PropertyDefNumber', {
'id', "AnyOfTheseCount",
'name', "Play Any Of List Count",
'no_edit', "expression",
'no_edit_expression', function (self, prop_meta) return not self.MultipleTexts end,
'default', 1,
}),
PlaceObj('PropertyDefNestedList', {
'id', "AnyOfThese",
'name', "Play Any Of List",
'no_edit', "expression",
'no_edit_expression', function (self, prop_meta) return not self.MultipleTexts end,
'base_class', "BanterLineThin",
}),
PlaceObj('PropertyDefBool', {
'id', "Voiced",
'help', "Whether the banter is voiced.",
'default', true,
}),
PlaceObj('PropertyDefBool', {
'id', "useSnype",
'name', "Use Snype",
'help', "The banter will appear as a UI element on Snype rather than above the character's model.",
}),
PlaceObj('PropertyDefBool', {
'id', "asVR",
'name', "As VR",
'help', "The banter will appear as a subtitled VR.",
}),
PlaceObj('ClassMethodDef', {
'name', "GetPropertyMetadata",
'params', "prop",
'code', function (self, prop)
local prop_meta = PropertyObject.GetPropertyMetadata(self, prop)
--Hide the "voiced T" context when the banter line isn't voiced
if prop == "Text" and not self.Voiced then
prop_meta = SubContext(prop_meta, { context = false })
end
return prop_meta
end,
}),
PlaceObj('PropertyDefBool', {
'id', "Optional",
'name', "Optional",
'help', "Optional lines don't report missing actors and include actors around the source regardless of whether were passed in.",
'no_edit', "expression",
'no_edit_expression', function (self, prop_meta) return self.MultipleTexts end,
}),
PlaceObj('PropertyDefBool', {
'id', "FloatUp",
'name', "FloatUp",
'help', "Float up like floating text, rather than staying in place like banter text.",
}),
PlaceObj('PropertyDefBool', {
'id', "playOnce",
'name', "Once Per Actor",
'help', "This line will be played only once per unit. If optional this line will be skipped. In banters with no other lines, or if the other lines are disabled, the whole banter will be skipped by the PlayBanterEffect.",
}),
PlaceObj('PropertyDefButtons', {
'id', "btnTestLine",
'buttons', {
PlaceObj('PropertyDefPropButton', {
'Name', "Test Line",
'FuncName', "EditorTestBanterLine",
}),
},
'template', true,
}),
PlaceObj('ClassMethodDef', {
'name', "GetWarning",
'code', function (self)
if not self.Text and not self.AnyOfThese then
return "Banter line without text!"
end
if self.Voiced then
if self.MultipleTexts then
for _, line in ipairs(self.AnyOfThese) do
if g_AnyUnitGroups[line.Character] then
return string.format("Banters for '%s' character can't be voiced", line.Character)
end
end
else
if g_AnyUnitGroups[self.Character] then
return string.format("Banters for '%s' character can't be voiced", self.Character)
end
end
end
if self.Character == "current unit" then
return "Current unit is not supported as a banter actor"
end
if not self.MultipleTexts and next(self.AnyOfThese) then
return "Hidden lines in property Play Any Of These won't be played - check MultipleTexts to see (and delete) them"
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetEditorView",
'code', function (self)
if self.MultipleTexts then
local toPlay = self.AnyOfTheseCount
local total = #(self.AnyOfThese or empty_table)
local chars = {}
for i, line in ipairs(self.AnyOfThese) do
chars[#chars + 1] = Untranslated(line.Character)
end
chars = table.concat(chars, ", ")
return T{595004298903, "Play <toPlay> of <total> lines. <chars>", toPlay = toPlay, total = total, chars = chars}
end
if not self.Text then return Untranslated("No Text") end
local text = _InternalTranslate(self.Text)
local long = #text > 50
text = text:gsub('%\n', '')
text = utf8.sub(text, 1, 50)
if long then text = text .. "..." end
return T{965627915065, "<u(Character)>: <u(Text)>", Character = self.Character, Text = text}
end,
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "BanterLineThin",
PlaceObj('PropertyDefCombo', {
'id', "Character",
'name', "Character",
'no_edit', "expression",
'no_edit_expression', function (self, prop_meta) return self.IsInterjection end,
'default', "any",
'items', function (self) return GetTargetUnitCombo() end,
}),
PlaceObj('PropertyDefText', {
'id', "Text",
'no_edit', "expression",
'no_edit_expression', function (self, prop_meta) return self.IsInterjection end,
'wordwrap', true,
'lines', 4,
'max_lines', 6,
'context', "BanterLineThinContext()",
}),
PlaceObj('ClassMethodDef', {
'name', "GetWarning",
'code', function (self)
if not self.Text then
return "Banter line without text!"
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetEditorView",
'code', function (self)
if not self.Text then return Untranslated("No Text") end
local text = _InternalTranslate(self.Text)
local long = #text > 50
text = text:gsub('%\n', '')
text = utf8.sub(text, 1, 50)
if long then text = text .. "..." end
return T{965627915065, "<u(Character)>: <u(Text)>", Character = self.Character, Text = text}
end,
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "Butterflies",
PlaceObj('PropertyDefGameStatefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
Night = false,
RainHeavy = false,
RainLight = false,
}),
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Butterflies_Blue",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Butterflies",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_Butterflies",
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "CampaignSpecific",
PlaceObj('PropertyDefChoice', {
'id', "campaign",
'name', "Campaign",
'help', "The relevant campaign for this preset.",
'default', "HotDiamonds",
'items', function (self)
local items = {}
if not IsKindOf(self, "ModItem") then
table.insert(items, "<all>")
end
table.iappend(items, PresetsCombo("CampaignPreset")())
return items
end,
}),
PlaceObj('PropertyDefFunc', {
'id', "IsRelatedToCurrentCampaign",
'name', "IsRelatedToCurrentCampaign",
'no_edit', true,
'default', function (self)
return self.campaign == GetCurrentCampaignPreset().id or self.campaign == "<all>"
end,
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "CharacterEffectProperties",
PlaceObj('PropertyDefNestedList', {
'category', "Conditions",
'id', "Conditions",
'help', "Conditions specifying whether or not the effect can be applied to a given unit at the moment.",
'template', true,
'base_class', "Condition",
'inclusive', true,
}),
PlaceObj('PropertyDefNestedList', {
'category', "Modifiers",
'id', "Modifiers",
'help', "Numerical modifiers applied by the Status Effect to the affected Unit.",
'template', true,
'base_class', "UnitModifier",
}),
PlaceObj('PropertyDefText', {
'id', "DisplayName",
'template', true,
}),
PlaceObj('PropertyDefText', {
'id', "Description",
'template', true,
'wordwrap', true,
'lines', 4,
'max_lines', 10,
}),
PlaceObj('PropertyDefFunc', {
'id', "GetDescription",
'template', true,
'default', function (self)
return self.Description
end,
}),
PlaceObj('PropertyDefText', {
'id', "AddEffectText",
'help', "The merc object will be passed as context, use proper tags",
'template', true,
}),
PlaceObj('PropertyDefText', {
'id', "RemoveEffectText",
'help', "The merc object will be passed as context, use proper tags",
'template', true,
}),
PlaceObj('PropertyDefFunc', {
'category', "Reactions",
'id', "OnAdded",
'template', true,
'params', "self, obj",
}),
PlaceObj('PropertyDefFunc', {
'category', "Reactions",
'id', "OnRemoved",
'template', true,
'params', "self, obj",
}),
PlaceObj('PropertyDefCombo', {
'category', "Effect",
'id', "type",
'name', "Type",
'help', '"System" effects are not either Positive or Negative for the sake of other features interacting with only Positive or Negative effects.\n"Buff" - something Positive\n"Debuff" - something Negative',
'template', true,
'default', "System",
'items', function (self) return {"System", "Buff", "Debuff", "AttackBased"} end,
}),
PlaceObj('PropertyDefChoice', {
'category', "Effect",
'id', "lifetime",
'name', "Lifetime",
'template', true,
'default', "Indefinite",
'items', function (self) return { "Indefinite", "Until End of Turn", "Until End of Next Turn" } end,
}),
PlaceObj('PropertyDefNumber', {
'category', "Effect",
'id', "CampaignTimeAdded",
'read_only', true,
'no_edit', true,
'template', true,
'default', 0,
}),
PlaceObj('PropertyDefUIImage', {
'id', "Icon",
'template', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Effect",
'id', "max_stacks",
'template', true,
'default', 1,
'min', 1,
}),
PlaceObj('PropertyDefNumber', {
'category', "Effect",
'id', "stacks",
'read_only', true,
'no_edit', true,
'template', true,
'default', 1,
'min', 1,
}),
PlaceObj('PropertyDefBool', {
'category', "Effect",
'id', "RemoveOnEndCombat",
'name', "Auto-remove on combat end",
'template', true,
}),
PlaceObj('PropertyDefBool', {
'category', "Effect",
'id', "RemoveOnSatViewTravel",
'name', "Auto-remove on Satellite View Travel",
'template', true,
}),
PlaceObj('PropertyDefBool', {
'category', "Effect",
'id', "RemoveOnCampaignTimeAdvance",
'name', "Auto-remove on Campaign Time Advance",
'help', "For map only effects",
'template', true,
}),
PlaceObj('PropertyDefBool', {
'category', "Effect",
'id', "dontRemoveOnDeath",
'name', "Don't Remove On Death",
'template', true,
}),
PlaceObj('PropertyDefNestedList', {
'id', "InstParameters",
'base_class', "PresetParam",
}),
PlaceObj('PropertyDefBool', {
'id', "HasParameters",
'read_only', true,
'no_edit', true,
'default', true,
}),
PlaceObj('PropertyDefBool', {
'id', "Shown",
'help', "Whether the status effect is shown in the UI or it is for internal use only.",
'template', true,
}),
PlaceObj('PropertyDefBool', {
'id', "ShownSatelliteView",
'help', "Whether the status effect is shown in the satellite view UI",
'template', true,
}),
PlaceObj('PropertyDefBool', {
'id', "HideOnBadge",
'name', "HideOnBadge",
'help', "Whether the status effect is hidden on the combat badge, beneath the healthbar.",
'template', true,
}),
PlaceObj('PropertyDefBool', {
'id', "HasFloatingText",
'help', "Whether the status effects shows floating text when it is added or removed.",
'template', true,
}),
PlaceObj('ClassMethodDef', {
'name', "SetParameter",
'params', "name, value",
'code', function (self, name, value)
self.InstParameters = self.InstParameters or {}
for _, item in ipairs(self.InstParameters) do
if item.Name == name then
item.Value = value
return
end
end
table.insert(self.InstParameters, {Name = name, Value = value})
end,
}),
PlaceObj('ClassMethodDef', {
'name', "ClonePropertyValue",
'params', "value, prop_meta",
'code', function (self, value, prop_meta)
if prop_meta.id=="InstParameters" then
local new_value = table.copy(value, "deep")
return new_value
end
return PropertyObject.ClonePropertyValue(self, value, prop_meta)
end,
}),
})
PlaceObj('ClassDef', {
Comment = "Creates inventory item from id or loottable (presumably multiple)",
DefParentClassList = {
"ConditionalSpawn",
},
group = "Zulu",
id = "ConditionalLoot",
PlaceObj('PropertyDefPresetId', {
'category', "Spawn Object",
'id', "ItemId",
'name', "Inventory Item Id",
'preset_class', "InventoryItemCompositeDef",
}),
PlaceObj('PropertyDefPresetId', {
'category', "Spawn Object",
'id', "LootTableId",
'name', "Loot Table Id",
'preset_class', "LootDef",
}),
PlaceObj('ClassMethodDef', {
'name', "SpawnObjects",
'params', "container",
'code', function (self, container)
if not rawget(self,"objects") then rawset(self, "objects", false) end
-- Empty table is not allowed intentionally.
if self.objects then return end
self.objects = {}
if self.ItemId and self.ItemId~="" then
table.insert(self.objects, PlaceInventoryItem(self.ItemId))
end
if self.LootTableId then
local loot_tbl = LootDefs[self.LootTableId]
if loot_tbl then
local is_external_seed = (loot_tbl.loot == "cycle") or (loot_tbl.loot =="each then last")
local init_seed = is_external_seed and GetQuestVar(container.QuestId, container.QuestSeedVariable)
local seed = loot_tbl:GenerateLootSeed(init_seed)
if is_external_seed then
local quest = QuestGetState(container.QuestId or "")
SetQuestVar(quest, container.QuestSeedVariable, seed)
end
loot_tbl:GenerateLoot(self, {}, seed, self.objects)
if IsGameRuleActive("AmmoScarcity") then
local percent = GameRuleDefs.AmmoScarcity:ResolveValue("LootDecrease")
local classes = {"Ammo", "Ordnance", "Grenade", "ThrowableTrapItem", "Flare"}
for _, item in ipairs( self.objects) do
if IsKindOf(item, "InventoryStack") and IsKindOfClasses(item, classes) then
item.Amount = Max(1, item.Amount - MulDivRound(item.Amount, percent, 100))
end
end
end
end
end
if IsKindOf(container, "ItemContainer") then
for _,o in ipairs(self.objects) do
if not container:GetItemPos(o) then
container:AddItem("Inventory", o)
end
end
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "DespawnObjects",
'params', "container",
'code', function (self, container)
if not rawget(self,"objects") then rawset(self, "objects", false) end
if not self.objects or not next(self.objects) then return end
local is_container = IsKindOf(container, "ItemContainer")
for i, obj in ipairs(self.objects) do
if is_container then
container:RemoveItem("Inventory",obj)
end
DoneObject(obj)
end
table.clear(self.objects)
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetError",
'code', function (self)
if self.LootTableId and not LootDefs[self.LootTableId] then
return "Invalid LootTableId " .. self.LootTableId
end
end,
}),
})
PlaceObj('ClassDef', {
Comment = "Virtual class: evaluates conditions, calls spawn/despawn",
DefParentClassList = {
"InitDone",
},
group = "Zulu",
id = "ConditionalSpawn",
PlaceObj('PropertyDefNestedList', {
'category', "Spawn Object",
'id', "Spawn_Conditions",
'name', "Spawn Conditions",
'base_class', "Condition",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Spawn Object",
'id', "Despawn_Conditions",
'name', "Despawn Conditions",
'base_class', "Condition",
}),
PlaceObj('ClassConstDef', {
'name', "objects",
'type', "prop_table",
}),
PlaceObj('ClassConstDef', {
'name', "last_spawned_objects",
}),
PlaceObj('ClassMethodDef', {
'name', "GetSpawnDespawnConditions",
'params', "marker,spawn_once",
'code', function (self, marker,spawn_once)
local bSpawnCond = EvalConditionList(self.Spawn_Conditions, self)
local bDespawnCond = next(self.Despawn_Conditions) and EvalConditionList(self.Despawn_Conditions, self)
return bSpawnCond, bDespawnCond
end,
}),
PlaceObj('ClassMethodDef', {
'name', "Update",
'params', "marker,spawn_once",
'code', function (self, marker,spawn_once)
if ForceDisableSpawnEnemy(self) then
return
end
local bSpawnCond, bDespawnCond = self:GetSpawnDespawnConditions()
if IgnoreSpawnEnemyConditions(self) then
self.Side = "enemy1"
end
if not rawget(self,"objects") then rawset(self, "objects", false) end
if bSpawnCond and not bDespawnCond and (not self.objects or not next(self.objects)) and not (spawn_once and rawget(self,"last_spawned_objects")) then
self:SpawnObjects(marker)
self.last_spawned_objects = true
end
if bDespawnCond and self.objects then
self:DespawnObjects(marker)
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "SpawnObjects",
}),
PlaceObj('ClassMethodDef', {
'name', "DespawnObjects",
}),
})
PlaceObj('ClassDef', {
Comment = "Virtual class: Marker with conditional spawn",
DefParentClassList = {
"GridMarker",
"ConditionalSpawn",
},
group = "Zulu",
id = "ConditionalSpawnMarker",
PlaceObj('ClassMethodDef', {
'name', "Init",
'code', function (self)
self.editor_text_offset = point(0,0,5*guim/2+300)
end,
}),
PlaceObj('ClassMethodDef', {
'name', "SpawnObjects",
}),
PlaceObj('ClassMethodDef', {
'name', "DespawnObjects",
}),
PlaceObj('ClassMethodDef', {
'name', "EditorGetText",
'code', function (self)
return self.class
end,
}),
PlaceObj('ClassMethodDef', {
'name', "EditorEnter",
'code', function (self)
GridMarker.EditorEnter(self)
end,
}),
PlaceObj('ClassMethodDef', {
'name', "EditorExit",
'code', function (self)
GridMarker.EditorExit(self)
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetExtraEditorText",
'params', "texts",
'code', function (self, texts)
for _, condition in ipairs(self.Spawn_Conditions or empty_table) do
texts[#texts+1] = "\t\t " .. Untranslated( "spawn: ") .. T{condition:GetEditorView(), condition}
end
for _, condition in ipairs(self.Despawn_Conditions or empty_table) do
texts[#texts+1] = "\t\t " .. Untranslated( "despawn: ") .. T{condition:GetEditorView(), condition}
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetDynamicData",
'params', "data",
'code', function (self, data)
data.last_spawned_objects = self.last_spawned_objects or nil
data.objects = self.objects and true or nil
end,
}),
PlaceObj('ClassMethodDef', {
'name', "SetDynamicData",
'params', "data",
'code', function (self, data)
self.last_spawned_objects = data.last_spawned_objects or false
end,
}),
PlaceObj('PropertyDefText', {
'id', "EditorRolloverText",
'name', "EditorRolloverText",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', "Sets objects in collection visible.",
'translate', false,
}),
PlaceObj('PropertyDefText', {
'id', "EditorIcon",
'name', "EditorIcon",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', "CommonAssets/UI/Icons/school",
'translate', false,
}),
})
PlaceObj('ClassDef', {
Comment = "Manages two things: a collection of visible objects, visual representation of a container in the world and a logical container",
DefParentClassList = {
"ShowHideCollectionMarker",
"ItemContainer",
},
group = "Zulu",
id = "ContainerMarker",
PlaceObj('PropertyDefNestedList', {
'category', "Spawn Object",
'id', "ItemSpawners",
'name', "ItemSpawners",
'base_class', "ConditionalLoot",
'inclusive', true,
}),
PlaceObj('PropertyDefBool', {
'category', "Spawn Object",
'id', "HideIfEmpty",
'name', "HideIfEmpty",
'help', "If the holder is empty the marker becomes uninteractable.",
'default', true,
}),
PlaceObj('PropertyDefBool', {
'category', "Spawn Object",
'id', "DespawnIfEmpty",
'name', "DespawnIfEmpty",
'help', "If the holder is empty the marker objects despawn.",
}),
PlaceObj('PropertyDefNumber', {
'id', "AreaHeight",
'name', "Area Height",
'read_only', true,
'no_edit', true,
'default', 0,
}),
PlaceObj('PropertyDefNumber', {
'id', "AreaWidth",
'name', "Area Width",
'read_only', true,
'no_edit', true,
'default', 0,
}),
PlaceObj('PropertyDefText', {
'id', "Type",
'name', "Type",
'read_only', true,
'no_edit', true,
'default', "InventoryItemSpawn",
'translate', false,
}),
PlaceObj('PropertyDefText', {
'id', "entity",
'name', "entity",
'read_only', true,
'no_edit', true,
'default', "WayPoint",
'translate', false,
}),
PlaceObj('PropertyDefText', {
'category', "Spawn Object",
'id', "DisplayName",
'name', "Container Display Name",
'no_edit', true,
'default', T(499385555106, --[[ClassDef Zulu ContainerMarker default]] "Bag"),
}),
PlaceObj('PropertyDefCombo', {
'category', "Spawn Object",
'id', "Name",
'name', "Display Name",
'default', "Bag",
'items', function (self) return GetContainerNamesCombo() end,
'translate', true,
}),
PlaceObj('PropertyDefPresetId', {
'category', "Spawn Object",
'id', "QuestId",
'name', "QuestId",
'help', "Quest to check.",
'preset_class', "QuestsDef",
'preset_filter', function (preset, obj, prop_meta)
return QuestHasVariable(preset, "QuestVarNum")
end,
}),
PlaceObj('PropertyDefChoice', {
'category', "Spawn Object",
'id', "QuestSeedVariable",
'name', "QuestSeedVariable",
'help', "Quest variable to check.",
'items', function (self) return GetQuestsVarsCombo(self.QuestId, "Num") end,
}),
PlaceObj('PropertyDefText', {
'id', "EditorRolloverText",
'name', "EditorRolloverText",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', "Spawn/despawn Inventory items using id or loot table",
'translate', false,
}),
PlaceObj('ClassMethodDef', {
'name', "Init",
}),
PlaceObj('ClassMethodDef', {
'name', "Update",
'code', function (self)
if self.DespawnIfEmpty and not self:GetItemInSlot("Inventory") and self.objects then
self:DespawnObjects()
end
local spawn_once = self.Trigger == "once"
ShowHideCollectionMarker.Update(self)
for _, spawner in ipairs(self.ItemSpawners) do
spawner:Update(self, spawn_once)
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetInteractionCombatAction",
'params', "unit",
'code', function (self, unit)
if self.HideIfEmpty and not self:GetItemInSlot("Inventory") then
return false
elseif self.Type == "IntelInventoryItemSpawn" and gv_CurrentSectorId and not gv_Sectors[gv_CurrentSectorId].intel_discovered then
return false
end
if self:IsEmpty("Inventory") then
local anyVisible
local efVisible = const.efVisible
for i, o in ipairs(self.objects) do
if o:GetEnumFlags(efVisible) ~= 0 then
anyVisible = true
break
end
end
if not anyVisible then
return false
end
end
return ItemContainer.GetInteractionCombatAction(self, unit)
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetDynamicData",
'params', "data",
'code', function (self, data)
for idx, spawner in ipairs(self.ItemSpawners) do
data.spawners = data.spawners or {}
data.spawners[idx] = data.spawners[idx] or {}
if rawget(spawner,"last_spawned_objects") then
data.spawners[idx].last_spawned_objects = spawner.last_spawned_objects
end
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "SetDynamicData",
'params', "data",
'code', function (self, data)
if data.spawners then
for idx, spawner in ipairs(self.ItemSpawners) do
spawner.last_spawned_objects = data.spawners[idx] and data.spawners[idx].last_spawned_objects
end
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "EndInteraction",
'params', "unit",
'code', function (self, unit)
ItemContainer.EndInteraction(self, unit)
self:Update()
end,
}),
PlaceObj('ClassMethodDef', {
'name', "OnEditorSetProperty",
'params', "prop_id, old_value, ged",
'code', function (self, prop_id, old_value, ged)
if prop_id == "Name"then
local preset = Presets.ContainerNames.Default[self.Name]
if preset then
self.DisplayName = preset.DisplayName
else
self.DisplayName = T( RandomLocId(),self.Name)
end
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "CheckDiscovered",
'params', "unit",
'code', function (self, unit)
if not self:IsMarkerEnabled() then return end
if not self:GetInteractionCombatAction(unit) then return end
return BoobyTrappable.CheckDiscovered(self, unit)
end,
}),
PlaceObj('ClassConstDef', {
'name', "reserved_handles",
'type', "number",
'value', 1,
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "DamagePredictable",
PlaceObj('PropertyDefNumber', {
'id', "PotentialDamage",
'name', "Potential Damage",
'help', "used to indicate predicted damage done by attacks",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', 0,
'min', 0,
}),
PlaceObj('PropertyDefNumber', {
'id', "PotentialDamageConditional",
'name', "Potential Damage Conditional",
'help', "used to indicate predicted damage done by attacks",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', 0,
'min', 0,
}),
PlaceObj('PropertyDefNumber', {
'id', "PotentialSecondaryConditional",
'name', "Potential Secondary Conditional",
'help', "used to indicate secondary conditional damage doen by attacks",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', 0,
'min', 0,
}),
PlaceObj('PropertyDefNumber', {
'id', "StealthKillChance",
'name', "Stealth Kill Chance",
'help', "used to indicate chance a unit is instant killed from stealth",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', -1,
'min', -1,
}),
PlaceObj('PropertyDefText', {
'id', "SmallPotentialDamageIcon",
'name', "SmallPotentialDamageIcon",
'help', "used to indicate meta-data about the PotentialDamage",
'dont_save', true,
'read_only', true,
'no_edit', true,
}),
PlaceObj('PropertyDefText', {
'id', "LargePotentialDamageIcon",
'name', "LargePotentialDamageIcon",
'dont_save', true,
'read_only', true,
'no_edit', true,
}),
})
PlaceObj('PresetDef', {
DefParentClassList = {
"ListPreset",
},
group = "Zulu",
id = "DebrisList",
PlaceObj('PropertyDefNestedList', {
'id', "debris_list",
'name', "",
'base_class', "DebrisWeight",
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "EmailAttachment",
PlaceObj('PropertyDefUIImage', {
'id', "picture",
'name', "Picture",
}),
PlaceObj('PropertyDefText', {
'id', "name",
'name', "Name",
}),
PlaceObj('PropertyDefText', {
'id', "size",
'name', "Size",
'default', T(476205954303, --[[ClassDef Zulu EmailAttachment default]] "82kb"),
}),
PlaceObj('PropertyDefText', {
'id', "resolution",
'name', "Resolution",
'default', T(485105911401, --[[ClassDef Zulu EmailAttachment default]] "800x420x24bpp"),
}),
PlaceObj('PropertyDefText', {
'id', "scale",
'name', "Scale",
'default', T(215258410442, --[[ClassDef Zulu EmailAttachment default]] "100%"),
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "FallingDust",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
RainHeavy = false,
RainLight = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Falling_Dust",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Falling_Dust",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_Falling_Dust",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "Fire_1x1",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
Night = true,
RainHeavy = false,
RainLight = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Molotov_Fire_1x1_Smoldering",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Molotov_Fire_1x1_Smoldering",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_Fire_1x1",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "Fire_1x2",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
Night = true,
RainHeavy = false,
RainLight = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Env_Fire1x2",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Env_Fire1x2",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_Fire_1x2",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectWithSound",
},
group = "Zulu",
id = "Flies",
PlaceObj('PropertyDefGameStatefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
Day = true,
RainHeavy = false,
RainLight = false,
}),
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Swarm_Flies",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Swarm_Flies",
}),
PlaceObj('ClassConstDef', {
'name', "sounds_pattern",
'type', "text",
'value', "flies",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_Flies",
}),
PlaceObj('ClassMethodDef', {
'name', "CheckUnderground",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectWithSound",
},
group = "Zulu",
id = "Flies_Big",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
Day = true,
RainHeavy = false,
RainLight = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Env_Flies_Big",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Env_Flies_Big",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_Flies_Big",
}),
PlaceObj('ClassMethodDef', {
'name', "CheckUnderground",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "FlyingCattilSeeds",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
Fog = false,
RainHeavy = false,
RainLight = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Env_FlyingCattailSeeds",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Env_FlyingCattailSeeds",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_FlyingCattailSeeds",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "FlyingConfetti",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
RainHeavy = false,
RainLight = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Env_FlyingConfetti",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Env_FlyingConfetti",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_FlyingConfetti",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "FlyingDust",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set( "DustStorm" ),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Env_FlyingDust",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Env_FlyingDust",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_FlyingDust",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "FlyingDustRoad",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set(),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Road_dust",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Road_dust",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_DustRoad",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "FlyingEmbers",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
RainHeavy = false,
RainLight = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Env_FlyingEmbers",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Env_FlyingEmbers",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_FlyingEmbers",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "FlyingGrass",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
RainHeavy = false,
RainLight = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Env_FlyingGrass",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Env_FlyingGrass",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_FlyingGrass",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "FlyingGrass_Tropical",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
RainHeavy = false,
RainLight = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Env_FlyingGrass_Tropical",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Env_FlyingGrass_Tropical",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_FlyingGrassTropical",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "FlyingMoney",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
RainHeavy = false,
RainLight = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Env_FlyingMoney",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Env_FlyingMoney",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_FlyingMoney",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "FlyingPetals",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
RainHeavy = false,
RainLight = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Env_FlyingPetals",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Env_FlyingPetals",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_FlyingPetals",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"CommonGameSettings",
},
group = "Zulu",
id = "GameSettings",
PlaceObj('PropertyDefPresetId', {
'id', "Campaign",
'name', "Campaign",
'preset_class', "CampaignPreset",
'default', "HotDiamonds",
}),
PlaceObj('PropertyDefText', {
'id', "playthrough_name",
'name', "Playthrough Name",
'lines', 1,
'max_lines', 1,
}),
PlaceObj('PropertyDefNumber', {
'id', "playthrough_time",
'name', "Playthrough time",
'default', 0,
'min', 0,
}),
PlaceObj('PropertyDefBool', {
'id', "isDev",
'name', "IsDev",
'help', "Used to flag new playthroughs as developer ones",
}),
})
PlaceObj('PresetDef', {
DefParentClassList = {
"ListPreset",
},
group = "Zulu",
id = "GridMarkerType",
PlaceObj('PropertyDefText', {
'id', "Name",
}),
PlaceObj('PropertyDefColor', {
'id', "Color",
}),
PlaceObj('PropertyDefCombo', {
'id', "Entity",
'items', function (self) return table.keys2(GetAllEntities(), true) end,
}),
PlaceObj('PropertyDefNumber', {
'id', "Scale",
'default', 100,
'min', 1,
'max', 2047,
}),
PlaceObj('PropertyDefNumber', {
'id', "AreaWidth",
'default', 1,
}),
PlaceObj('PropertyDefNumber', {
'id', "AreaHeight",
'default', 1,
}),
PlaceObj('PropertyDefText', {
'id', "MarkerGroup",
'name', "Default Group",
'help', "Add markers to this group by default",
'translate', false,
}),
PlaceObj('PropertyDefNumber', {
'id', "AreaThickness",
'name', "AreaThickness",
'default', 240,
'min', 1,
'max', 1000,
}),
PlaceObj('PropertyDefBool', {
'id', "DefenderRole",
'name', "Defender Role",
'help', "Is marker used for placing defender units",
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "MercChatBranch",
PlaceObj('PropertyDefNestedList', {
'id', "Lines",
'name', "Lines",
'extra_code', "sort_order = 100",
'base_class', "ChatMessage",
}),
PlaceObj('PropertyDefNestedList', {
'id', "Conditions",
'name', "Conditions",
'extra_code', "sort_order = 99",
'base_class', "Condition",
}),
PlaceObj('PropertyDefFunc', {
'id', "GetEditorView",
'name', "GetEditorView",
'no_edit', true,
'default', function (self)
local firstLine = self.Lines and self.Lines[1] and self.Lines[1].Text or ""
local firstCond = self.Conditions and self.Conditions[1]
firstCond = firstCond and _InternalTranslate(firstCond:GetEditorView(), firstCond) or ""
return Untranslated(firstCond) .. " - " .. firstLine
end,
}),
PlaceObj('PropertyDefNumber', {
'id', "chanceToRoll",
'name', "chanceToRoll",
'default', 50,
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"MercChatBranch",
},
group = "Zulu",
id = "MercChatHaggle",
PlaceObj('ClassMethodDef', {
'name', "RollRandom",
'params', "mercId",
'code', function (self, mercId)
local dayHash = xxhash(mercId, (Game.CampaignTime / const.Scale.day) / 3, Game.id)
local roll = 1 + BraidRandom(dayHash, 100)
if const.DbgHiring then print("Haggle rolled " .. roll .. " / " .. self.chanceToRoll) end
local successRollHaggle = roll < self.chanceToRoll
if const.DbgHiring then
if successRollHaggle then
CombatLog("debug","haggle ocurred " .. roll .. " / " .. self.chanceToRoll)
else
CombatLog("debug","no haggle " .. roll .. " / " .. self.chanceToRoll)
end
end
return successRollHaggle
end,
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"MercChatBranch",
},
group = "Zulu",
id = "MercChatMitigation",
})
PlaceObj('ClassDef', {
DefParentClassList = {
"MercChatBranch",
},
group = "Zulu",
id = "MercChatRefusal",
PlaceObj('PropertyDefChoice', {
'id', "Type",
'name', "Type",
'default', "normal",
'items', function (self) return { "normal", "duration", "rehire" } end,
}),
PlaceObj('PropertyDefChoice', {
'id', "Duration",
'name', "Duration",
'extra_code', 'no_edit = function(self) return self.Type ~= "duration" end',
'default', "short",
'items', function (self) return { "short", "long" } end,
}),
PlaceObj('ClassMethodDef', {
'name', "CustomBranchCondition",
'params', "obj, ctx",
'code', function (self, obj, ctx)
if self.Type ~= "duration" then return true end
local duration = ctx.ContractDuration or 0
if self.Duration == "short" then
return duration < 7
elseif self.Duration == "long" then
return duration >= 7
end
return true
end,
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "MishapProperties",
PlaceObj('PropertyDefNumber', {
'category', "Mishap",
'id', "MinMishapChance",
'help', "Mishap chance at 100 Explosives attribute",
'template', true,
'default', -8,
'scale', "%",
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Mishap",
'id', "MaxMishapChance",
'help', "Mishap chance at 0 Explosives attribute",
'template', true,
'default', 12,
'scale', "%",
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Mishap",
'id', "MinMishapRange",
'help', "Minimum range (in tiles) for the random target offest when a Mishap happens",
'template', true,
'default', 2,
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Mishap",
'id', "MaxMishapRange",
'help', "Maximum range (in tiles) for the random target offest when a Mishap happens",
'template', true,
'default', 4,
'modifiable', true,
}),
PlaceObj('ClassMethodDef', {
'name', "GetMishapChance",
'params', "unit, target, async",
'code', function (self, unit, target, async)
local chance = self.MinMishapChance + MulDivRound(Max(0, 100 - unit.Explosives), Max(0, self.MaxMishapChance - self.MinMishapChance), 100)
local item = IsKindOf(self, "FirearmBase") and self.parent_weapon or self
local percent = 100
if IsKindOf(item, "InventoryItem") then
percent = item:GetConditionPercent()
chance = Max(chance, 100 - percent)
end
if GameState.RainHeavy and IsKindOf(item, "GrenadeProperties") then
chance = Clamp(MulDivRound(chance, const.EnvEffects.RainMishapMultiplier, 100), const.EnvEffects.RainMishapMinChance, const.EnvEffects.RainMishapMaxChance)
end
if not async then
NetUpdateHash("GetMishapChance", unit, target, chance, unit.Explosives, percent, GameState.RainHeavy, self.MinMishapChance, self.MaxMishapChance)
end
return Max(0, chance)
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetMishapDeviationVector",
'params', "unit, target",
'code', function (self, unit, target)
local deviation = unit:RandRange(self.MinMishapRange * const.SlabSizeX, self.MaxMishapRange * const.SlabSizeX)
return Rotate(point(deviation, 0, 0), unit:Random(360*60))
end,
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "Mist",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
RainHeavy = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Ground_Mist",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "Mist",
}),
PlaceObj('PropertyDefNumber', {
'id', "entity_scale",
'name', "Entity Scale",
'default', 10,
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
})
PlaceObj('PresetDef', {
DefGlobalMap = "MultiplayerGameFiltersList",
DefParentClassList = {
"ListPreset",
},
group = "Zulu",
id = "MultiplayerGameFilters",
PlaceObj('PropertyDefText', {
'id', "Name",
}),
PlaceObj('PropertyDefFunc', {
'id', "Condition",
'default', function (self)
return true
end,
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "PerkProperties",
PlaceObj('PropertyDefCombo', {
'category', "Perk",
'id', "Tier",
'template', true,
'default', "System",
'items', function (self) return {"Bronze", "Silver", "Gold", "Personal", "Quirk", "Personality", "Specialization", "System"} end,
}),
PlaceObj('PropertyDefCombo', {
'category', "Perk",
'id', "Stat",
'name', "Related Stat",
'no_edit', "expression",
'no_edit_expression', function (self, prop_meta) return not (self.Tier == "Bronze" or self.Tier == "Silver" or self.Tier == "Gold") end,
'template', true,
'items', function (self) return {"Health", "Agility", "Dexterity", "Strength", "Leadership", "Wisdom", "Marksmanship", "Mechanical", "Explosives", "Medical"} end,
}),
PlaceObj('PropertyDefNumber', {
'category', "Perk",
'id', "StatValue",
'name', "Stat Requirement",
'no_edit', "expression",
'no_edit_expression', function (self, prop_meta) return not (self.Tier == "Bronze" or self.Tier == "Silver" or self.Tier == "Gold") end,
'template', true,
'default', 30,
'slider', true,
'min', 0,
'max', 100,
}),
PlaceObj('PropertyDefButtons', {
'category', "Perk",
'id', "StartingPerkOf",
'name', "Starting Perk Of",
'dont_save', true,
'read_only', true,
'template', true,
'extra_code', "buttons = function(obj) return PersonalPerkStartingOfButtons(obj) end",
}),
PlaceObj('PropertyDefUIImage', {
'id', "Icon",
'template', true,
}),
PlaceObj('ClassMethodDef', {
'name', "IsLevelUp",
'code', function (self)
return self.Tier == "Bronze" or self.Tier == "Silver" or self.Tier == "Gold"
end,
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "RadioPlaylistTrack",
PlaceObj('PropertyDefBrowse', {
'id', "Track",
'name', "Track",
'default', "Music",
'folder', "Music",
'filter', "WAV or OPUS files|*.opus;*.wav",
'extension', "",
}),
PlaceObj('PropertyDefNumber', {
'id', "Frequency",
'name', "Weight",
'default', 100,
}),
PlaceObj('PropertyDefBool', {
'id', "EmptyTrack",
'name', "Empty Track",
}),
PlaceObj('PropertyDefNumber', {
'id', "Duration",
'name', "Duration",
'extra_code', "no_edit = function(self) return not self.EmptyTrack end",
'default', 5000,
'scale', "sec",
}),
PlaceObj('ClassMethodDef', {
'name', "GetError",
'code', function (self)
if not self.EmptyTrack then
local path_wav = string.format("%s.wav", self.Track)
local path_opus = string.format("%s.opus", self.Track)
if not io.exists(path_wav) and not io.exists(path_opus) then
return string.format("Missing '%s' (supported extensions are .opus and .wav)", self.Track)
end
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetEditorView",
'code', function (self)
if self.EmptyTrack then
return Untranslated("Empty Track (<u(Frequency)>) for <FormatScale(Duration, 'sec')>")
else
return Untranslated("<u(Track)> (<u(Frequency)>)")
end
end,
}),
})
PlaceObj('ClassDef', {
Comment = "Works on objects from collection, doesn't actually spawn anything, just shows/hides them",
DefParentClassList = {
"ConditionalSpawnMarker",
"SaveMapCheckMarker",
},
group = "Zulu",
id = "ShowHideCollectionMarker",
PlaceObj('ClassMethodDef', {
'name', "GameInit",
'code', function (self)
if not IsEditorActive() and not self.objects then
self:HideObjects()
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetObjects",
'code', function (self)
local root_collection = self:GetRootCollection()
local collection_idx = root_collection and root_collection.Index or 0
if collection_idx and collection_idx ~= 0 then
return MapGet(self, self.CollectionRange, "collection", collection_idx, true, function(o)
return not IsKindOf(o, "EditorMarker")
end)
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "HideObjects",
'code', function (self)
local objects = self.objects or self:GetObjects()
local enumflags = self.restore_enumflags
local efCollision = const.efCollision
local bbox
for i, o in ipairs(objects) do
if IsValid(o) and o:GetVisible() then
o:SetVisible(false)
if o:GetCollision() then
o:SetCollision(false)
if not enumflags then
enumflags = {}
end
enumflags[o] = efCollision
bbox = bbox and AddRects(bbox, o:GetObjectAttachesBBox()) or o:GetObjectAttachesBBox()
end
end
end
if enumflags then
self.restore_enumflags = enumflags
end
if bbox then
RebuildCovers(bbox)
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "ShowObjects",
'code', function (self)
local objects = self.objects or self:GetObjects()
local enumflags = self.restore_enumflags
self.restore_enumflags = nil
local efCollision = const.efCollision
local bbox
for i, o in ipairs(objects) do
if IsValid(o) then
o:SetVisible(true)
if enumflags then
local flags = enumflags[o]
if flags and (flags & efCollision) ~= 0 then
o:SetCollision(true)
bbox = bbox and AddRects(bbox, o:GetObjectAttachesBBox()) or o:GetObjectAttachesBBox()
end
end
end
end
if bbox then
RebuildCovers(bbox)
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "SpawnObjects",
'code', function (self)
if self.objects then
return
elseif self.Trigger == "once" and self.last_spawned_objects then
return
end
self.objects = self:GetObjects() or empty_table
self:ShowObjects()
local game_flags = self.sync_obj and const.gofSyncObject
for i, o in ipairs(self.objects) do
o.spawner = self
if game_flags then
o:SetGameFlags(game_flags)
end
end
self.last_spawned_objects = true
end,
}),
PlaceObj('ClassMethodDef', {
'name', "DespawnObjects",
'code', function (self)
if not self.objects then return end
for _, o in ipairs(self.objects) do
o.spawner = nil
end
if not IsEditorActive() then
self:HideObjects()
end
self.objects = nil
end,
}),
PlaceObj('ClassMethodDef', {
'name', "EditorEnter",
'code', function (self)
GridMarker.EditorEnter(self)
self:ShowObjects()
end,
}),
PlaceObj('ClassMethodDef', {
'name', "EditorExit",
'code', function (self)
GridMarker.EditorExit(self)
if not self.objects then
self:HideObjects()
end
self:Update()
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetDynamicData",
'params', "data",
'code', function (self, data)
data.objects = self.objects and true or nil
end,
}),
PlaceObj('ClassMethodDef', {
'name', "SetDynamicData",
'params', "data",
'code', function (self, data)
if data.objects then
self.objects = self:GetObjects() or empty_table
self:ShowObjects()
for i, o in ipairs(self.objects) do
o.spawner = self
if self.sync_obj then
o:SetGameFlags(const.gofSyncObject)
end
end
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetError",
'code', function (self)
if not Platform.developer then return end
local collection_idx = self:GetCollectionIndex()
if collection_idx and collection_idx ~= 0 then
local outside_objects = MapGet("map", "collection", collection_idx, true, function(o, self)
return not IsCloser2D(self, o, self.CollectionRange)
end, self)
if outside_objects then
return string.format("'%s' too far from its '%s'(must be within %d", outside_objects[1]:GetEntity(), self.class, self.CollectionRange)
end
local nonEssentialObjects = MapGet("map", "collection", collection_idx, true, function(o, self)
return o:GetDetailClass() ~= "Essential"
end, self)
if nonEssentialObjects then
return "Objects in ShowHideCollectionMarker need to be marked as detail level: 'Essential'"
end
end
end,
}),
PlaceObj('PropertyDefText', {
'id', "EditorRolloverText",
'name', "EditorRolloverText",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', "Sets objects in collection visible.",
'translate', false,
}),
PlaceObj('PropertyDefText', {
'id', "EditorIcon",
'name', "EditorIcon",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', "CommonAssets/UI/Icons/school",
'translate', false,
}),
PlaceObj('PropertyDefNumber', {
'id', "CollectionRange",
'name', "Collection Range",
'help', "The range in which to gather objects from the collection, warns with VME if further than that",
'default', 10000,
'scale', "m",
}),
PlaceObj('PropertyDefBool', {
'category', "Spawn Object",
'id', "sync_obj",
'name', "SyncObject",
'help', "",
}),
PlaceObj('ClassConstDef', {
'name', "restore_enumflags",
'type', "prop_table",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"DecorStateFXObjectNoSound",
},
group = "Zulu",
id = "SunRays",
PlaceObj('PropertyDefSet', {
'category', "DecorStateFXObject",
'id', "ActivationRequiredStates",
'name', "States Required for Activation",
'default', set({
Night = false,
}),
'items', function (self) return GetGameStateFilter() end,
'three_state', true,
}),
PlaceObj('ClassConstDef', {
'name', "Preset",
'type', "text",
'value', "Env_SunRays",
}),
PlaceObj('ClassConstDef', {
'name', "particles_pattern",
'type', "text",
'value', "env_SunRays",
}),
PlaceObj('ClassConstDef', {
'name', "place_category",
'type', "text",
'value', "Effects",
}),
PlaceObj('ClassConstDef', {
'name', "place_name",
'type', "text",
'value', "DecorFX_SunRays",
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "UnitDataSpawnData",
PlaceObj('PropertyDefPresetId', {
'id', "UnitDataDefId",
'name', "UnitDataCompositeDef Id",
'help', "Choose mercenary, enemy, or NPC from the Unit editor to spawn",
'preset_class', "UnitDataCompositeDef",
}),
PlaceObj('PropertyDefNumber', {
'id', "SpawnWeight",
'name', "Spawn Weight",
'help', "Spawn a unit from one of several unit templates using a weighted average.",
'default', 100,
'min', 0,
}),
PlaceObj('PropertyDefPresetId', {
'id', "ForcedAppearance",
'name', "Forced Appearance",
'help', "Force this template to use this appearance instead of randomly choosing from its own list of appearances",
'preset_class', "AppearancePreset",
}),
PlaceObj('PropertyDefText', {
'id', "Name",
'name', "Name Override",
'help', "Name for the spawned unit that will replace the one from template.",
'template', true,
'lines', 1,
'max_lines', 1,
}),
PlaceObj('ClassMethodDef', {
'name', "GetEditorView",
'code', function (self)
return Untranslated("<UnitDataDefId> <Name> (weight: <SpawnWeight>) ")
end,
}),
PlaceObj('ClassMethodDef', {
'name', "OnEditorSetProperty",
'params', "prop_id, old_value, ged",
'code', function (self, prop_id, old_value, ged)
local function set_appearance(obj)
local first = obj:GetAppearenceTemplateId()
local appearance = ChooseUnitAppearance(first)
obj:ApplyAppearance(appearance)
obj.Appearance = appearance
end
if prop_id=="UnitDataDefId" then
local parent = ged.selected_object
if parent:IsKindOf("GedMultiSelectAdapter") then
for _, obj in ipairs(parent.__objects) do
set_appearance(obj)
end
else
set_appearance(parent)
end
end
end,
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"ShowHideCollectionMarker",
"AppearanceObject",
},
group = "Zulu",
id = "UnitMarker",
PlaceObj('PropertyDefNumber', {
'id', "AreaHeight",
'name', "Area Height",
'default', 1,
}),
PlaceObj('PropertyDefNumber', {
'id', "AreaWidth",
'name', "Area Width",
'default', 1,
}),
PlaceObj('PropertyDefText', {
'category', "Spawn Object",
'id', "Appearance",
'name', "Appearance",
'no_edit', true,
'translate', false,
}),
PlaceObj('PropertyDefChoice', {
'id', "anim",
'name', "Animation",
'no_edit', true,
'no_validate', true,
'default', "idle",
'items', function (self) return ValidAnimationsCombo end,
}),
PlaceObj('PropertyDefBool', {
'category', "Animation",
'id', "use_weapons",
'name', "Use weapons",
'help', "Use weapon animations in idle state.",
'default', true,
}),
PlaceObj('PropertyDefBool', {
'category', "Spawn Object",
'id', "Suspicious",
'help', "Set spawned units to Suspicious state",
}),
PlaceObj('ClassMethodDef', {
'name', "Init",
'code', function (self)
self.parts = {}
self.attached_parts = { "Head", "Pants", "Shirt", "Armor", "Hat" }
self.attach_spot = { ["Hat"] = "Head" } -- "Origin" by default
local first = self:GetAppearenceTemplateId()
local appearance = self.Appearance or ChooseUnitAppearance(first, self.handle)
self:ApplyAppearance(appearance)
self.Appearance = appearance
end,
}),
PlaceObj('ClassMethodDef', {
'name', "SpawnObjects",
'code', function (self)
if not self.UnitDataSpawnDefs or #self.UnitDataSpawnDefs < 1 then
return
end
-- Empty table is not allowed intentionally to prevent respawning on
-- deleted unit object as some markers are not setup as "once".
if self.objects and not self.AlwaysSpawn then return end
if self.Trigger == "once" and self.last_spawned_objects then return end
local pts = GetReachablePositionsFromPos(self:GetPos(), 1)
-- prepare template & session ids
local session_id, template_idx = self:GenerateUnitIds()
if pts and #pts > 0 then
local idx = template_idx
local spawnEntry = self.UnitDataSpawnDefs[idx]
local unit_template_id = spawnEntry.UnitDataDefId
local name = spawnEntry.Name
local pos = pts[1]
-- check for existing UnitData for this session_id, if the unit has died skip the spawn
local unit_data = gv_UnitData and gv_UnitData[session_id]
if unit_data and unit_data.HealPersistentOnSpawn and not unit_data:IsDead() then
unit_data:RemoveAllStatusEffects()
--Wounded and unconscious are not removed by Remove all status effect as they are character effects
if unit_data.StatusEffects["Wounded"] then
unit_data:RemoveStatusEffect("Wounded", "all")
end
if unit_data.StatusEffects["Unconscious"] then
unit_data:RemoveStatusEffect("Unconscious", "all")
end
unit_data.HitPoints = unit_data.MaxHitPoints
end
if not (unit_data and unit_data:IsDead()) then
-- If changing the template id of a unit we need to recreate the unit data.
if unit_data and unit_data.class ~= unit_template_id then
unit_data:delete()
gv_UnitData[session_id] = false
end
pos:SetInvalidZ()
local unit = SpawnUnit(unit_template_id,
session_id,
pos,
self:GetAngle(),
self.Groups,
self)
unit.sequential_banter = self.BantersSequential
local approach_banters = {}
table.iappend(approach_banters, self.ApproachedBanters)
table.iappend(approach_banters, table.keys2(Presets.BanterDef[self.ApproachBanterGroup] or {}, "sorted"))
unit.approach_banters = approach_banters
unit.approach_banters_distance = self.ApproachRadius
if name and name~="" then
unit.Name = name
end
self.objects = { unit }
ShowHideCollectionMarker.SpawnObjects(self)
unit:SetSide(self.Side)
unit.routine = self.Routine
unit.routine_area = self.RoutineArea
unit.routine_spawner = self
unit.conflict_ignore = self.ConflictIgnore
if self.Side == "neutral" and GameState.Conflict and unit:CanCower() then
unit:TeleportToCower()
end
if self.kill_on_spawn then
unit:SetCommand("Die")
end
end
end
if self.Persistent then
self.unit_template_idx = template_idx
end
self.last_spawned_objects = true
return self.objects
end,
}),
PlaceObj('ClassMethodDef', {
'name', "DespawnObjects",
'code', function (self)
if not self.objects or not next(self.objects) then return end
for i = #self.objects,1,-1 do
local obj = self.objects[i]
if IsValid(obj) and IsKindOf(obj, "Unit") and obj:IsNPC() and (not obj:IsDead() or obj.PersistentSessionId) then
obj.spawner = false
obj:Despawn()
table.remove(self.objects, i)
end
end
ShowHideCollectionMarker.DespawnObjects(self)
self.objects = false
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GenerateUnitIds",
'code', function (self)
local unit_template_idx, session_id
if not self.Persistent or not self.unit_template_idx then
-- weighted random
local accum_weight = 0
for i=1,#self.UnitDataSpawnDefs do
accum_weight = accum_weight + self.UnitDataSpawnDefs[i].SpawnWeight
end
-- weighted random get rnd template
local target_weight
target_weight = InteractionRand(accum_weight, "spawn_objects", self)
local sum_weight = 0
for i=1,#self.UnitDataSpawnDefs-1 do
sum_weight = sum_weight + self.UnitDataSpawnDefs[i].SpawnWeight
if sum_weight > target_weight then
unit_template_idx = i
break
end
end
unit_template_idx = unit_template_idx or #self.UnitDataSpawnDefs
else
unit_template_idx = self.unit_template_idx
end
local template = self.UnitDataSpawnDefs[unit_template_idx].UnitDataDefId
template = template and UnitDataDefs[template]
if template and (template.PersistentSessionId or "") ~= "" then
session_id = template.PersistentSessionId
elseif self.Persistent then
session_id = self.SessionId
else
session_id = GenerateUniqueUnitDataId("SpawnerUnit", gv_CurrentSectorId, unit_template_idx)
end
return session_id, unit_template_idx
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetDynamicData",
'params', "data",
'code', function (self, data)
data.last_spawned_objects = self.last_spawned_objects or nil
if self.objects then
data.objects = {}
for _, obj in ipairs(self.objects) do
table.insert(data.objects, obj:GetHandle())
end
end
data.unit_template_idx = self.unit_template_idx or nil
end,
}),
PlaceObj('ClassMethodDef', {
'name', "SetDynamicData",
'params', "data",
'code', function (self, data)
if data.objects then
self.objects = {}
for _, handle in ipairs(data.objects) do
local obj = HandleToObject[handle]
if obj then
table.insert(self.objects, obj)
end
end
end
self.last_spawned_objects = data.last_spawned_objects or false
self.unit_template_idx = data.unit_template_idx
end,
}),
PlaceObj('ClassMethodDef', {
'name', "EditorEnter",
'code', function (self)
ShowHideCollectionMarker.EditorEnter(self)
local first = self:GetAppearenceTemplateId()
local appearance = self.Appearance or ChooseUnitAppearance(first, self.handle)
self:ApplyAppearance(appearance)
self.Appearance = appearance
end,
}),
PlaceObj('ClassMethodDef', {
'name', "EditorGetText",
'code', function (self)
return self:GetAppearenceTemplateId() or self.class
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetExtraEditorText",
'params', "texts",
'code', function (self, texts)
texts[#texts+1] = "\t\t " .. T{747690717505, "<Side>:",self}
for _, temp_obj in ipairs(self.UnitDataSpawnDefs or empty_table) do
texts[#texts+1] = "\t\t\t " .. T{925017903706, "<UnitDataDefId> <Name> (<SpawnWeight>)", temp_obj, Name = temp_obj.Name}
end
ShowHideCollectionMarker.GetExtraEditorText(self, texts)
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetAppearenceTemplateId",
'code', function (self)
local first = self.UnitDataSpawnDefs and self.UnitDataSpawnDefs[1]
return first and first.UnitDataDefId
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetError",
'code', function (self)
if self.Persistent and (self.SessionId or "") == "" then
return "Persistent units must have a valid Session ID"
end
local errors = {}
local spawn_defs = self.UnitDataSpawnDefs
for _, spawn_def in ipairs(spawn_defs or empty_table) do
local unitdatadef_id = spawn_def.UnitDataDefId
local unit_def = unitdatadef_id and UnitDataDefs[unitdatadef_id]
if not unit_def then
table.insert(errors, string.format("Invalid UnitDataDefId '%s'", unitdatadef_id or ""))
else
local species = unit_def and unit_def.species or "Human"
if species == "Human" then
local prefix = not self.use_weapons and "civ" or "ar"
local stance = self.idle_stance ~= g_StanceActionDefault and self.idle_stance or ".*"
local action = self.idle_action ~= g_StanceActionDefault and self.idle_action or ".*"
local anim_regex = string.format("%s_%s_%s", prefix, stance, action)
local anims = ValidAnimationsCombo(self)
local anim_match = false
for _, a in ipairs(anims) do
if string.match(a, anim_regex) then
anim_match = true
break
end
end
if not anim_match then
table.insert(errors, string.format(
"These values don't match a valid animation: [%s] Use Weapons - %s; Idle stance - %s; Idle animation action - %s",
next(anims) and anims[1] or "no anims present",
self.use_weapons and "Yes" or "No",
self.idle_stance or "default",
self.idle_action or "default"
))
end
end
end
end
return next(errors) and table.concat(errors, "\n")
end,
}),
PlaceObj('ClassMethodDef', {
'name', "OnEditorSetProperty",
'params', "prop_id, old_value, ged",
'code', function (self, prop_id, old_value, ged)
if prop_id == "idle_stance" then
local actions = GetIdleAnimStanceActions(self.use_weapons, self.idle_stance)
if not table.find(actions, self.idle_action) then
self:SetProperty("idle_action", actions[1])
end
end
end,
}),
PlaceObj('PropertyDefText', {
'id', "Type",
'name', "Type",
'read_only', true,
'no_edit', true,
'default', "UnitMarker",
'translate', false,
}),
PlaceObj('PropertyDefText', {
'id', "Entity",
'name', "Entity",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', "WayPoint",
'translate', false,
}),
PlaceObj('PropertyDefText', {
'id', "EditorIcon",
'name', "EditorIcon",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', "CommonAssets/UI/Icons/user",
'translate', false,
}),
PlaceObj('PropertyDefPresetIdList', {
'category', "Banters",
'id', "SpecificBanters",
'name', "SpecificBanters",
'help', "Specific Banters to play when interacted with.",
'preset_class', "BanterDef",
}),
PlaceObj('PropertyDefStringList', {
'category', "Banters",
'id', "BanterGroups",
'name', "Banters from group",
'help', "Add groups of banters at once",
'items', function (self) return PresetGroupsCombo("BanterDef") end,
'arbitrary_value', true,
}),
PlaceObj('PropertyDefBool', {
'category', "Banters",
'id', "BantersSequential",
'name', "Play all banters one after another",
'help', "By default on unit interaction one of the banters from the list is played. If this is checked then all the banters will be played in succession.",
}),
PlaceObj('PropertyDefPresetIdList', {
'category', "Banters",
'id', "ApproachedBanters",
'name', "ApproachedBanters",
'help', "Banters to play when the unit is approached within a specified range.",
'preset_class', "BanterDef",
}),
PlaceObj('PropertyDefCombo', {
'category', "Banters",
'id', "ApproachBanterGroup",
'name', "Approach Banters from group",
'help', "Add a group of approach banters at once",
'items', function (self) return PresetGroupsCombo("BanterDef") end,
}),
PlaceObj('PropertyDefNumber', {
'category', "Banters",
'id', "ApproachRadius",
'name', "ApproachRadius",
'help', "How close a player controled unit has to be to trigger the approached banters.",
'default', 8,
}),
PlaceObj('PropertyDefText', {
'category', "Interaction",
'id', "InteractionName",
'name', "Interaction Name",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Interaction",
'id', "InteractionConditions",
'name', "Interaction Enable Conditions",
'help', "The interaction effects and overwrites will apply if these pass as true.",
'base_class', "Condition",
}),
PlaceObj('PropertyDefBool', {
'category', "Interaction",
'id', "ExecuteInteractionEffectsSequentially",
'name', "Execute Sequentially",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Interaction",
'id', "InteractionEffects",
'name', "Interaction Effects",
'base_class', "Effect",
}),
PlaceObj('PropertyDefChoice', {
'category', "Interaction",
'id', "InteractionVisuals",
'name', "InteractionVisuals",
'items', function (self) return AllInteractableIcons() end,
}),
PlaceObj('PropertyDefChoice', {
'category', "Spawn Object",
'id', "Side",
'default', "neutral",
'items', function (self) return Sides end,
}),
PlaceObj('PropertyDefBool', {
'id', "kill_on_spawn",
'dont_save', true,
'no_edit', true,
}),
PlaceObj('PropertyDefBool', {
'category', "Spawn Object",
'id', "Persistent",
'help', 'triggering the spawn multiple times will result in the same units, preserving any changes in their data; this is ignored if the template to be spawned has a non-empty "Persistent Session Id" (works as if it is enabled)',
}),
PlaceObj('PropertyDefBool', {
'category', "Spawn Object",
'id', "AlwaysSpawn",
'name', "Spawn when gone",
'help', "Even if the unit is despawned or left, still spawn here",
}),
PlaceObj('PropertyDefBool', {
'category', "Spawn Object",
'id', "ConflictIgnore",
'name', "Conflict Ignore",
'help', "The units from this marker are ignoring conflicts and don't use the Cower command.",
}),
PlaceObj('PropertyDefText', {
'category', "Spawn Object",
'id', "SessionId",
'name', "Session ID",
'extra_code', "no_edit = function(self) return not self.Persistent end",
'translate', false,
}),
PlaceObj('PropertyDefNestedList', {
'category', "Spawn Object",
'id', "UnitDataSpawnDefs",
'name', "UnitData Spawn Templates",
'help', "Choose mercenary, enemy, or NPC from the Unit editor to spawn, using weighted random.",
'base_class', "UnitDataSpawnData",
'inclusive', true,
}),
PlaceObj('PropertyDefCombo', {
'category', "Animation",
'id', "idle_stance",
'name', "Idle stance",
'default', "do not change",
'items', function (self) return GetIdleAnimStances(self.use_weapons) end,
}),
PlaceObj('PropertyDefCombo', {
'category', "Animation",
'id', "idle_action",
'name', "Idle Action",
'default', "do not change",
'items', function (self) return GetIdleAnimStanceActions(self.use_weapons, self.idle_stance) end,
}),
PlaceObj('PropertyDefText', {
'id', "EditorRolloverText",
'name', "EditorRolloverText",
'dont_save', true,
'read_only', true,
'no_edit', true,
'default', "Spawn/despawn Unit from specified TemplateIds when spawn/despawn conditions are met",
'translate', false,
}),
PlaceObj('PropertyDefCombo', {
'category', "",
'id', "Routine",
'default', "StandStill",
'items', function (self) return UnitRoutines end,
}),
PlaceObj('PropertyDefCombo', {
'category', "",
'id', "RoutineArea",
'default', "self",
'items', function (self) local g = table.copy(GridMarkerGroupsCombo()) g[1+#g] = "self" return g end,
}),
PlaceObj('PropertyDefPresetIdList', {
'category', "Spawn Object",
'id', "status_effects",
'name', "Status Effects",
'preset_class', "CharacterEffectCompositeDef",
}),
PlaceObj('ClassConstDef', {
'name', "unit_template_idx",
'type', "string_list",
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"UnitPropertiesStats",
"ZuluModifiable",
"DamagePredictable",
},
group = "Zulu",
id = "UnitProperties",
PlaceObj('PropertyDefBool', {
'category', "Appearance",
'id', "Headshot",
'name', "Headshot",
'help', "Set a blown out head",
'template', true,
}),
PlaceObj('PropertyDefText', {
'id', "CurrentSide",
'translate', false,
}),
PlaceObj('PropertyDefText', {
'id', "lastFiringMode",
'name', "LastFiringMode",
'translate', false,
}),
PlaceObj('PropertyDefUIImage', {
'category', "Appearance",
'id', "Portrait",
'template', true,
'default', "UI/MercsPortraits/placeholder_portrait",
'image_preview_size', 100,
}),
PlaceObj('PropertyDefUIImage', {
'category', "Appearance",
'id', "BigPortrait",
'template', true,
'default', "UI/Mercs/placeholder_character",
'image_preview_size', 100,
}),
PlaceObj('PropertyDefBool', {
'category', "General",
'id', "IsMercenary",
'name', "Is mercenary",
'help', "Can the player have this unit in their team.",
'template', true,
}),
PlaceObj('PropertyDefText', {
'category', "General",
'id', "Name",
'name', "Full name",
'help', "The full name of the merc. When the full name is needed this entire string is used and the nickname is ignored.",
'template', true,
'lines', 1,
'max_lines', 1,
}),
PlaceObj('PropertyDefText', {
'category', "General",
'id', "Nick",
'name', "Nickname",
'help', "The nickname or short name of the merc",
'template', true,
'extra_code', 'no_edit = function(self) return not IsMerc(self) and self.id ~= "Dummy" end',
'lines', 1,
'max_lines', 1,
}),
PlaceObj('PropertyDefBool', {
'category', "Stats",
'id', "Randomization",
'name', "Randomization",
'help', "When true any instance of this unit randomizes the stats of the unit by +/- 10 points",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
}),
PlaceObj('PropertyDefText', {
'category', "General",
'id', "AllCapsNick",
'name', "AllCapsNickname",
'help', "The nickname or short name of the merc with all caps letters (needed by some UI)",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'lines', 1,
'max_lines', 1,
}),
PlaceObj('PropertyDefBool', {
'category', "General",
'id', "elite",
'name', "Elite",
'help', "Give the unit a unique random name.",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
}),
PlaceObj('PropertyDefCombo', {
'category', "General",
'id', "eliteCategory",
'name', "Elite Category",
'help', "From which group of names to select. If nothing is selected it will pick from any of the groups.",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
'items', function (self) return PresetGroupsCombo("EliteEnemyName") end,
}),
PlaceObj('PropertyDefCombo', {
'category', "General",
'id', "Affiliation",
'template', true,
'default', "AIM",
'items', function (self) return Affiliations end,
}),
PlaceObj('PropertyDefCombo', {
'category', "Hiring",
'id', "HireStatus",
'name', "Initial Hire Status",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', "Available",
'items', function (self) return PresetGroupCombo("MercHireStatus", "Default") end,
}),
PlaceObj('PropertyDefText', {
'category', "Hiring",
'id', "Bio",
'name', "Bio",
'help', "Biography of the merc",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'lines', 4,
'max_lines', 10,
}),
PlaceObj('PropertyDefPresetId', {
'category', "Hiring",
'id', "Nationality",
'name', "Nationality",
'help', "Is shown next to the bio in the hire UI",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'preset_class', "MercNationalities",
}),
PlaceObj('PropertyDefText', {
'category', "Hiring",
'id', "Title",
'name', "Title",
'help', "Is shown next to the bio in the hire UI",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
}),
PlaceObj('PropertyDefText', {
'category', "Hiring",
'id', "Email",
'name', "Email",
'help', "Is shown in the AIM chat.",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
}),
PlaceObj('PropertyDefText', {
'category', "Hiring",
'id', "snype_nick",
'name', "snype Nick",
'help', "Is shown in the AIM chat.",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Conditions",
'id', "Refusals",
'name', "Refusals",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "MercChatRefusal",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Conditions",
'id', "Haggles",
'name', "Haggles",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "MercChatHaggle",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Conditions",
'id', "HaggleRehire",
'name', "Rehire Haggles",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "MercChatHaggle",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Conditions",
'id', "Mitigations",
'name', "Mitigations",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "MercChatMitigation",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Conditions",
'id', "ExtraPartingWords",
'name', "Parting Words",
'help', "If any conditional passing remark passes it is played instead of the default one.",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "MercChatBranch",
'inclusive', true,
'no_descendants', true,
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Lines",
'id', "Offline",
'name', "Offline",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "ChatMessage",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Lines",
'id', "GreetingAndOffer",
'name', "Greetings And Offer",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "ChatMessage",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Lines",
'id', "ConversationRestart",
'name', "Conversation Restart",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "ChatMessage",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Lines",
'id', "IdleLine",
'name', "Idle",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "ChatMessage",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Lines",
'id', "PartingWords",
'name', "PartingWords",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "ChatMessage",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Lines",
'id', "RehireIntro",
'name', "RehireIntro",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "ChatMessage",
}),
PlaceObj('PropertyDefNestedList', {
'category', "Hiring - Lines",
'id', "RehireOutro",
'name', "RehireOutro",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'base_class', "ChatMessage",
}),
PlaceObj('PropertyDefChoice', {
'category', "Hiring - Parameters",
'id', "MedicalDeposit",
'name', "Medical Deposit",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', "small",
'items', function (self) return { "small", "none", "large", "extreme" } end,
}),
PlaceObj('PropertyDefChoice', {
'category', "Hiring - Parameters",
'id', "DurationDiscount",
'name', "Duration Discount",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', "normal",
'items', function (self) return { "normal", "none", "long only" } end,
}),
PlaceObj('PropertyDefChoice', {
'category', "Hiring - Parameters",
'id', "Haggling",
'name', "Haggling",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', "normal",
'items', function (self) return { "normal", "low", "high" } end,
}),
PlaceObj('PropertyDefNumber', {
'category', "Hiring - Parameters",
'id', "StartingSalary",
'help', "The salary at the starting level (whichever it is).",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', 1000,
'min', 0,
'max', 20000,
}),
PlaceObj('PropertyDefNumber', {
'category', "Hiring - Parameters",
'id', "SalaryIncrease",
'help', "Salary increase factor per level. Doesn't reflect changes by Game Rules.",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', 250,
'scale', 1000,
'min', 0,
'max', 10000,
}),
PlaceObj('PropertyDefNumber', {
'category', "Hiring - Parameters",
'id', "SalaryLv1",
'name', "(To Be Deleted) Salary Lv 1",
'help', "The amount of money it costs to hire this merc for 1 day at level 1",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', 1000,
'min', 0,
'max', 20000,
}),
PlaceObj('PropertyDefNumber', {
'category', "Hiring - Parameters",
'id', "SalaryMaxLv",
'name', "(To Be Deleted) Max Lv Daily Salary",
'help', "The amount of money it costs to hire this merc for 1 day at max level",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', 10000,
'min', 0,
'max', 20000,
}),
PlaceObj('PropertyDefNumber', {
'category', "Hiring - Parameters",
'id', "SalaryPreview",
'name', "Salary Level 10",
'help', "Expected salary at Level 10. All active game rules are applied.",
'dont_save', true,
'read_only', true,
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', 0,
}),
PlaceObj('PropertyDefText', {
'category', "Hiring",
'id', "LegacyNotes",
'name', "Legacy Notes",
'help', "Any info about the merc from previous titles.",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'translate', false,
'lines', 4,
}),
PlaceObj('ClassMethodDef', {
'name', "GetMercStartingSalary",
'code', function (self)
local stSalary = self:GetProperty("StartingSalary")
local tier = self:GetProperty("Tier")
if IsGameRuleActive("CheaperPros") and (tier=="Elite" or tier=="Legendary") then
local percent = GameRuleDefs.CheaperPros:ResolveValue("StartingSalaryModifier")
stSalary = MulDivRound(stSalary, percent, 100)
end
return stSalary
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetSalaryIncreaseProp",
'code', function (self)
local salaryIncrease = self:GetProperty("SalaryIncrease")
if IsGameRuleActive("Unionization") then
local additional_salary_increase = GameRuleDefs.Unionization:ResolveValue("AdditionalSalaryIncrease")
salaryIncrease = salaryIncrease + additional_salary_increase
end
return salaryIncrease
end,
}),
PlaceObj('PropertyDefNumber', {
'category', "XP",
'id', "StartingLevel",
'name', "Starting Level",
'help', "The level at which this merc starts in a new game",
'template', true,
'default', 1,
'slider', true,
'min', 1,
'max', 10,
}),
PlaceObj('PropertyDefBool', {
'category', "General",
'id', "immortal",
'name', "Immortal",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
}),
PlaceObj('PropertyDefBool', {
'category', "General",
'id', "ImportantNPC",
'name', "ImportantNPC",
'help', "Units with this flag have a green badge above them.",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
}),
PlaceObj('PropertyDefBool', {
'category', "General",
'id', "reincarnate",
'name', "Reincarnate",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
}),
PlaceObj('PropertyDefBool', {
'category', "General",
'id', "dummy",
'name', "Dummy",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
}),
PlaceObj('PropertyDefBool', {
'category', "General",
'id', "militia",
'name', "Militia Unit",
'no_edit', true,
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
}),
PlaceObj('PropertyDefBool', {
'category', "General",
'id', "villain",
'name', "Recurring Villain",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
}),
PlaceObj('PropertyDefBool', {
'category', "General",
'id', "neutral_retaliate",
'name', "Retaliate",
'help', "if enabled and the unit is Neutral, they will become hostile when damaged",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
}),
PlaceObj('PropertyDefNumber', {
'category', "General",
'id', "max_dead_slot_tiles",
'name', "max_dead_slot_tiles",
'help', "Max tiles in InventoryDead slot. It's caclulated on death, when a unit drops its loot.",
'no_edit', true,
'template', true,
'default', 24,
'min', 1,
'max', 24,
}),
PlaceObj('PropertyDefNumber', {
'id', "VillainHealWoundProgress",
'help', "Used only for villains",
'no_edit', true,
'default', 0,
}),
PlaceObj('PropertyDefStringList', {
'category', "AI",
'id', "AIKeywords",
'template', true,
'items', function (self) return AIKeywordsCombo end,
'arbitrary_value', true,
}),
PlaceObj('PropertyDefPresetId', {
'category', "AI",
'id', "archetype",
'name', "Archetype",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
'preset_class', "AIArchetype",
'default', "Soldier",
}),
PlaceObj('PropertyDefPresetId', {
'category', "AI",
'id', "script_archetype",
'name', "Archetype",
'no_edit', true,
'no_validate', true,
'template', true,
'preset_class', "AIArchetype",
'default', "",
}),
PlaceObj('PropertyDefPresetId', {
'category', "AI",
'id', "role",
'name', "Enemy Role",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
'preset_class', "EnemyRole",
'default', "Default",
}),
PlaceObj('PropertyDefBool', {
'category', "AI",
'id', "CanManEmplacements",
'name', "Can Man Emplacements",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
'default', true,
}),
PlaceObj('PropertyDefPresetId', {
'category', "AI",
'id', "current_archetype",
'name', "Archetype",
'read_only', true,
'no_edit', true,
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
'preset_class', "AIArchetype",
}),
PlaceObj('PropertyDefPresetId', {
'category', "AI",
'id', "RepositionArchetype",
'name', "Reposition Archetype",
'help', "if not specified the unit will use it's normal archetype for Reposition action",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
'preset_class', "AIArchetype",
}),
PlaceObj('PropertyDefBool', {
'category', "AI",
'id', "AlwaysUseOpeningAttack",
'name', "Always Use Opening Attack",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
}),
PlaceObj('PropertyDefChoice', {
'category', "AI",
'id', "OpeningAttackType",
'name', "Opening Attack Type",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
'default', "Default",
'items', function (self) return { "Default", "Overwatch", "PinDown" } end,
}),
PlaceObj('PropertyDefNumber', {
'category', "AI",
'id', "PinnedDownChance",
'name', "PinnedDown Chance",
'help', "chance to use PinnedDown archetype when the unit is pinned down by enemy/enemies",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
'default', 50,
'min', 0,
}),
PlaceObj('PropertyDefNumber', {
'category', "AI",
'id', "MaxAttacks",
'help', "max attacks to perform per turn",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
'default', 3,
'min', 1,
}),
PlaceObj('PropertyDefFunc', {
'category', "AI",
'id', "PickCustomArchetype",
'help', "implement custom archetype selection logic for this unit; standard retreat/reposition logic overrides this choice",
'template', true,
'extra_code', "no_edit = function(self) return IsMerc(self) end",
'params', "self, proto_context",
}),
PlaceObj('PropertyDefFunc', {
'category', "Equipment",
'id', "CustomEquipGear",
'help', "implement custom logic for equipping starting gear for this unit; standard gearing logic is applied after this",
'template', true,
'params', "self, items",
}),
PlaceObj('ClassMethodDef', {
'name', "SelectArchetype",
'params', "proto_context",
'code', function (self, proto_context)
local archetype
local func = empty_func
if IsKindOf(self, "Unit") then
local emplacement = g_Combat and g_Combat:GetEmplacementAssignment(self)
if self.retreating then
archetype = "Deserter"
elseif self:HasStatusEffect("Panicked") then
archetype = "Panicked"
elseif self:HasStatusEffect("Berserk") then
archetype = "Berserk"
elseif emplacement then
assert(self.CanManEmplacements)
archetype = "EmplacementGunner"
proto_context.target_interactable = emplacement
elseif self.command == "Reposition" and self.RepositionArchetype then
archetype = self.RepositionArchetype
end
-- check for scout archetype first
local can_scout = not archetype
can_scout = can_scout and (not g_Encounter or g_Encounter:CanScout())
can_scout = can_scout and self.script_archetype ~= "GuardArea"
if can_scout then
local enemies = self:GetVisibleEnemies()
if #enemies == 0 then
self.last_known_enemy_pos = self.last_known_enemy_pos or AIPickScoutLocation(self)
if self.last_known_enemy_pos then
archetype = "Scout_LastLocation"
end
end
end
if not archetype then
for _, descr in pairs(g_Pindown) do
if descr.target == self then
if self:Random(100) < self.PinnedDownChance then
archetype = "PinnedDown"
end
break
end
end
end
local template= UnitDataDefs[self.unitdatadef_id]
func = template and template.PickCustomArchetype or self.PickCustomArchetype
end
self.current_archetype = archetype or func(self, proto_context) or self.archetype or "Assault"
end,
}),
PlaceObj('ClassMethodDef', {
'name', "EquipStartingGear",
'params', "items",
'code', function (self, items)
local func = empty_func
if IsKindOf(self, "UnitData") then
local template= UnitDataDefs[self.class]
func = template and template.CustomEquipGear or self.CustomEquipGear
end
-- priority custom gearing rules
func(self, items)
-- default gearing rules:
-- make sure there's an equipped weapon if possible
if not self:GetItemInSlot("Handheld A", "BaseWeapon") then
local has_weapon = self:TryEquip(items, "Handheld A", "Firearm")
has_weapon = has_weapon or self:TryEquip(items, "Handheld A", "MeleeWeapon")
has_weapon = has_weapon or self:TryEquip(items, "Handheld A", "HeavyWeapon")
end
local equipped = {}
-- locked items that are not weapons add to the first inventory slot
for i, item in ipairs(items) do
if item.locked and not item:IsWeapon() and not IsKindOf(item, "Armor") then -- lock to the first inventory slot
if self:CanAddItem("Inventory", item) then
self:AddItem("Inventory", item)
equipped[i] = true
end
end
end
-- equip the rest of the equppable items when possible
for i, item in ipairs(items) do
if not equipped[i] then
local slot
if IsKindOf(item, "QuickSlotItem") then
if self:CanAddItem("Handheld A", item) then
slot = "Handheld A"
elseif self:CanAddItem("Handheld B", item) then
slot = "Handheld B"
end
elseif IsKindOf(item, "Armor") and not self:GetItemInSlot(item.Slot) then
slot = item.Slot
end
if slot and self:CanAddItem(slot, item) then
self:AddItem(slot, item)
equipped[i] = true
end
end
end
-- make sure all equipped firearms have ammo
local function reload_weapon(weapon)
if not weapon.ammo or weapon.ammo.Amount <= 0 then
local ammo = GetAmmosWithCaliber(weapon.Caliber, "sort")[1]
if ammo then
local tempAmmo = PlaceInventoryItem(ammo.id)
tempAmmo.Amount = tempAmmo.MaxStacks
weapon:Reload(tempAmmo, "suspend_fx")
DoneObject(tempAmmo)
end
end
end
self:ForEachItemInSlot("Handheld A", "Firearm", reload_weapon)
self:ForEachItemInSlot("Handheld B", "Firearm", reload_weapon)
-- place the rest in Inventory slot
for i, item in ipairs(items) do
if not equipped[i] then
local pos, reason = self:AddItem("Inventory", item)
if not pos then
print("Couldn't add starting item \'", item.class, "\' to unit", self.class, "because", reason, "max slots", self:GetMaxTilesInSlot("Inventory"))
end
end
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "TryEquip",
'params', "items, slot, class",
'code', function (self, items, slot, class)
local idx
for i, item in ipairs(items) do
local match = class ~= "Firearm" or not IsKindOfClasses(item, "HeavyWeapon", "FlareGun")
match = match and IsKindOf(item, class)
if match and self:CanAddItem(slot, item) then
idx = i
break
end
end
if idx then
self:AddItem(slot, items[idx])
table.remove(items, idx)
end
return not not idx
end,
}),
PlaceObj('ClassMethodDef', {
'name', "TryLoadAmmo",
'params', "slot, weapon_class, ammo_id",
'code', function (self, slot, weapon_class, ammo_id)
local found
local ammo = g_Classes[ammo_id]
if not ammo then
StoreErrorSource(self, string.format("Unit %s trying to load invalid ammo type '%s'", self.unitdatadef_id or self.class, ammo_id))
return
end
self:ForEachItemInSlot(slot, weapon_class, function(weapon, slot_name, left, top, self, ammo_id, caliber)
if weapon.Caliber ~= caliber then
StoreErrorSource(self, string.format("Unit %s trying to load incompatible ammo type '%s' in their '%s'", self.unitdatadef_id or self.class, ammo_id, weapon.class))
return
end
local tempAmmo = PlaceInventoryItem(ammo_id)
tempAmmo.Amount = tempAmmo.MaxStacks
weapon:Reload(tempAmmo, "suspend_fx")
DoneObject(tempAmmo)
end, self, ammo_id, ammo.Caliber)
end,
}),
PlaceObj('PropertyDefNumber', {
'category', "Villain",
'id', "Lives",
'name', "",
'template', true,
'extra_code', "no_edit = function(self) return not self.villain end",
'default', 3,
'min', 1,
'max', 5,
}),
PlaceObj('PropertyDefNumber', {
'category', "XP",
'id', "Experience",
'no_edit', true,
'template', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "XP",
'id', "RewardExperience",
'name', "XP override",
'help', "The amount of XP the unit will reward its enemies when defeated. If left unset the XPRewardTable table is used.",
'template', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "XP",
'id', "statGainingPoints",
'no_edit', true,
'template', true,
'default', 0,
'min', 0,
}),
PlaceObj('PropertyDefNumber', {
'category', "XP",
'id', "UnitPower",
'help', "Unit power used in autoresolve: base unitLevel if non merc * basePower const",
'dont_save', true,
'read_only', true,
'template', true,
'default', 0,
'min', 0,
}),
PlaceObj('PropertyDefNumber', {
'category', "XP",
'id', "unitPowerModifier",
'name', "Unit Power Modifier",
'help', "How effective(%) is the unit power in autoresolve.",
'template', true,
'default', 100,
'min', 0,
}),
PlaceObj('PropertyDefChoice', {
'category', "Villain",
'id', "DefeatBehavior",
'name', "Defeat Behavior",
'template', true,
'extra_code', "no_edit = function(self) return not self.villain end",
'default', "Dead",
'items', function (self) return { "Dead", "Defeated" } end,
}),
PlaceObj('PropertyDefChoice', {
'category', "Villain",
'id', "RetreatBehavior",
'name', "Retreat Behavior",
'template', true,
'extra_code', "no_edit = function(self) return not self.villain end",
'default', "Full Retreat",
'items', function (self) return { "None", "Individual", "Full Retreat" } end,
}),
PlaceObj('PropertyDefNumber', {
'category', "Derived Stats",
'id', "ActionPoints",
'name', "Action Points",
'help', "This parameters determines how much actions a merc can do in a single round",
'extra_code', "no_edit = true",
'scale', "AP",
}),
PlaceObj('PropertyDefNumber', {
'category', "Derived Stats",
'id', "MaxActionPoints",
'name', "Max Action Points",
'help', "This parameters determines how much actions a merc can do in a single round",
'dont_save', true,
'read_only', true,
'no_edit', true,
'template', true,
'scale', "AP",
}),
PlaceObj('ClassMethodDef', {
'name', "GetMaxActionPoints",
'code', function (self)
local level = self:GetLevel()
return ((3 + self:GetProperty("Agility") / 10) + (level / 3)) * const.Scale.AP
end,
}),
PlaceObj('PropertyDefNumber', {
'category', "Derived Stats",
'id', "Tiredness",
'read_only', true,
'no_edit', true,
'template', true,
'default', 0,
'min', -1,
'max', 3,
}),
PlaceObj('ClassMethodDef', {
'name', "SetTired",
'params', "value",
'code', function (self, value)
value = Clamp(value or 0, -1, 3)
if self.Tiredness == value then
return
end
self:RemoveStatusEffect("WellRested")
self:RemoveStatusEffect("Tired")
self:RemoveStatusEffect("Exhausted")
self:RemoveStatusEffect("Unconscious")
local oldValue = self.Tiredness or 0
self.Tiredness = value
if value == 3 then
self.HitPoints = Max(1, self.HitPoints)
elseif value~=0 and UnitTirednessEffect[value] then
self:AddStatusEffect(UnitTirednessEffect[value])
end
if oldValue <= 0 and value >= 0 then
Msg("UnitTiredAdded", self)
elseif oldValue > 0 and value <= 0 then
Msg("UnitTiredRemoved", self)
end
if value - oldValue > 0 then
Msg("UnitTiredLevelAdded", self, value)
end
if value - oldValue < 0 then
Msg("UnitTiredLevelRemoved", self, value)
end
end,
}),
PlaceObj('ClassMethodDef', {
'name', "ChangeTired",
'params', "delta",
'code', function (self, delta)
self:SetTired(self.Tiredness + delta)
end,
}),
PlaceObj('PropertyDefNumber', {
'category', "Derived Stats",
'id', "RestTimer",
'read_only', true,
'no_edit', true,
'template', true,
'default', 0,
'min', 0,
}),
PlaceObj('PropertyDefNumber', {
'category', "Derived Stats",
'id', "TravelTimerStart",
'read_only', true,
'no_edit', true,
'template', true,
'default', 0,
'min', 0,
}),
PlaceObj('PropertyDefNumber', {
'category', "Derived Stats",
'id', "TravelTime",
'read_only', true,
'no_edit', true,
'template', true,
'default', 0,
'min', 0,
}),
PlaceObj('PropertyDefNumber', {
'category', "Derived Stats",
'id', "HitPoints",
'name', "Hit Points",
'extra_code', "no_edit = true",
'default', -1,
'min', -1,
'max', 100,
}),
PlaceObj('PropertyDefNumber', {
'category', "Derived Stats",
'id', "MaxHitPoints",
'name', "Max Hit Points",
'read_only', true,
'no_edit', true,
'template', true,
'default', 0,
}),
PlaceObj('ClassMethodDef', {
'name', "GetInitialMaxHitPoints",
'code', function (self)
local mod = self:GetProperty("villain") and const.Combat.LieutenantHpMod or 100
local maxhp = MulDivRound(self:GetProperty("Health"), mod, 100)
if HasPerk(self, "BeefedUp") then
maxhp = MulDivRound(maxhp, 100 + CharacterEffectDefs.BeefedUp:ResolveValue("bonus_health"), 100)
end
return maxhp
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetModifiedMaxHitPoints",
'code', function (self)
local maxhp = self:GetInitialMaxHitPoints()
local positive_mods_only = maxhp
local idx = self:HasStatusEffect("Wounded")
local effect = idx and self.StatusEffects[idx]
if effect then
local value = effect:ResolveValue("MaxHpReductionPerStack") or 0
local maxreduce = effect:ResolveValue("MinMaxHp") or 0
local min = MulDivRound(maxhp, maxreduce, 100)
maxhp = Max(min, maxhp - effect.stacks * value)
end
return maxhp, positive_mods_only
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetInventoryMaxSlots",
'code', function (self)
return IsMerc(self) and Max(4, (self.Strength - 30)/5) or self.max_dead_slot_tiles or 20
end,
}),
PlaceObj('ClassMethodDef', {
'name', "IsDead",
'code', function (self)
if self.immortal then return false end
return self.HitPoints <= 0
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetHealthAsText",
'code', function (self)
local max, max_positive = self:GetModifiedMaxHitPoints()
if self:UIObscured() or self:UIConcealed() then
return HpToText.Hidden
elseif self.HitPoints >= 90 then
return HpToText.Excellent
elseif self.HitPoints >= 75 then
return HpToText.Strong
elseif self.HitPoints >= 60 then
return HpToText.Healthy
elseif self.HitPoints >= 45 and self.HitPoints ~= max_positive then
return HpToText.Poor
elseif self.HitPoints >= 25 and self.HitPoints ~= max_positive then
return HpToText.Wounded
elseif self.HitPoints >= 10 and self.HitPoints ~= max_positive then
return HpToText.Critical
elseif self.HitPoints > 0 and self.HitPoints ~= max_positive then
return HpToText.Dying
elseif self.HitPoints == 0 then
return HpToText.Dead
else
return HpToText.Uninjured
end
end,
}),
PlaceObj('PropertyDefStringList', {
'category', "Likes And Dislikes",
'id', "Likes",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'items', function (self) return MercPresetCombo() end,
}),
PlaceObj('PropertyDefStringList', {
'category', "Likes And Dislikes",
'id', "LearnToLike",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'items', function (self) return MercPresetCombo() end,
}),
PlaceObj('PropertyDefStringList', {
'category', "Likes And Dislikes",
'id', "Dislikes",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'items', function (self) return MercPresetCombo() end,
}),
PlaceObj('PropertyDefStringList', {
'category', "Likes And Dislikes",
'id', "LearnToDislike",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'items', function (self) return MercPresetCombo() end,
}),
PlaceObj('PropertyDefStringList', {
'category', "Likes And Dislikes",
'id', "LikedBy",
'dont_save', true,
'read_only', true,
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'items', function (self) return MercPresetCombo() end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetLikedBy",
'code', function (self)
local id = IsKindOf(self, "UnitDataCompositeDef") and self.id or self.unitdatadef_id
local res = {}
for k, v in pairs(UnitDataDefs) do
if table.find(v:GetProperty("Likes"), id) then
res[#res+1] = v.id
end
end
return res
end,
}),
PlaceObj('PropertyDefStringList', {
'category', "Likes And Dislikes",
'id', "DislikedBy",
'dont_save', true,
'read_only', true,
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'items', function (self) return MercPresetCombo() end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetDislikedBy",
'code', function (self)
local id = IsKindOf(self, "UnitDataCompositeDef") and self.id or self.unitdatadef_id
local res = {}
for k, v in pairs(UnitDataDefs) do
if table.find(v:GetProperty("Dislikes"), id) then
res[#res+1] = v.id
end
end
return res
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetUnitPower",
'code', function (self)
return GetPowerOfUnit(self, "noMods")
end,
}),
PlaceObj('PropertyDefPresetIdList', {
'category', "Perks",
'id', "StartingPerks",
'name', "Starting Perks",
'template', true,
'extra_code', "editor_preview = true",
'preset_class', "CharacterEffectCompositeDef",
'preset_filter', function (preset, obj, prop_meta)
return preset.object_class == "Perk"
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetStartingPerks",
'code', function (self)
return self.StartingPerks
end,
}),
PlaceObj('PropertyDefText', {
'id', "Operation",
'name', "Operation",
'no_edit', true,
'template', true,
'default', "Idle",
'translate', false,
}),
PlaceObj('PropertyDefText', {
'id', "OperationProfession",
'no_edit', true,
'template', true,
'default', "Idle",
'translate', false,
}),
PlaceObj('PropertyDefTable', {
'id', "OperationProfessions",
'name', "OperationProfessions",
}),
PlaceObj('PropertyDefNumber', {
'id', "OperationInitialETA",
'no_edit', true,
'template', true,
}),
PlaceObj('PropertyDefNumber', {
'id', "HiredUntil",
'no_edit', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
}),
PlaceObj('PropertyDefNumber', {
'id', "Squad",
'no_edit', true,
}),
PlaceObj('PropertyDefNumber', {
'id', "OldSquad",
'no_edit', true,
'default', 0,
}),
PlaceObj('PropertyDefNumber', {
'id', "heal_wound_progress",
'no_edit', true,
'default', 0,
}),
PlaceObj('PropertyDefNumber', {
'id', "wounds_being_treated",
'no_edit', true,
'default', 0,
}),
PlaceObj('PropertyDefNumber', {
'id', "arriving_progress",
'no_edit', true,
'default', 0,
}),
PlaceObj('PropertyDefNumber', {
'id', "traveling_progress",
'help', "Travelling activity progress",
'no_edit', true,
'default', 0,
}),
PlaceObj('PropertyDefNumber', {
'id', "randr_activity_progress",
'no_edit', true,
'default', 0,
'min', 0,
}),
PlaceObj('PropertyDefText', {
'id', "arrival_dir",
'no_edit', true,
'translate', false,
}),
PlaceObj('PropertyDefNumber', {
'id', "gather_intel_progress",
'help', "Intel item is discovered when progress is 1000",
'no_edit', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', 0,
'min', 0,
}),
PlaceObj('PropertyDefText', {
'id', "gather_intel_item_id",
'no_edit', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'translate', false,
}),
PlaceObj('PropertyDefText', {
'id', "gather_intel_sector_id",
'no_edit', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'translate', false,
}),
PlaceObj('PropertyDefTable', {
'id', "stat_learning",
}),
PlaceObj('PropertyDefTable', {
'id', "training_activity_progress",
}),
PlaceObj('PropertyDefBool', {
'id', "already_spawned_on_map",
'no_edit', true,
}),
PlaceObj('PropertyDefNestedList', {
'id', "stains",
'no_edit', true,
'base_class', "UnitStain",
'inclusive', true,
}),
PlaceObj('PropertyDefText', {
'id', "retreat_to_sector",
'no_edit', true,
'translate', false,
}),
PlaceObj('PropertyDefNestedList', {
'category', "Appearance",
'id', "AppearancesList",
'name', "Appearances List",
'template', true,
'base_class', "AppearanceWeight",
'inclusive', true,
'auto_expand', true,
}),
PlaceObj('PropertyDefText', {
'category', "Appearance",
'id', "ForcedAppearance",
'no_edit', true,
'translate', false,
}),
PlaceObj('PropertyDefButtons', {
'category', "Spawn",
'id', "SpawnAppearancesButton",
'name', "",
'buttons', {
PlaceObj('PropertyDefPropButton', {
'Name', "Spawn All NPCs",
'FuncName', "SpawnAll",
}),
},
}),
PlaceObj('PropertyDefButtons', {
'category', "Spawn",
'id', "SpawnButton",
'name', "",
'buttons', {
PlaceObj('PropertyDefPropButton', {
'Name', "Spawn Random",
'FuncName', "Spawn",
}),
},
}),
PlaceObj('PropertyDefFunc', {
'category', "Spawn",
'id', "Spawn",
'name', "",
'read_only', true,
'no_edit', true,
'params', "self, pos",
'default', function (self, pos)
local weighted_list = GetAppearancesListTotalWeight(self)
local slot = AsyncRand(weighted_list.total_weight)
local appearance = GetWeightedAppearance(weighted_list, slot)
local spawn_pos = GetTerrainCursorXY(UIL.GetScreenSize()/2)
local obj = AppearanceObjectAME:new()
obj:ApplyAppearance(appearance)
obj:SetPos(spawn_pos)
obj:SetGameFlags(const.gofRealTimeAnim)
end,
}),
PlaceObj('PropertyDefFunc', {
'category', "Spawn",
'id', "SpawnAll",
'name', "",
'read_only', true,
'no_edit', true,
'default', function (self)
local characters = {}
local widths = {}
local total_width = 0
for i, descr in ipairs(self.AppearancesList) do
characters[i] = AppearanceObjectAME:new()
characters[i]:ApplyAppearance(descr.Preset)
local width = characters[i]:GetSize():sizex()
widths[i] = width
total_width =total_width + width + guim
end
local right = camera.GetRight()
local lookat = camera.GetEye()
local spawn_pos = GetTerrainCursorXY(UIL.GetScreenSize()/2)
spawn_pos = spawn_pos - SetLen(right, total_width / 2)
for i, character in ipairs(characters) do
character:SetPos(spawn_pos)
character:Face(lookat)
character:SetGameFlags(const.gofRealTimeAnim)
spawn_pos = spawn_pos + SetLen(right, widths[i] + guim)
end
end,
}),
PlaceObj('PropertyDefFunc', {
'id', "GetLogName",
'name', "",
'read_only', true,
'no_edit', true,
'default', function (self)
return self:GetDisplayName()
end,
}),
PlaceObj('PropertyDefFunc', {
'id', "GetLevel",
'name', "",
'read_only', true,
'no_edit', true,
'params', "self, baseLevel",
'default', function (self, baseLevel)
local curXp = self:GetProperty("Experience")
local addLevel = 0
if not IsMerc(self) and Game and not baseLevel then
addLevel = GameDifficulties[Game.game_difficulty]:ResolveValue("unitBonusLevel") or 0
end
if not curXp then return self:GetProperty("StartingLevel") + addLevel end
return CalcLevel(curXp) + addLevel
end,
}),
PlaceObj('PropertyDefPresetIdList', {
'category', "Equipment",
'id', "Equipment",
'template', true,
'extra_code', "editor_preview = true",
'preset_class', "LootDef",
}),
PlaceObj('ClassMethodDef', {
'name', "GetDisplayName",
'code', function (self)
return self.Nick ~= "" and self.Nick or self.Name
end,
}),
PlaceObj('PropertyDefText', {
'id', "Group",
'no_edit', true,
}),
PlaceObj('PropertyDefNestedList', {
'category', "General",
'id', "AdditionalGroups",
'name', "Additional Groups",
'template', true,
'base_class', "AdditionalGroup",
}),
PlaceObj('PropertyDefStringList', {
'id', "additional_groups",
'arbitrary_value', true,
}),
PlaceObj('PropertyDefNumber', {
'id', "ControlledBy",
'read_only', true,
'no_edit', true,
'default', 1,
}),
PlaceObj('PropertyDefCombo', {
'category', "Hiring - Parameters",
'id', "Tier",
'name', "Tier",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', "Rookie",
'items', function (self) return PresetGroupCombo("MercTiers", "Default") end,
}),
PlaceObj('PropertyDefCombo', {
'category', "Hiring - Parameters",
'id', "Specialization",
'name', "Specialization",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', "None",
'items', function (self) return PresetGroupCombo("MercSpecializations", "Default") end,
}),
PlaceObj('PropertyDefChoice', {
'category', "Voice",
'id', "pollyvoice",
'name', "Polly Voice",
'no_edit', "expression",
'no_edit_expression', function (self, prop_meta) return config.ModdingToolsInUserMode end,
'template', true,
'default', "Brian",
'items', function (self) return g_LocPollyActors end,
}),
PlaceObj('PropertyDefChoice', {
'category', "Appearance",
'id', "species",
'name', "Species",
'template', true,
'default', "Human",
'items', function (self) return { "Human", "Crocodile", "Hyena", "Lion", "Hen" } end,
}),
PlaceObj('PropertyDefChoice', {
'category', "Appearance",
'id', "body_type",
'name', "Body Type",
'template', true,
'default', "Human",
'items', function (self) return { "Human", "Small animal", "Large animal" } end,
}),
PlaceObj('PropertyDefChoice', {
'category', "Appearance",
'id', "gender",
'name', "Gender",
'template', true,
'default', "N/A",
'items', function (self) return { "N/A", "Male", "Female" } end,
}),
PlaceObj('PropertyDefBool', {
'category', "Appearance",
'id', "infected",
'name', "Infected",
'template', true,
}),
PlaceObj('PropertyDefSet', {
'category', "Appearance",
'id', "blocked_spots",
'name', "Blocked Spots",
'template', true,
'items', function (self) return { "Weaponrs", "Weaponls" } end,
}),
PlaceObj('PropertyDefText', {
'category', "General",
'id', "PersistentSessionId",
'name', "Persistent Session Id",
'help', "optional, all units spawned from this template will use the specified session id",
'template', true,
'translate', false,
}),
PlaceObj('PropertyDefBool', {
'category', "General",
'id', "HealPersistentOnSpawn",
'name', "Heal Persistent Unit On Spawn",
'help', "if this unit is a persistent unit, it will be healed once spawned from a unit marker",
'template', true,
}),
PlaceObj('PropertyDefPresetId', {
'category', "Voice",
'id', "VoiceResponseId",
'name', "Voice Response Id",
'help', "The VoiceResponse preset used be this unit; same as the unit Id by default",
'template', true,
'preset_class', "VoiceResponse",
}),
PlaceObj('PropertyDefPresetId', {
'category', "Voice",
'id', "FallbackMissingVR",
'name', "FallbackMissingVR",
'help', "If no vr is found for this unit. Use this fallback unit for the vr. Applies only for Humans.",
'template', true,
'preset_class', "UnitDataCompositeDef",
'default', "VillagerMale",
}),
PlaceObj('PropertyDefPresetId', {
'category', "Appearance",
'id', "RoamAnimationSet",
'name', "Roam Animation Set",
'help', "The VoiceResponse preset used be this unit; same as the unit Id by default",
'template', true,
'preset_class', "AnimationSet",
'preset_group', "AmbientLife",
'default', "Roam_Default",
}),
PlaceObj('PropertyDefText', {
'category', "General",
'id', "session_id",
'no_edit', true,
}),
PlaceObj('PropertyDefNumber', {
'id', "combat_damage_taken",
'help', "persistable damage taken, used for determining when to add Wounded status",
'no_edit', true,
'default', 0,
}),
PlaceObj('PropertyDefNumber', {
'id', "time_of_death",
'help', "time of death (satellite time)",
'no_edit', true,
}),
PlaceObj('PropertyDefNumber', {
'id', "randomization_seed",
'no_edit', true,
'default', 0,
}),
PlaceObj('PropertyDefNumber', {
'category', "Hiring - Parameters",
'id', "DaysUntilOnline",
'name', "Days Until Online",
'help', "If the merc is set as offline at the beginning of the campaign through the randomess roll, it will automatically go online this amount of days after campaign start.",
'template', true,
'extra_code', "no_edit = function(self) return not IsMerc(self) end",
'default', 5,
}),
PlaceObj('ClassMethodDef', {
'name', "AddWounds",
'params', "wounds",
'code', function (self, wounds)
wounds = AdjustWoundsToHP(self, wounds or 1)
if wounds > 0 then
self:AddStatusEffect("Wounded", wounds)
end
end,
}),
PlaceObj('PropertyDefFunc', {
'id', "AccumulateDamageTaken",
'name', "",
'read_only', true,
'no_edit', true,
'params', "self, amount",
'default', function (self, amount)
local Wounded = CharacterEffectDefs.Wounded
local wounded_add = Wounded:ResolveValue("HpLossToAddStack")
-- limit damage carried over from the past to the amount required for a single wound only
self.combat_damage_taken = Min(self.combat_damage_taken, wounded_add)
self.combat_damage_taken = self.combat_damage_taken + amount
local threshold = MulDivRound(self:GetInitialMaxHitPoints(), Wounded:ResolveValue("WoundsImmunityThreshold"), 100)
local stacks = 0
while self.HitPoints < threshold and self.combat_damage_taken >= wounded_add do
stacks = stacks + 1
self.combat_damage_taken = self.combat_damage_taken - wounded_add
end
if stacks > 0 then self:AddWounds(stacks) end
end,
}),
PlaceObj('ClassGlobalCodeDef', {
'comment', "prop_table property to hold signature skill recharge data",
'code', function ()
table.insert(UnitProperties.properties, { id = "signature_recharge", editor = "prop_table", default = false, no_edit = true })
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetBaseCrit",
'params', "weapon",
'code', function (self, weapon)
if not self then
return weapon.CritChance + weapon.CritChanceScaled
end
return weapon.CritChance + MulDivRound(weapon.CritChanceScaled, self:GetLevel(), 10)
end,
}),
PlaceObj('ClassMethodDef', {
'name', "Getbase_BaseCrit",
'params', "weapon",
'code', function (self, weapon)
if not self then
return weapon.base_CritChance + weapon.base_CritChanceScaled
end
return weapon.base_CritChance + MulDivRound(weapon.base_CritChanceScaled, self:GetLevel(), 10)
end,
}),
PlaceObj('PropertyDefNumber', {
'id', "perkPoints",
'name', "Perk Points",
'help', "Avaliable points to spend on unlocking perks.",
'default', 0,
}),
PlaceObj('ClassMethodDef', {
'name', "HasPassedTimeAfterDeath",
'params', "givenTime",
'code', function (self, givenTime)
if self.time_of_death then
local deathTimeH = self.time_of_death / const.Scale.h
local currentTimeH = Game.CampaignTime / const.Scale.h
if deathTimeH + givenTime <= currentTimeH then
return true
end
end
return false
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetToughness",
'code', function (self)
local toughness = self:GetLevel() * 1000
local stats = UnitPropertiesStats:GetProperties()
for _, stat in ipairs(stats) do
toughness = toughness + self[stat.id]
end
return toughness
end,
}),
PlaceObj('ClassMethodDef', {
'name', "RechargeSignatures",
'code', function (self)
self.signature_recharge = {}
ObjModified(self)
end,
}),
})
PlaceObj('ClassDef', {
DefParentClassList = {
"PropertyObject",
"Modifiable",
},
DefPropertyTranslation = true,
group = "Zulu",
id = "UnitPropertiesStats",
PlaceObj('PropertyDefNumber', {
'category', "Stats",
'id', "Health",
'name', T(561192724204, --[[ClassDef Zulu UnitPropertiesStats name]] "Health"),
'help', T(755618869033, --[[ClassDef Zulu UnitPropertiesStats help]] "Represents both the physical well-being of a merc and the amount of damage they can take before becoming downed."),
'template', true,
'default', 60,
'slider', true,
'min', 0,
'max', 100,
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Stats",
'id', "Agility",
'name', T(427915460935, --[[ClassDef Zulu UnitPropertiesStats name]] "Agility"),
'help', T(313570226997, --[[ClassDef Zulu UnitPropertiesStats help]] "Measures how well a merc reacts physically to a new situation. Affects the total amount of AP, free movement at start of turn, and how stealthy the merc is."),
'template', true,
'default', 60,
'slider', true,
'min', 0,
'max', 100,
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Stats",
'id', "Dexterity",
'name', T(460461870476, --[[ClassDef Zulu UnitPropertiesStats name]] "Dexterity"),
'help', T(485643076124, --[[ClassDef Zulu UnitPropertiesStats help]] "Measures a merc's ability to perform delicate or precise movements correctly. Affects bonus from aiming and Stealth Kill chance."),
'template', true,
'default', 60,
'slider', true,
'min', 0,
'max', 100,
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Stats",
'id', "Strength",
'name', T(736846833602, --[[ClassDef Zulu UnitPropertiesStats name]] "Strength"),
'help', T(790754099931, --[[ClassDef Zulu UnitPropertiesStats help]] "Represents muscle and brawn. It's particularly important in Melee combat, affects throwing range and the size of the personal inventory of the character."),
'template', true,
'default', 60,
'slider', true,
'min', 0,
'max', 100,
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Stats",
'id', "Wisdom",
'name', T(140562214443, --[[ClassDef Zulu UnitPropertiesStats name]] "Wisdom"),
'help', T(731447408225, --[[ClassDef Zulu UnitPropertiesStats help]] "Affects a merc's ability to learn from experience and training. Affects wilderness survival and the chance to notice hidden items and enemies."),
'template', true,
'default', 60,
'slider', true,
'min', 0,
'max', 100,
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Stats",
'id', "Leadership",
'name', T(693671613488, --[[ClassDef Zulu UnitPropertiesStats name]] "Leadership"),
'help', T(396825125419, --[[ClassDef Zulu UnitPropertiesStats help]] "Measures charm, respect and presence. Affects the rate for training militia and other mercs. Affects the chance for getting positive and negative Morale events."),
'template', true,
'default', 60,
'slider', true,
'min', 0,
'max', 100,
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Stats",
'id', "Marksmanship",
'name', T(616386794188, --[[ClassDef Zulu UnitPropertiesStats name]] "Marksmanship"),
'help', T(403638137917, --[[ClassDef Zulu UnitPropertiesStats help]] "Reflects a merc's ability to shoot accurately at any given target with a firearm."),
'template', true,
'default', 60,
'slider', true,
'min', 0,
'max', 100,
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Stats",
'id', "Mechanical",
'name', T(302186486914, --[[ClassDef Zulu UnitPropertiesStats name]] "Mechanical"),
'help', T(338853681186, --[[ClassDef Zulu UnitPropertiesStats help]] "Rates a merc's ability to repair damaged, worn-out or broken items and equipment. Important for lockpicking, machine handling and hacking electronic devices. Used for detecting and disarming non-explosive traps."),
'template', true,
'default', 60,
'slider', true,
'min', 0,
'max', 100,
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Stats",
'id', "Explosives",
'name', T(205333258567, --[[ClassDef Zulu UnitPropertiesStats name]] "Explosives"),
'help', T(767865457232, --[[ClassDef Zulu UnitPropertiesStats help]] "Determines a merc's ability to use grenades and other explosives and affects damage and mishap chance when using thrown items. Used for detecting and disarming explosive traps."),
'template', true,
'default', 60,
'slider', true,
'min', 0,
'max', 100,
'modifiable', true,
}),
PlaceObj('PropertyDefNumber', {
'category', "Stats",
'id', "Medical",
'name', T(295773259174, --[[ClassDef Zulu UnitPropertiesStats name]] "Medical"),
'help', T(249121777425, --[[ClassDef Zulu UnitPropertiesStats help]] "Represents a merc's medical knowledge and ability to heal the wounded."),
'template', true,
'default', 60,
'slider', true,
'min', 0,
'max', 100,
'modifiable', true,
}),
PlaceObj('ClassMethodDef', {
'name', "GetAttributes",
'code', function (self)
local result = self:GetProperties()
result = table.ifilter(result, function(k, v)
return v.id == "Health" or
v.id == "Agility" or
v.id == "Dexterity" or
v.id == "Strength" or
v.id == "Wisdom"
end)
return result
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetSkills",
'code', function (self)
local result = self:GetProperties()
result = table.ifilter(result, function(k, v)
return v.id == "Marksmanship" or
v.id == "Mechanical" or
v.id == "Explosives" or
v.id == "Medical" or
v.id == "Leadership"
end)
return result
end,
}),
})
PlaceObj('ClassDef', {
group = "Zulu",
id = "UnitTarget",
PlaceObj('PropertyDefCombo', {
'id', "TargetUnit",
'name', "Target Unit",
'help', "Target unit for match",
'items', function (self) return GetTargetUnitCombo() end,
}),
PlaceObj('PropertyDefBool', {
'id', "DisableContextModification",
'help', "Disables modification of the current context units. Use this option when you don't want to affect the context of following conditions/effects.",
}),
PlaceObj('ClassMethodDef', {
'name', "Match",
'params', "target, unit, context",
'code', function (self, target, unit, context)
if Groups[target] then
if IsKindOfClasses(unit, "Unit", "CheeringDummy") and unit:IsInGroup(target) then
return true
end
end
if UnitDataDefs[target] and IsKindOfClasses(unit, "Unit", "UnitData") then
return target == unit.unitdatadef_id or target == unit.class
end
if target == "any" then
return true
elseif IsKindOf(unit, "Unit") and target== "any merc" then
return unit:IsMerc()
elseif IsKindOf(unit, "UnitData") and target == "any merc" then
return IsMerc(UnitDataDefs[unit.class])
elseif target == "player mercs on map" then
return IsKindOf(unit, "Unit") and unit.team and unit.team.side == "player1"
elseif (target == "current unit") then
return table.find(context and context.target_units or empty_table, unit)
end
return false
end,
}),
PlaceObj('ClassMethodDef', {
'name', "MatchMapUnit",
'params', "target, unit, context",
'code', function (self, target, unit, context)
if target == "any merc" then
return unit:IsMerc()
elseif UnitDataDefs[target] then
return target == unit.unitdatadef_id or target == unit.class
elseif Groups[target] and unit:IsInGroup(target) then
return true
elseif target == "any" then
return true
elseif target == "player mercs on map" then
return unit.team and unit.team.side == "player1"
elseif target == "current unit" then
return table.find(context and context.target_units or empty_table, unit)
end
return false
end,
}),
PlaceObj('ClassMethodDef', {
'name', "GetMatchedMapUnits",
'params', "target, context",
'code', function (self, target, context)
local units
if target == "any merc" then
units = {}
local IsMerc = Unit.IsMerc
for i, unit in ipairs(g_Units) do
if IsMerc(unit) then
units[#units + 1] = unit
end
end
elseif target == "any" then
units = g_Units
elseif target == "player mercs on map" then
local idx = table.find(g_Teams, "side", "player1")
if idx then
units = g_Teams[idx].units
end
elseif target == "current unit" then
if context then
units = context.target_units
end
elseif UnitDataDefs[target] then
units = {}
for i, unit in ipairs(g_Units) do
if target == unit.unitdatadef_id or target == unit.class then
units[#units + 1] = unit
end
end
elseif Groups[target] then
for _, u in ipairs(Groups[target]) do
if IsKindOf(u, "Unit") then
units = units or {}
units[#units+1] = u
end
end
end
return units
end,
}),
PlaceObj('ClassMethodDef', {
'name', "MatchMapUnits",
'params', "obj, context",
'code', function (self, obj, context)
local units, new_units, triggered
local unitsAreClassUnit = true
local targetUnit = self.TargetUnit
if targetUnit == "player mercs on map" then
local team = GetCampaignPlayerTeam()
if team then
units = team.units
end
end
if context and not units then
if targetUnit == "current unit" then
units = context.target_units
elseif context.is_sector_unit then
if not obj then return false end
units = {obj}
end
unitsAreClassUnit = false
end
-- performance optimization
local matchFunc = unitsAreClassUnit and self.MatchMapUnit or self.Match
local negate = self.Negate
local replace_units = not self.DisableContextModification and type(context) == "table"
for _, unit in ipairs(units or g_Units) do
assert(not unitsAreClassUnit or IsKindOf(unit, "Unit"))
if matchFunc(self, targetUnit, unit, context) and self:UnitCheck(unit, obj, context) then
triggered = true
if not replace_units then
return true
end
if not negate then
new_units = new_units or {}
table.insert_unique(new_units, unit)
end
elseif negate and replace_units then
new_units = new_units or {}
table.insert_unique(new_units, unit)
end
end
if replace_units then
context.target_units = new_units
end
return triggered
end,
}),
PlaceObj('ClassMethodDef', {
'name', "UnitCheck",
'params', "unit, obj,context",
'code', function (self, unit, obj,context)
return true
end,
}),
})
PlaceObj('ClassDef', {
Comment = "Used to define multiple unit_types to choose randomly from",
group = "Zulu",
id = "UnitTypeListWithWeights",
PlaceObj('PropertyDefPresetId', {
'id', "unitType",
'name', "Unit Type",
'help', "Type of the unit",
'preset_class', "UnitDataCompositeDef",
'extra_item', "empty",
'default', "",
}),
PlaceObj('PropertyDefNumber', {
'id', "spawnWeight",
'name', "Spawn Weight",
'help', "The weight to assign for the given unit that determines the chance of choosing it",
'default', 100,
'min', 1,
'max', 100,
}),
PlaceObj('PropertyDefNestedList', {
'id', "conditions",
'name', "Conditions",
'help', "The unit is only added to the weight pool if the conditions pass.",
'base_class', "Condition",
}),
PlaceObj('ClassMethodDef', {
'name', "GetEditorView",
'code', function (self)
return tostring(self.unitType)
end,
}),
PlaceObj('PropertyDefCombo', {
'id', "visualOverride",
'name', "Override Visuals",
'items', function (self) return PresetsCombo("UnitDataCompositeDef") end,
}),
PlaceObj('PropertyDefText', {
'id', "nameOverride",
'name', "Override Name",
}),
})
PlaceObj('PresetDef', {
DefParentClassList = {
"ListPreset",
},
group = "Zulu",
id = "WeaponColor",
PlaceObj('PropertyDefText', {
'id', "name",
}),
PlaceObj('PropertyDefText', {
'id', "Slot",
'no_edit', true,
'default', T(898895049831, --[[PresetDef WeaponColor default]] "Color"),
}),
PlaceObj('PropertyDefText', {
'id', "Description",
}),
PlaceObj('PropertyDefColor', {
'id', "color",
'default', RGBA(255, 255, 255, 255),
}),
PlaceObj('PropertyDefRange', {
'id', "Roughness",
'name', "Roughness",
'min', -128,
'max', 127,
}),
PlaceObj('PropertyDefRange', {
'id', "Metallic",
'name', "Metallic",
'min', -256,
'max', 254,
}),
PlaceObj('PropertyDefNumber', {
'id', "Cost",
'name', "Cost (Parts)",
'help', "The cost of the upgrade in parts",
'default', 0,
}),
})