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|
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PlaceObj('CharacterEffectCompositeDef', { |
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'Group', "System", |
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'Id', "Bloodthirst", |
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'Parameters', { |
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PlaceObj('PresetParamPercent', { |
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'Name', "damageMod", |
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'Value', 20, |
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'Tag', "<damageMod>%", |
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}), |
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}, |
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'object_class', "CharacterEffect", |
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'unit_reactions', { |
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PlaceObj('UnitReaction', { |
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Event = "OnCalcDamageAndEffects", |
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Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data) |
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if target == attacker then |
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local damageBonus = self:ResolveValue("damageMod") |
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data.base_damage = MulDivRound(data.base_damage, 100 + damageBonus, 100) |
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data.breakdown[#data.breakdown + 1] = { name = self.DisplayName, value = damageBonus } |
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end |
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end, |
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}), |
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}, |
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'DisplayName', T(664271538492, "Bloodthirst"), |
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'Description', T(616307363329, "Deal <em><percent(damageMod)> more Damage</em> until the end of the battle."), |
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'Icon', "UI/Hud/Status effects/bloodthirst", |
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'RemoveOnEndCombat', true, |
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'Shown', true, |
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'HasFloatingText', true, |
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}) |
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