|
|
|
|
|
PlaceObj('PresetDef', { |
|
DefEditorIcon = "CommonAssets/UI/Icons/calculator", |
|
DefEditorMenubar = "Combat", |
|
DefGlobalMap = "Archetypes", |
|
group = "AI", |
|
id = "AIArchetype", |
|
PlaceObj('PropertyDefNestedList', { |
|
'category', "Execution", |
|
'id', "Behaviors", |
|
'base_class', "AIBehavior", |
|
}), |
|
PlaceObj('PropertyDefChoice', { |
|
'category', "Strategy", |
|
'id', "PrefStance", |
|
'name', "Stance Preference", |
|
'help', "Stance to use in optimal positions", |
|
'default', "Standing", |
|
'items', function (self) return PresetGroupCombo("CombatStance", "Default") end, |
|
}), |
|
PlaceObj('PropertyDefChoice', { |
|
'category', "Execution", |
|
'id', "MoveStance", |
|
'name', "Movement Stance", |
|
'default', "Standing", |
|
'items', function (self) return PresetGroupCombo("CombatStance", "Default") end, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'category', "Strategy", |
|
'id', "OptLocSearchRadius", |
|
'name', "Optimal Location Search Radius", |
|
'help', "(in tiles)", |
|
'default', 20, |
|
'min', 1, |
|
'max', 100, |
|
}), |
|
PlaceObj('PropertyDefNestedList', { |
|
'category', "Strategy", |
|
'id', "OptLocPolicies", |
|
'name', "Optimal Location Policies", |
|
'base_class', "AIPositioningPolicy", |
|
'class_filter', function (name, class, obj) |
|
return class.optimal_location |
|
end, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'category', "Targeting", |
|
'id', "TargetBaseScore", |
|
'name', "Base Score Weight", |
|
'help', "Score weight based on default attack/aiming logic and chance to hit target.", |
|
'default', 100, |
|
'scale', "%", |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'category', "Targeting", |
|
'id', "TargetScoreRandomization", |
|
'default', 20, |
|
'scale', "%", |
|
'min', 0, |
|
'max', 100, |
|
}), |
|
PlaceObj('PropertyDefNestedList', { |
|
'category', "Targeting", |
|
'id', "TargetingPolicies", |
|
'name', "Additional Policies", |
|
'help', "Additoinal targeting policies that modify target score (optional)", |
|
'base_class', "AITargetingPolicy", |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'category', "Execution", |
|
'id', "BaseAttackWeight", |
|
'name', "Base Attack Weight", |
|
'default', 100, |
|
'min', 0, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'category', "Execution", |
|
'id', "BaseMovementWeight", |
|
'name', "Base Movement Weight", |
|
'default', 100, |
|
'min', 0, |
|
}), |
|
PlaceObj('PropertyDefSet', { |
|
'category', "Execution", |
|
'id', "BaseAttackTargeting", |
|
'help', "if any parts are set the unit will pick one of them randomly for each of its basic attacks; otherwise it will always use the default (torso) attacks", |
|
'items', function (self) return table.keys2(Presets.TargetBodyPart.Default) end, |
|
}), |
|
PlaceObj('PropertyDefChoice', { |
|
'category', "Execution", |
|
'id', "TargetChangePolicy", |
|
'help', 'Defines the way the unit handles a stituation where the intended attack target is no longer valid (e.g. dead or Downed). "restart" will force a complete reevaluation of the unit\'s turn, allowing them to perform additional movement if necessary, while "recalc" will only recalculate potential targets from the current position (default behavior).', |
|
'default', "recalc", |
|
'items', function (self) return {"recalc", "restart"} end, |
|
}), |
|
PlaceObj('PropertyDefChoice', { |
|
'category', "Execution", |
|
'id', "FallbackAction", |
|
'name', "Fallback Action", |
|
'help', "Defines the way the unit reacts when the AI didn't find anything to do in its turn. By default units will revert to their Unaware status. If this is set to something else, the unit will first attempt to do the chosen action and still revert to Unaware if it fails to do so.", |
|
'default', "revert", |
|
'items', function (self) return { "revert", "overwatch" } end, |
|
}), |
|
PlaceObj('PropertyDefNestedList', { |
|
'category', "Execution", |
|
'id', "SignatureActions", |
|
'name', "Signature Actions", |
|
'base_class', "AISignatureAction", |
|
'class_filter', function (name, class, obj) |
|
return not class.hidden |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
group = "AI", |
|
id = "AIBaseHealPolicy", |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "MaxHp", |
|
'name', "Max Hit Points", |
|
'help', "Percentage of max HP under which allies are considered as targets for healing.", |
|
'default', 70, |
|
'scale', "%", |
|
'min', 0, |
|
'max', 100, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "BleedingWeight", |
|
'name', "Bleeding Weight", |
|
'help', "amount added to score if the target unit has Bleeding", |
|
'default', 30, |
|
'min', 0, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "HpWeight", |
|
'name', "Missing Hp Weight", |
|
'help', "missing hp percent converts to score at this rate", |
|
'default', 100, |
|
'scale', "%", |
|
'min', 0, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "SelfHealMod", |
|
'name', "Self Heal Modifier", |
|
'help', "multiplies the result score when targeting the same unit", |
|
'default', 50, |
|
'scale', "%", |
|
'min', 0, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "CanUseMod", |
|
'name', "Can Use Mod", |
|
'help', "modifier applied if the heal action can be used this turn", |
|
'default', 100, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIConsideration", |
|
}, |
|
group = "AI", |
|
id = "AICChanceToHit", |
|
PlaceObj('ClassConstDef', { |
|
'name', "Name", |
|
'type', "translate", |
|
'value', T(706047359198, "Chance to hit is <percent(RangeText)>"), |
|
}), |
|
PlaceObj('ClassConstDef', { |
|
'name', "ComboFormat", |
|
'type', "translate", |
|
'value', T(774449858743, "Chance to hit"), |
|
}), |
|
PlaceObj('PropertyDefRange', { |
|
'id', "Range", |
|
'default', range(1, 100), |
|
'min', 0, |
|
'max', 100, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "Score", |
|
'params', "obj, context", |
|
'code', function (self, obj, context) |
|
return obj:CalcChanceToHit(context.target, self) |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIConsideration", |
|
}, |
|
group = "AI", |
|
id = "AICMyDistanceTo", |
|
PlaceObj('ClassConstDef', { |
|
'name', "Name", |
|
'type', "translate", |
|
'value', T(365923306098, "My distance to <Target> is <RangeText>"), |
|
'untranslated', true, |
|
}), |
|
PlaceObj('ClassConstDef', { |
|
'name', "ComboFormat", |
|
'type', "translate", |
|
'value', T(903345187719, "My distance to ..."), |
|
'untranslated', true, |
|
}), |
|
PlaceObj('PropertyDefCombo', { |
|
'id', "Target", |
|
'default', "target", |
|
'items', function (self) return {"target"} end, |
|
}), |
|
PlaceObj('PropertyDefRange', { |
|
'id', "Range", |
|
'default', range(0, 0), |
|
'min', 0, |
|
'max', 1000000, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "Score", |
|
'params', "obj, context", |
|
'code', function (self, obj, context) |
|
local target = context.target |
|
if not target then |
|
return 0 |
|
end |
|
local distance = obj:GetDist(target) |
|
local min = self.Range.from |
|
local max = self.Range.to |
|
if distance < min then |
|
return 0 |
|
elseif distance >= max then |
|
return 100 |
|
end |
|
return MulDiv(100, distance - min, max - min) |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIConsideration", |
|
}, |
|
group = "AI", |
|
id = "AICMyStatusEffect", |
|
PlaceObj('ClassConstDef', { |
|
'name', "Name", |
|
'type', "translate", |
|
'value', T(867699654968, "My status <Effect> is <Status>"), |
|
'untranslated', true, |
|
}), |
|
PlaceObj('ClassConstDef', { |
|
'name', "ComboFormat", |
|
'type', "translate", |
|
'value', T(891172370352, "My status effect"), |
|
'untranslated', true, |
|
}), |
|
PlaceObj('PropertyDefPresetId', { |
|
'id', "Effect", |
|
'name', "", |
|
'preset_class', "CharacterEffectCompositeDef", |
|
}), |
|
PlaceObj('PropertyDefChoice', { |
|
'id', "Status", |
|
'default', "on", |
|
'items', function (self) return {"on", "off"} end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "Score", |
|
'params', "obj, context", |
|
'code', function (self, obj, context) |
|
return obj:HasStatusEffect(id) and 100 or 0 |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
group = "AI", |
|
id = "AIConsideration", |
|
PlaceObj('ClassConstDef', { |
|
'name', "Name", |
|
'type', "translate", |
|
}), |
|
PlaceObj('ClassConstDef', { |
|
'name', "ComboFormat", |
|
'type', "translate", |
|
'value', T(470337975431, "<class>"), |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "Score", |
|
'params', "obj, context", |
|
'code', function (self, obj, context) |
|
return 0 |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
return Untranslated("<Name>") |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetRangeText", |
|
'code', function (self) |
|
return T{570065600041, "[<min> - <max>]", min = self.Range.from, max = self.Range.to} |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyAttackAP", |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
local unit = context.unit |
|
|
|
local ap = context.dest_ap[dest] or 0 |
|
return ap > context.default_attack_cost and 100 or 0 |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyDealDamage", |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "CheckLOS", |
|
'default', true, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
return string.format("Deal Damage (%s)", self.CheckLOS and "w/ LOS" or "w/o LOS") |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
if self.CheckLOS and not g_AIDestEnemyLOSCache[dest] then |
|
return 0 |
|
end |
|
return context.dest_target_score[dest] or 0 |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyDistanceFromStart", |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "Away", |
|
'default', true, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
local upos = context.unit_stance_pos |
|
local threshold = self.Distance * const.SlabSizeX |
|
local dist = stance_pos_dist(dest, upos) |
|
if self.Away and dist >= threshold then |
|
return self.Weight |
|
elseif not self.Away and dist <= threshold then |
|
return self.Weight |
|
end |
|
return 0 |
|
end, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "Distance", |
|
'help', "in tiles", |
|
'default', 5, |
|
'min', 0, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
if self.Away then |
|
return string.format("Be %d tiles away from starting location", self.Distance) |
|
else |
|
return string.format("Be no more than %d tiles away from starting location", self.Distance) |
|
end |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyEvadeEnemies", |
|
PlaceObj('PropertyDefCombo', { |
|
'id', "RangeBase", |
|
'name', "Preferred Range (Base)", |
|
'default', "Effective", |
|
'items', function (self) return { "Weapon", "Absolute" } end, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "Range", |
|
'name', "Minimum Range", |
|
'help', "Percent of base preferred range", |
|
'default', 80, |
|
'min', 0, |
|
'max', 1000, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
if self.RangeBase == "Absolute" then |
|
return string.format("Keep enemies farther than %d tiles", self.Range) |
|
end |
|
return string.format("Keep enemies farther than %d%% of weapon range", self.RangeBase) |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
local x, y, z = point_unpack(grid_voxel) |
|
local base_range = self.RangeBase == "Effective" and context.EffectiveRange or context.ExtremeRange |
|
local range = MulDivRound(self.Range, base_range, 100) |
|
|
|
local enemy_in_range |
|
for _, enemy in ipairs(context.enemies) do |
|
enemy_in_range = enemy_in_range or AIRangeCheck(context, grid_voxel, enemy, context.enemy_grid_voxel[enemy], self.RangeBase, false, self.Range) |
|
end |
|
|
|
return enemy_in_range and 0 or 100 |
|
end, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyFlanking", |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "AllyPlannedPosition", |
|
'help', "consider allies being on their destination positions instead of their current ones (when available)", |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
local unit = context.unit |
|
|
|
local ap = context.dest_ap[dest] or 0 |
|
if self.ReserveAttackAP and ap < context.default_attack_cost then |
|
return 0 |
|
end |
|
|
|
if not context.position_override then |
|
context.position_override = {} |
|
if self.AllyPlannedPosition then |
|
for _, ally in ipairs(unit.team.units) do |
|
local dest = ally.ai_context and ally.ai_context.ai_destination |
|
if dest then |
|
local x, y, z = stance_pos_unpack(dest) |
|
context.position_override[ally] = point(x, y, z) |
|
end |
|
end |
|
end |
|
end |
|
|
|
local x, y, z = stance_pos_unpack(dest) |
|
context.position_override[unit] = point(x, y, z) |
|
|
|
if not context.enemy_surrounded then |
|
context.enemy_surrounded = {} |
|
for _, enemy in ipairs(context.enemies) do |
|
if enemy:IsSurrounded() then |
|
context.enemy_surrounded[enemy] = true |
|
end |
|
end |
|
end |
|
|
|
local delta = 0 |
|
for _, enemy in ipairs(context.enemies) do |
|
local new_surrounded = enemy:IsSurrounded(context.position_override) |
|
if new_surrounded and not context.enemy_surrounded[enemy] then |
|
delta = delta + 1 |
|
elseif not new_surrounded and context.enemy_surrounded[enemy] then |
|
delta = delta - 1 |
|
end |
|
end |
|
|
|
return delta * self.Weight |
|
end, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "ReserveAttackAP", |
|
'name', "Reserve Attack AP", |
|
'help', "do not consider locations where the unit will be out of ap and couldn't attack", |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
"AIBaseHealPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyHealingRange", |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
return string.format("Be in range to heal allies under %d%% HP", self.MaxHp) |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
local target, score = AISelectHealTarget(context, dest, grid_voxel, self) |
|
|
|
return score or 0 |
|
end, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyHighGround", |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
local ux, uy, uz = point_unpack(context.unit_grid_voxel) |
|
local x, y, z = point_unpack(grid_voxel) |
|
return self.Weight * (z - uz) |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyIndoorsOutdoors", |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "Indoors", |
|
'default', true, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
return self.Indoors and "Be Indoors" or "Be Outdoors" |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
return AICheckIndoors(dest) == self.Indoors |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyLastEnemyPos", |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
local last_pos = context.unit.last_known_enemy_pos |
|
if not last_pos then return 0 end |
|
local dist = context.unit:GetDist(last_pos) |
|
local dx, dy, dz = stance_pos_unpack(dest) |
|
if dist == 0 then |
|
return (last_pos:Dist(dx, dy, dz) == 0) and self.Weight or 0 |
|
end |
|
return self.Weight - MulDivRound(last_pos:Dist(dx, dy, dz), self.Weight, dist) |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyLosToEnemy", |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "Invert", |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
local los = g_AIDestEnemyLOSCache[dest] |
|
if self.Invert then |
|
return g_AIDestEnemyLOSCache[dest] and 0 or 100 |
|
end |
|
return g_AIDestEnemyLOSCache[dest] and 100 or 0 |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
if self.Invert then |
|
return "Do not have LOS to enemies" |
|
end |
|
return "Have LOS to enemies" |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyProximity", |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "AllyPlannedPosition", |
|
'help', "consider allies being on their destination positions instead of their current ones (when available)", |
|
'extra_code', 'no_edit = function(self) return self.TargetUnits ~= "allies" end', |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
local unit = context.unit |
|
local target_enemies = self.TargetUnits == "enemies" |
|
local units = target_enemies and context.enemies or context.allies |
|
local tdist = self.TargetDist |
|
|
|
local score = 0 |
|
local num = 0 |
|
local scale = const.SlabSizeX |
|
|
|
for _, other in ipairs(units) do |
|
if other ~= unit then |
|
local upos |
|
if target_enemies then |
|
upos = context.enemy_pack_pos_stance[other] |
|
else |
|
upos = context.ally_pack_pos_stance[other] |
|
if self.AllyPlannedPosition and other.ai_context then |
|
upos = other.ai_context.ai_destination or upos |
|
end |
|
end |
|
local dist = stance_pos_dist(dest, upos) / scale |
|
if tdist == "total" or tdist == "average" then |
|
score = score + dist |
|
else |
|
assert(tdist == "min") |
|
if not score or score > dist then |
|
score = dist |
|
end |
|
end |
|
end |
|
end |
|
|
|
if tdist == "average" and num > 0 then |
|
score = score / num |
|
end |
|
|
|
return score >= self.MinScore and score or 0 |
|
end, |
|
}), |
|
PlaceObj('PropertyDefChoice', { |
|
'id', "TargetUnits", |
|
'name', "TargetUnits", |
|
'default', "enemies", |
|
'items', function (self) return { "allies", "enemies"} end, |
|
}), |
|
PlaceObj('PropertyDefChoice', { |
|
'id', "TargetDist", |
|
'name', "Target Distance", |
|
'help', "which distance (in tiles) is used to score the target location", |
|
'default', "min", |
|
'items', function (self) return { "min", "average", "total"} end, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "MinScore", |
|
'help', "scores below this will result in zero evaluation for this location", |
|
'default', 0, |
|
'min', 0, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyStimRange", |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
return string.format("Be in range to heal allies under %d%% HP", self.MaxHp) |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
context.voxel_stim_score = context.voxel_stim_score or {} |
|
if context.voxel_stim_score[grid_voxel] then |
|
return context.voxel_stim_score[grid_voxel] |
|
end |
|
|
|
local x, y, z = stance_pos_unpack(dest) |
|
local ppos = point_pack(x, y, z) |
|
|
|
local score, target |
|
local unit = context.unit |
|
if self.CanTargetSelf then |
|
score = AIEvalStimTarget(unit, unit, self.Rules) |
|
target = (score > 0) and unit |
|
end |
|
|
|
for _, ally in ipairs(context.allies) do |
|
if IsMeleeRangeTarget(unit, ppos, nil, ally) then |
|
local ally_score = AIEvalStimTarget(unit, ally, self.Rules) |
|
if ally_score > score then |
|
score, target = ally_score, ally |
|
elseif ally_score == score and unit:GetDist(target) > unit:GetDist(ally) then |
|
score, target = ally_score, ally |
|
end |
|
end |
|
end |
|
|
|
score = MulDivRound(score, self.Weight, 100) |
|
context.voxel_stim_score[grid_voxel] = score |
|
return score |
|
end, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefNestedList', { |
|
'id', "Rules", |
|
'base_class', "AIStimRule", |
|
'inclusive', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "CanTargetSelf", |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyTakeCover", |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefChoice', { |
|
'id', "visibility_mode", |
|
'name', "Visibility Mode", |
|
'default', "self", |
|
'items', function (self) return {"self", "team", "all"} end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
local score = 0 |
|
local tbl = context.enemies or empty_table |
|
for _, enemy in ipairs(tbl) do |
|
local visible = true |
|
if self.visibility_mode == "self" then |
|
visible = context.enemy_visible[enemy] |
|
elseif self.visibility_mode == "team" then |
|
visible = context.enemy_visible_by_team[enemy] |
|
end |
|
if visible then |
|
local cover = GetCoverFrom(dest, context.enemy_pack_pos_stance[enemy]) |
|
score = score + self.CoverScores[cover] |
|
end |
|
end |
|
|
|
return score / Max(1, #tbl) |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
return "Seek Cover" |
|
end, |
|
}), |
|
PlaceObj('ClassGlobalCodeDef', { |
|
'comment', "CoverScores", |
|
'code', function () |
|
AIPolicyTakeCover.CoverScores = { |
|
[const.CoverPass] = 0, |
|
[const.CoverNone] = 0, |
|
[const.CoverLow] = 50, |
|
[const.CoverHigh] = 100, |
|
} |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIPolicyWeaponRange", |
|
PlaceObj('PropertyDefSet', { |
|
'id', "EnvState", |
|
'name', "Environmental State", |
|
'items', function (self) return AIEnvStateCombo end, |
|
'three_state', true, |
|
}), |
|
PlaceObj('PropertyDefCombo', { |
|
'id', "RangeBase", |
|
'name', "Preferred Range (Base)", |
|
'default', "Weapon", |
|
'items', function (self) return { "Melee", "Weapon", "Absolute" } end, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "RangeMin", |
|
'name', "Preferred Range (Min)", |
|
'help', "Percent of base preferred range", |
|
'extra_code', 'no_edit = function(self) return self.RangeBase == "Melee" end', |
|
'default', 80, |
|
'min', 0, |
|
'max', 1000, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "RangeMax", |
|
'name', "Preferred Range (Max)", |
|
'help', "Percent of base preferred range", |
|
'extra_code', 'no_edit = function(self) return self.RangeBase == "Melee" end', |
|
'default', 120, |
|
'min', 0, |
|
'max', 1000, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "DownedWeightModifier", |
|
'name', "Downed Enemy Weight Modifier", |
|
'default', 5, |
|
'scale', "%", |
|
'min', 0, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
if self.RangeBase == "Melee" then |
|
return "Be in Melee range" |
|
elseif self.RangeBase == "Absolute" then |
|
return string.format("Be in %d to %d tiles range", self.RangeMin, self.RangeMax) |
|
end |
|
return string.format("Be in %d%% to %d%% of weapon range", self.RangeMin, self.RangeMax) |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
for state, value in pairs(self.EnvState) do |
|
if value ~= not not GameState[state] then |
|
return 0 |
|
end |
|
end |
|
local enemy_grid_voxel = context.enemy_grid_voxel |
|
local range_type = self.RangeBase |
|
local range_min = self.RangeMin |
|
local range_max = self.RangeMax |
|
local weight = 0 |
|
for _, enemy in ipairs(context.enemies) do |
|
if AIRangeCheck(context, grid_voxel, enemy, enemy_grid_voxel[enemy], range_type, range_min, range_max) then |
|
if enemy:IsIncapacitated() then |
|
weight = self.DownedWeightModifier |
|
else |
|
return 100 |
|
end |
|
end |
|
end |
|
return weight |
|
end, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
group = "AI", |
|
id = "AIPositioningPolicy", |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
assert(false, "EvalDest is not implemetned for class " .. self.class) |
|
end, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
}), |
|
PlaceObj('PropertyDefStringList', { |
|
'id', "RequiredKeywords", |
|
'template', true, |
|
'items', function (self) return AIKeywordsCombo end, |
|
'arbitrary_value', true, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "Weight", |
|
'default', 100, |
|
'scale', "%", |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "Required", |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
return self.class |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "MatchUnit", |
|
'params', "unit", |
|
'code', function (self, unit) |
|
for _, keyword in ipairs(self.RequiredKeywords) do |
|
if not table.find(unit.AIKeywords or empty_table, keyword) then |
|
return |
|
end |
|
end |
|
return true |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AIPositioningPolicy", |
|
}, |
|
group = "AI", |
|
id = "AIRetreatPolicy", |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalDest", |
|
'params', "context, dest, grid_voxel", |
|
'code', function (self, context, dest, grid_voxel) |
|
local vx, vy = point_unpack(grid_voxel) |
|
local markers = context.entrance_markers or MapGetMarkers("Entrance") |
|
context.entrance_markers = markers |
|
|
|
local score = 0 |
|
|
|
for _, marker in ipairs(markers) do |
|
context.entrance_marker_dir = context.entrance_marker_dir or {} |
|
local marker_dir = context.entrance_marker_dir[marker] |
|
if not marker_dir then |
|
marker_dir = marker:GetVisualPos() - context.unit:GetVisualPos() |
|
marker_dir = marker_dir:SetZ(0) |
|
if marker_dir:Len() > 0 then |
|
marker_dir = SetLen(marker_dir, guim) |
|
end |
|
context.entrance_marker_dir[marker] = marker_dir |
|
end |
|
if marker:IsVoxelInsideArea(vx, vy) then |
|
|
|
for _, enemy_dir in pairs(context.enemy_dir) do |
|
local dot = Dot2D(marker_dir, enemy_dir) / guim |
|
score = score + guim - dot |
|
end |
|
end |
|
end |
|
|
|
return score / Max(1, #(context.enemies or empty_table)) |
|
end, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "optimal_location", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "end_of_turn", |
|
'read_only', true, |
|
'no_edit', true, |
|
'default', true, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "Weight", |
|
'default', 100, |
|
'scale', "%", |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "Required", |
|
'default', true, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
return "Retreat" |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AITargetingPolicy", |
|
}, |
|
group = "AI", |
|
id = "AITargetingCancelShot", |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "BaseScore", |
|
'name', "Base Score", |
|
'help', "score for valid targets who are not threatening an ally", |
|
'default', 100, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "AllyThreatenedScore", |
|
'name', "Threatened Score", |
|
'help', "score for valid targets who are threatening an ally", |
|
'default', 100, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
return "Use CancelShot" |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalTarget", |
|
'params', "unit, target", |
|
'code', function (self, unit, target) |
|
if not target:HasPreparedAttack() and not target:CanActivatePerk("MeleeTraining") then |
|
return 0 |
|
end |
|
|
|
local enemies = {target} |
|
|
|
for _, ally in ipairs(unit.team.units) do |
|
if ally:IsThreatened(enemies) then |
|
return self.AllyThreatenedScore |
|
end |
|
end |
|
|
|
return self.BaseScore |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AITargetingPolicy", |
|
}, |
|
group = "AI", |
|
id = "AITargetingEnemyHealth", |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "Score", |
|
'default', 100, |
|
}), |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "Health", |
|
'default', 100, |
|
'scale', "%", |
|
'min', 1, |
|
'max', 100, |
|
}), |
|
PlaceObj('PropertyDefBool', { |
|
'id', "AboveHealth", |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
if self.AboveHealth then |
|
return string.format("Enemy health >= %d%%", self.Health) |
|
end |
|
return string.format("Enemy health <= %d%%", self.Health) |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalTarget", |
|
'params', "unit, target", |
|
'code', function (self, unit, target) |
|
local health_perc = MulDivRound(target.HitPoints, 100, target.MaxHitPoints) |
|
if self.AboveHealth then |
|
return health_perc >= self.Health and self.Score or 0 |
|
end |
|
return health_perc <= self.Health and self.Score or 0 |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
DefParentClassList = { |
|
"AITargetingPolicy", |
|
}, |
|
group = "AI", |
|
id = "AITargetingEnemyWeapon", |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "Score", |
|
'default', 100, |
|
}), |
|
PlaceObj('PropertyDefChoice', { |
|
'id', "EnemyWeapon", |
|
'default', "AssaultRifle", |
|
'items', function (self) return AIEnemyWeaponsCombo() end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
if self.EnemyWeapon == "Unarmed" then |
|
return "Unarmed enemies" |
|
end |
|
return string.format("Enemies armed with %s", self.EnemyWeapon) |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalTarget", |
|
'params', "unit, target", |
|
'code', function (self, unit, target) |
|
if self.EnemyWeapon == "Unarmed" then |
|
if not target:GetActiveWeapons() then |
|
return self.Score |
|
end |
|
elseif g_Classes[self.EnemyWeapon] then |
|
if target:GetActiveWeapons(self.EnemyWeapon) then |
|
return self.Score |
|
end |
|
else |
|
local _, _, list = target:GetActiveWeapons("Firearm") |
|
for _, item in ipairs(list) do |
|
if item.WeaponType == self.EnemyWeapon then |
|
return self.Score |
|
end |
|
end |
|
end |
|
|
|
return 0 |
|
end, |
|
}), |
|
}) |
|
|
|
PlaceObj('ClassDef', { |
|
group = "AI", |
|
id = "AITargetingPolicy", |
|
PlaceObj('PropertyDefNumber', { |
|
'id', "Weight", |
|
'default', 100, |
|
'scale', "%", |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "GetEditorView", |
|
'code', function (self) |
|
return self.class |
|
end, |
|
}), |
|
PlaceObj('ClassMethodDef', { |
|
'name', "EvalTarget", |
|
'params', "unit, target", |
|
}), |
|
}) |
|
|
|
|