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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
PlaceObj('CharacterEffectCompositeDef', {
'Group', "Perk-Specialization",
'Id', "CQCTraining",
'SortKey', 100,
'Parameters', {
PlaceObj('PresetParamPercent', {
'Name', "cqc_bonus_max",
'Value', 20,
'Tag', "<cqc_bonus_max>%",
}),
PlaceObj('PresetParamPercent', {
'Name', "cqc_bonus_loss_per_tile",
'Value', 2,
'Tag', "<cqc_bonus_loss_per_tile>%",
}),
},
'Comment', "lose 1/10 of the bonus for each tile between you and the target (if the target is adjacent I count it as range 0)",
'object_class', "Perk",
'unit_reactions', {
PlaceObj('UnitReaction', {
Event = "OnCalcChanceToHit",
Handler = function (self, target, attacker, action, attack_target, weapon1, weapon2, data)
if target == attacker then
local value = self:ResolveValue("cqc_bonus_max")
local tileSpace = DivRound(attacker:GetDist2D(attack_target), const.SlabSizeX) - 1
if tileSpace > 0 then
local lossPerTile = self:ResolveValue("cqc_bonus_loss_per_tile")
value = value - lossPerTile * tileSpace
end
if value > 0 then
ApplyCthModifier_Add(self, data, value)
end
end
end,
}),
},
'DisplayName', T(144446625840, --[[CharacterEffectCompositeDef CQCTraining DisplayName]] "CQC Training"),
'Description', T(145788352124, --[[CharacterEffectCompositeDef CQCTraining Description]] "Major <em>Accuracy</em> bonus when attacking enemies at short range (degrades with distance)."),
'Icon', "UI/Icons/Perks/CQCTraining",
'Tier', "Specialization",
})